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https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-08-07 04:36:11 +00:00
fix(ui): revert corner-anchored context menus, centre unread badge, add room logout
- Context menus (PopupMenu, Nearby/QuickMsg call sites) go back to centring on screen; the header's discoverable-menu glyph stays, but dropping the popup out of its corner looked bad on some screens. - Unread pill badge digit wasn't centred: Adafruit_GFX's classic built-in font (SH1106/SSD1306) always pads a measured string by one trailing advance column regardless of the glyph drawn, so centring on the raw width left 1px more slack on the right than the left. New DisplayDriver:: textWidthTrailingGap() (0 by default) corrects for it on those two backends. - On-device room Logout: mirrors the app's CMD_LOGOUT (drops keep-alive tracking, forgets the saved password) so a room can be deliberately signed out of from the Room options menu, not just re-logged-in. Not build-verified — no PlatformIO toolchain available this session.
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@@ -415,7 +415,7 @@ class NearbyScreen : public UIScreen {
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void startDeleteConfirm() {
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const Entry* e = selected();
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if (!e || !e->has_key || !entryIsContact(e)) return;
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_confirm.begin("Delete contact?", 2, true);
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_confirm.begin("Delete contact?", 2);
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_confirm.addItem("Delete");
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_confirm.addItem("Cancel");
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_confirm.setSelected(1);
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@@ -451,7 +451,7 @@ class NearbyScreen : public UIScreen {
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void rebuildPingMenu() {
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int keep = _ping_menu.selectedIndex(); // preserve selection across a rebuild
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_ping_menu.begin("Ping", 4, true);
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_ping_menu.begin("Ping", 4);
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_ping_menu.addItem("Send");
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if (_ping_time_str[0]) _ping_menu.addItem(_ping_time_str);
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if (_ping_snr_out_str[0]) _ping_menu.addItem(_ping_snr_out_str);
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@@ -543,7 +543,7 @@ class NearbyScreen : public UIScreen {
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buildSortLabel();
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_menu_action_count = 0;
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_menu.begin("Options", 10, true);
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_menu.begin("Options", 10);
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auto add = [&](const char* label, Action a) {
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_menu.addItem(label);
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_menu_actions[_menu_action_count++] = a;
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