mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-07-26 14:58:12 +00:00
docs: add a solo UI framework developer guide
Document the reusable building blocks the solo UI has grown — the UIScreen model and screen wiring, DisplayDriver layout metrics, drawList/AccordionList, the popup/keyboard/digit-editor/fullscreen/nav components, the geo + state-store + persistence helpers, mini-icons, input conventions, and the cross-cutting gotchas (single-thread render, e-ink pacing, reference cleanup). Ends with a worked "add a new Tools screen" example. No code change; the helper layer is already well-factored (the recent dedup passes closed the remaining gaps), so this captures it for contributors rather than extracting more. Linked from the README docs table. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -100,6 +100,7 @@ Updating to a newer version usually does not require erasing flash unless the re
|
||||
| [Settings Screen](./docs/solo_features/settings_screen/settings_screen.md) | All settings sections with values and interactions |
|
||||
| [Screen Lock](./docs/solo_features/screen_lock/screen_lock.md) | Lock/unlock sequence, lock screen, auto-lock |
|
||||
| [Tools Screen](./docs/solo_features/tools_screen/tools_screen.md) | GPS trail & waypoints, compass, navigation, nearby nodes, ringtone editor, auto-reply bot, auto-advert, live location sharing, locator, diagnostics, repeater |
|
||||
| [Solo UI framework](./docs/design/solo_ui_framework.md) | **Developer guide** — the reusable building blocks (screens, lists, popups, mini-icons, geo/persistence helpers) and how to add a new feature |
|
||||
|
||||
### Upstream MeshCore
|
||||
|
||||
|
||||
320
docs/design/solo_ui_framework.md
Normal file
320
docs/design/solo_ui_framework.md
Normal file
@@ -0,0 +1,320 @@
|
||||
# Solo UI framework — a guide for adding features
|
||||
|
||||
[Go back](../../README.md)
|
||||
|
||||
This is a developer guide to the reusable building blocks behind the
|
||||
`companion_radio` **solo** firmware UI (the `ui-new` screens). It is not a
|
||||
user manual — for what each screen *does*, see [solo_features](../solo_features/).
|
||||
The goal here is so that adding a new screen or feature means *wiring together
|
||||
existing helpers*, not reinventing list scrolling, text wrapping, or persistence.
|
||||
|
||||
Everything below lives under `examples/companion_radio/` unless a path says
|
||||
otherwise. The screen fragments (`ui-new/*.h`) are all `#include`d, in order,
|
||||
into one translation unit (`ui-new/UITask.cpp`) — so a `static inline` helper in
|
||||
an earlier header is visible to later ones. Header-include order in `UITask.cpp`
|
||||
therefore matters; new screens go near the others.
|
||||
|
||||
---
|
||||
|
||||
## 1. The screen model
|
||||
|
||||
Every screen implements `UIScreen` (`src/helpers/ui/UIScreen.h`):
|
||||
|
||||
```cpp
|
||||
class UIScreen {
|
||||
public:
|
||||
virtual int render(DisplayDriver& display) = 0; // returns ms until the next render
|
||||
virtual bool handleInput(char c) { return false; }
|
||||
virtual void poll() { }
|
||||
};
|
||||
```
|
||||
|
||||
- **`render()`** draws one frame and returns *how long until it wants to be
|
||||
drawn again*, in milliseconds. Return a big number (`2000`) for a static
|
||||
screen, a small one (`50`–`200`) while something animates or a popup is open.
|
||||
This return value is the main lever for the e-ink cost/latency trade-off — see
|
||||
§9. `UITask` owns `startFrame()`/`endFrame()`; **`render()` must not call them.**
|
||||
- **`handleInput(c)`** gets one key (`KEY_*`, see §7). Return `true` if consumed.
|
||||
- **`poll()`** runs every loop tick regardless of focus — rare, for background
|
||||
housekeeping (e.g. the shutdown button).
|
||||
|
||||
Most screens also define a non-virtual **`enter()`** that resets per-visit state
|
||||
(`_sel = 0`, `_dirty = false`, …). It is called by the screen's `goto…()` wrapper,
|
||||
not by the base class.
|
||||
|
||||
### Wiring a screen into UITask
|
||||
|
||||
1. Add a `UIScreen* my_screen;` member in `UITask.h` (near the others).
|
||||
2. Construct it in `UITask::begin()` (`UITask.cpp`):
|
||||
`my_screen = new MyScreen(this, …);`
|
||||
3. Add a navigator:
|
||||
```cpp
|
||||
void UITask::gotoMyScreen() {
|
||||
((MyScreen*)my_screen)->enter();
|
||||
setCurrScreen(my_screen); // sets curr + schedules an immediate redraw
|
||||
}
|
||||
```
|
||||
4. Reach it from somewhere — usually a row in `ToolsScreen.h` (add an `Action`
|
||||
enum value, a row in the right section table, and a `dispatch()` case).
|
||||
|
||||
That's the whole contract. The constructor takes `UITask* task` plus whatever
|
||||
it needs (`NodePrefs*`, `KeyboardWidget*`, …); the task back-pointer is how a
|
||||
screen calls shared services (`_task->showAlert(...)`, `_task->waypoints()`, …).
|
||||
|
||||
---
|
||||
|
||||
## 2. Layout metrics & text (DisplayDriver)
|
||||
|
||||
`DisplayDriver` (`src/helpers/ui/DisplayDriver.h`) abstracts OLED vs e-ink and,
|
||||
crucially, font scale: landscape e-ink renders text at 2×, so **never hard-code
|
||||
pixel sizes** — derive everything from these:
|
||||
|
||||
| Call | Meaning |
|
||||
| --- | --- |
|
||||
| `getLineHeight()` | pixel rows per text line (8 at 1×, 16 at 2×) |
|
||||
| `lineStep()` | row pitch = line height + gap; use for row `y` stepping |
|
||||
| `getCharWidth()` / `getTextWidth(s)` | advance width; `getTextWidth` is font-accurate |
|
||||
| `headerH()` / `listStart()` | title-bar height / first content row `y` |
|
||||
| `listVisible(itemH)` | how many rows fit below the header |
|
||||
| `valCol()` | conventional x for a right-hand value column |
|
||||
| `width()` / `height()` | panel size in px |
|
||||
| `isEink()` | true only on landscape e-ink; branch on this, not on pixel counts |
|
||||
|
||||
Drawing helpers (all clip/measure for you):
|
||||
|
||||
- `drawCenteredHeader(title)` — plain centered title + separator.
|
||||
- `drawInvertedHeader(label)` — filled title bar (used by detail views).
|
||||
- `drawSelectionRow(x, y, w, h, sel)` — the highlight bar behind a list row.
|
||||
- `drawTextEllipsized(x, y, max_w, str)` — truncates with `…`; **use this for
|
||||
any user string** (names, labels) so long/UTF-8 text can't overrun.
|
||||
- `drawTextCentered(mid_x, y, str)`.
|
||||
- `translateUTF8ToBlocks(dst, src, n)` — map UTF-8 to the panel's glyph set for
|
||||
*display only*. Never run text through it before sending it over the air or
|
||||
storing it (it is lossy) — see the reply-prefix note in §5.
|
||||
|
||||
---
|
||||
|
||||
## 3. Lists — `drawList`
|
||||
|
||||
`drawList` (`ui-new/icons.h`) is the workhorse for any scrolling list. It
|
||||
computes the visible window from font metrics, keeps `sel` in view, reserves the
|
||||
scrollbar column, draws each visible row through your callback, and draws the
|
||||
indicator:
|
||||
|
||||
```cpp
|
||||
drawList(display, count, _sel, _scroll, [&](int idx, int y, bool sel, int reserve) {
|
||||
display.drawSelectionRow(0, y - 1, display.width() - reserve, display.lineStep() - 1, sel);
|
||||
display.drawTextEllipsized(2, y, display.width() - reserve - 4, items[idx].name);
|
||||
});
|
||||
```
|
||||
|
||||
`reserve` is the width the scrollbar took (0 when the list fits) — subtract it
|
||||
from any right-aligned content so nothing slides under the indicator. The row
|
||||
callback owns its own selection bar (so a screen can style it). For the
|
||||
fold-in-place pattern (sections that expand/collapse) use `AccordionList`
|
||||
instead (`ui-new/AccordionList.h`) — same idea, two callbacks (header + item).
|
||||
|
||||
Standalone scroll indicators (`drawScrollIndicator`, `…Px`) and the reserve
|
||||
calculator (`scrollIndicatorReserve`) are exposed for hand-laid lists.
|
||||
|
||||
---
|
||||
|
||||
## 4. Reusable components
|
||||
|
||||
| Component | Header | Use for |
|
||||
| --- | --- | --- |
|
||||
| `PopupMenu` | `PopupMenu.h` | a modal action menu over any screen |
|
||||
| `AccordionList` | `AccordionList.h` | collapsible sectioned lists (Tools, Settings) |
|
||||
| `KeyboardWidget` | `KeyboardWidget.h` | on-screen text entry |
|
||||
| `DigitEditor` | `DigitEditor.h` | scroll-edit one number, digit by digit |
|
||||
| `FullscreenMsgView` | `FullscreenMsgView.h` | scrollable full-message reader + word wrap |
|
||||
| `NavView` | `NavView.h` | bearing/distance/ETA "navigate to a point" view |
|
||||
|
||||
All follow the same shape: a `begin(...)` to open, an `active` flag, a
|
||||
`handleInput(c)` returning a small `Result` enum, and a `render()`/`draw()`.
|
||||
Typical embedding:
|
||||
|
||||
```cpp
|
||||
if (_menu.active) { // popup eats input while open
|
||||
auto r = _menu.handleInput(c);
|
||||
if (r == PopupMenu::SELECTED) runAction(_menu.selectedIndex());
|
||||
return true;
|
||||
}
|
||||
...
|
||||
_menu.begin("Options", 6); // open it
|
||||
_menu.addItem("Navigate"); _menu.addItem("Ping");
|
||||
_menu.active = true;
|
||||
```
|
||||
|
||||
`KeyboardWidget` additionally supports **placeholders** (`{loc}`, `{time}`,
|
||||
sensor tokens) via `addPlaceholder()` / `clearPlaceholders()`; the shared
|
||||
`kbAddSensorPlaceholders()` (`ui-new/SensorPlaceholders.h`) adds only the tokens
|
||||
the board's sensors actually provide. Expand them with `expandMsg()` at send time.
|
||||
|
||||
`FullscreenMsgView::wrapLines()` is a standalone pixel-accurate word-wrapper
|
||||
(O(n), variable-width-font aware) reusable by any multi-line layout; it writes
|
||||
into the shared `s_wrap_trans` / `s_wrap_lines` scratch (single-threaded render,
|
||||
never held across a yield — see §9).
|
||||
|
||||
---
|
||||
|
||||
## 5. Domain helpers
|
||||
|
||||
**Geo (`GeoUtils.h`, namespace `geo`, all pure/header-inline):**
|
||||
|
||||
- `haversineKm(lat1,lon1,lat2,lon2)`, `bearingDeg(...)`, `bearingCardinal(deg)`.
|
||||
- `fmtDist(buf,n,km,imperial)` — "850m"/"2.3km" or feet/miles.
|
||||
- `fmtAgeShort(buf,n,now,ts)` — compact "12s"/"5m"/"3h"/"2d" tag, "" for unknown.
|
||||
**This is the one age formatter** — don't reimplement the s/m/h ladder.
|
||||
- `parseLatLon(text, lat, lon, label?, n?)` — pull a `lat,lon` out of message
|
||||
text; reads the `[WAY]` label if tagged.
|
||||
- `parseLocShare(text, lat, lon)` — true only for an explicit `[LOC]` share.
|
||||
|
||||
Coordinates are **int32 degrees × 1e6** everywhere (GPS, contacts, trail,
|
||||
prefs). The message tags are `LOCATION_MSG_TAG` (`[LOC]`, the sender's own live
|
||||
position) and `WAYPOINT_MSG_TAG` (`[WAY]`, a saved point to share); both stay
|
||||
human-readable on clients that don't know them.
|
||||
|
||||
**State stores:** `TrailStore` (`Trail.h`, GPS breadcrumb ring + GPX export),
|
||||
`LiveTrackStore` (`LiveTrack.h`, RAM table of others' `[LOC]` positions, expiring),
|
||||
`WaypointStore` (`Waypoint.h`, persisted saved points). Reach them via the task
|
||||
(`_task->trail()`, `_task->liveTrack()`, `_task->waypoints()`).
|
||||
|
||||
**Message reply prefix:** `msgReplyBody(text, nick?, n?)` (`FullscreenMsgView.h`)
|
||||
parses a leading `@[nick] ` reply marker, returning the body and optionally the
|
||||
addressee. Use it instead of re-scanning for `@[`. The stored/sent prefix is raw
|
||||
UTF-8 (it goes over the air) — never transliterate it.
|
||||
|
||||
---
|
||||
|
||||
## 6. Mini-icons & the status bar
|
||||
|
||||
Small glyphs are authored as ASCII art and packed at compile time
|
||||
(`ui-new/icons.h`):
|
||||
|
||||
```cpp
|
||||
MINI_ICON(ICON_FOO, 5,
|
||||
packRow("..#.."),
|
||||
packRow(".###."),
|
||||
packRow("#####"));
|
||||
```
|
||||
|
||||
Draw with `miniIconDraw(display, x, topY, ICON_FOO)` (auto-scaled & centered),
|
||||
`miniIconDrawTop` (exact placement), or the boxed/slot variants
|
||||
(`drawBoxedIcon` = lit when active, `drawSlotIcon` = plain). Bigger page glyphs
|
||||
use `BIG_ICON` / `bigIconDraw`. The home status bar composes these right-to-left
|
||||
with a `blinkOn()` cadence for "leave it on and forget" broadcasts (auto-advert,
|
||||
Live Share, trail, repeater) — follow that pattern when adding an indicator:
|
||||
always shown on e-ink, blinking on OLED.
|
||||
|
||||
---
|
||||
|
||||
## 7. Input
|
||||
|
||||
Keys arrive as the `KEY_*` codes in `UIScreen.h`: `KEY_UP/DOWN/LEFT/RIGHT`,
|
||||
`KEY_ENTER`, `KEY_CANCEL`, `KEY_CONTEXT_MENU` (the "Hold Enter" menu key).
|
||||
|
||||
Use the **prev/next convention** for value changes so the rotary encoder and the
|
||||
D-pad agree: `keyIsPrev(c)` (LEFT or encoder-prev) and `keyIsNext(c)` (RIGHT or
|
||||
encoder-next). `KEY_CANCEL` and `KEY_CONTEXT_MENU` stay screen-specific. Joystick
|
||||
rotation is handled upstream (`rotateJoystickKey`) — screens see already-rotated
|
||||
keys.
|
||||
|
||||
---
|
||||
|
||||
## 8. Persistence
|
||||
|
||||
Device settings live in one `NodePrefs` struct (`NodePrefs.h`), saved via
|
||||
`the_mesh.savePrefs()` and loaded by `DataStore.cpp`. Rules when adding a field:
|
||||
|
||||
- **Append only**, and bump `NodePrefs::SCHEMA_SENTINEL`. Serialization is
|
||||
binary-positional, so order is the on-disk format; never insert in the middle.
|
||||
- Add a matching `rd(...)` in `DataStore::loadPrefsInt()` and a `file.write(...)`
|
||||
in `savePrefs()`, in the same position, and **clamp on load** (an upgrader's
|
||||
file lacks the field and reads stray bytes — clamp to a sane default). Saves
|
||||
are atomic (temp-file + rename), so a crash mid-save can't corrupt settings.
|
||||
|
||||
**The `_dirty` convention:** a multi-field editor screen mutates `_node_prefs`
|
||||
live for instant feedback but only calls `savePrefs()` once, on exit, gated by a
|
||||
`_dirty` flag — so LEFT/RIGHT value-cycling doesn't thrash flash. A one-shot
|
||||
action from a popup (no exit hook) saves immediately. Follow whichever matches
|
||||
your screen.
|
||||
|
||||
**The shared "active target"** (Locator/Nav destination) is set through
|
||||
`UITask::setTarget()` (defines it), `setTargetNow()` (defines + saves + toast),
|
||||
or `clearTarget()` — one definition used by the Locator screen, the map, and the
|
||||
Nearby/Waypoints "Set as target" actions. Resolve a person's current position
|
||||
with `resolvePersonPos()` (live `[LOC]` share, else last-advertised fix).
|
||||
|
||||
---
|
||||
|
||||
## 9. Conventions & gotchas
|
||||
|
||||
- **Single-threaded render.** Rendering and input run on one thread, so shared
|
||||
static scratch (`s_wrap_*`) is safe *as long as it's never held across a
|
||||
yield*. Don't add scratch that outlives one `render()`.
|
||||
- **e-ink blocks.** `endFrame()` on e-ink stalls the main loop for hundreds of
|
||||
ms. Keep `render()`'s return value honest so the panel isn't redrawn more than
|
||||
needed, and don't depend on `loop()` cadence for timing that must be exact
|
||||
(the ringtone player moved to a hardware timer for this reason).
|
||||
- **Reference cleanup.** Anything that remembers a contact by pubkey (favourite
|
||||
slot, Locator/Live-Share target, per-contact mute/melody) or a channel by
|
||||
index must drop that reference when the entity goes away — hook
|
||||
`UITask::onContactRemoved()` / `onChannelRemoved()`. New per-contact or
|
||||
per-channel state should clear there too.
|
||||
- **Toasts:** `_task->showAlert("msg", duration_ms)` overlays a transient banner
|
||||
over any screen; no redraw plumbing needed.
|
||||
- **Strings:** always `strncpy`+NUL or `snprintf`; treat every name/label as
|
||||
untrusted-length and render through `drawTextEllipsized`.
|
||||
|
||||
---
|
||||
|
||||
## 10. Worked example — a new Tools screen
|
||||
|
||||
```cpp
|
||||
// ui-new/MyToolScreen.h — included by UITask.cpp near the other screens
|
||||
#pragma once
|
||||
#include "icons.h" // drawList + mini-icons
|
||||
#include "../NodePrefs.h"
|
||||
|
||||
class MyToolScreen : public UIScreen {
|
||||
UITask* _task;
|
||||
NodePrefs* _prefs;
|
||||
int _sel = 0, _scroll = 0;
|
||||
bool _dirty = false;
|
||||
static const int ROWS = 3;
|
||||
public:
|
||||
MyToolScreen(UITask* t, NodePrefs* p) : _task(t), _prefs(p) {}
|
||||
void enter() { _sel = 0; _scroll = 0; _dirty = false; }
|
||||
|
||||
int render(DisplayDriver& d) override {
|
||||
d.setTextSize(1);
|
||||
d.drawCenteredHeader("MY TOOL");
|
||||
drawList(d, ROWS, _sel, _scroll, [&](int i, int y, bool sel, int reserve) {
|
||||
d.drawSelectionRow(0, y - 1, d.width() - reserve, d.lineStep() - 1, sel);
|
||||
d.setCursor(4, y);
|
||||
d.print(i == 0 ? "Alpha" : i == 1 ? "Bravo" : "Charlie");
|
||||
});
|
||||
return 500;
|
||||
}
|
||||
|
||||
bool handleInput(char c) override {
|
||||
if (c == KEY_CANCEL) {
|
||||
if (_dirty) { the_mesh.savePrefs(); _dirty = false; }
|
||||
_task->gotoToolsScreen();
|
||||
return true;
|
||||
}
|
||||
if (c == KEY_UP) { _sel = (_sel + ROWS - 1) % ROWS; return true; }
|
||||
if (c == KEY_DOWN) { _sel = (_sel + 1) % ROWS; return true; }
|
||||
if (keyIsPrev(c) || keyIsNext(c) || c == KEY_ENTER) {
|
||||
/* mutate _prefs…, set _dirty = true */ return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
Then: `#include "MyToolScreen.h"` in `UITask.cpp`, add the member + constructor +
|
||||
`gotoMyToolScreen()` (§1), and add a row in `ToolsScreen.h`. Done — scrolling,
|
||||
the scrollbar, font scaling, e-ink pacing and persistence batching all come from
|
||||
the framework.
|
||||
Reference in New Issue
Block a user