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https://github.com/MarekZegare4/MeshCore-Solo.git
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refactor(companion): extract drawRowSelection() for the canonical list-row bar
Every drawList/AccordionList row opened with the same hand-written display.drawSelectionRow(0, y-1, width-reserve, lineStep-1, sel) line — 14 copies of the same geometry and magic offsets. Add a drawRowSelection(d, y, sel, reserve) helper in icons.h next to drawList and route the canonical sites through it (Bot/LiveShare/Locator/Repeater/Settings/Tools/Nearby/ QuickMsg/Waypoints). Rows that intentionally differ (full-width DashboardConfig/QuickMsg, the keyboard/ringtone grids) keep their explicit drawSelectionRow() call — the helper is opt-in rather than baked into drawList, so legitimate variants aren't forced into one geometry. Framework doc updated to match. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
0e6bd743a6
commit
cc88e89a64
@@ -1046,7 +1046,7 @@ public:
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drawList(display, _num_contacts, _contact_sel, _contact_scroll, [&](int list_idx, int y, bool sel, int reserve) {
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int mesh_idx = _sorted[list_idx];
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display.drawSelectionRow(0, y - 1, display.width() - reserve, item_h - 1, sel);
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drawRowSelection(display, y, sel, reserve);
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ContactInfo c;
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if (the_mesh.getContactByIdx(mesh_idx, c)) {
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@@ -1079,7 +1079,7 @@ public:
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}
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drawList(display, _num_channels, _channel_sel, _channel_scroll, [&](int list_idx, int y, bool sel, int reserve) {
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display.drawSelectionRow(0, y - 1, display.width() - reserve, item_h - 1, sel);
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drawRowSelection(display, y, sel, reserve);
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ChannelDetails ch;
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if (the_mesh.getChannel(_channel_indices[list_idx], ch)) {
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uint8_t unread = _ch_unread[_channel_indices[list_idx]];
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@@ -1437,7 +1437,7 @@ public:
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int total_msg_items = 1 + _active_msg_count;
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drawList(display, total_msg_items, _msg_sel, _msg_scroll, [&](int idx, int y, bool sel, int reserve) {
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display.drawSelectionRow(0, y - 1, display.width() - reserve, item_h - 1, sel);
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drawRowSelection(display, y, sel, reserve);
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if (idx == 0) {
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display.setCursor(2, y);
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