mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
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docs: stage I3 -- documentation rewritten under docs/solo
Short pages by feature (getting started, messages, contacts, navigation,
tools, settings, lock, hardware) instead of one page per OLED screen, with
Wio Tracker L2 differences as notes; facts checked against the code
(keyboard scripts vs. hold-for-accents, {batt}/{dist}, L2 limits and
settings layout). Developer guides and build flags under docs/solo/developer.
Old docs/solo_features and its ~50 screenshots removed; a hero banner and
three simulator screenshots added; links updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -4,7 +4,7 @@
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// and always read back clamped to what the ring still holds for that contact --
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// the same self-healing shape as MessageHistory::chUnread() for channels.
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//
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// Header-only UI Core model (see docs/developer/ui-core.md); no drawing, no
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// Header-only UI Core model (see docs/solo/developer/ui-core.md); no drawing, no
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// screen state.
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class DmUnreadTable {
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@@ -1,5 +1,5 @@
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#pragma once
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// Declarative settings (docs/developer/ui-core.md, step 4): one table of
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// Declarative settings (docs/solo/developer/ui-core.md, step 4): one table of
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// NodePrefs options with their labels, value lists and side effects, so every
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// frontend renders the same settings without its own per-item code. ui-lvgl
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// draws it as switches and dropdowns, one page per Page below; ui-new still has
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@@ -1,6 +1,6 @@
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#pragma once
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// UI Core: hardware-independent UI state and logic shared by every frontend
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// (ui-new today, ui-lvgl later). See docs/developer/ui-core.md.
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// (ui-new today, ui-lvgl later). See docs/solo/developer/ui-core.md.
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//
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// The Core is MyMesh's Listener: it files incoming/outgoing messages into the
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// history, keeps the unread counters, runs the engines, and tells the frontend
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@@ -4,7 +4,7 @@
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// does, and reports to the frontend through UiEventQueue. This interface is the
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// remainder -- calls that must stay synchronous with mesh processing, or whose
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// logic still lives in the frontend until its extraction step
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// (docs/developer/ui-core.md). None of these may draw or block.
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// (docs/solo/developer/ui-core.md). None of these may draw or block.
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class UiCoreHost {
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public:
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@@ -2,7 +2,7 @@
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// Core → frontend events. Engines never call into the frontend (no drawing, no
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// sound, no display power); they push a tagged event here and the frontend
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// drains the queue from its own loop() and reacts in its own way (ui-new:
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// alert overlay + buzzer; ui-lvgl: a dialog). See docs/developer/ui-core.md.
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// alert overlay + buzzer; ui-lvgl: a dialog). See docs/solo/developer/ui-core.md.
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//
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// Fixed-size ring, no heap. When full the oldest event is dropped -- events are
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// hints for the view; the authoritative state stays queryable on the engines.
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@@ -95,7 +95,7 @@ static const char* waypointsFull() {
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return t;
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}
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// ui-lvgl skeleton (docs/developer/ui-core.md, step 5): status bar, home,
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// ui-lvgl skeleton (docs/solo/developer/ui-core.md, step 5): status bar, home,
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// conversation list, contact picker, conversation view with compose. Every
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// piece of state it shows comes from the UI Core; this file only draws it.
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@@ -1,7 +1,7 @@
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#pragma once
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// ui-lvgl: the rich (colour + touch) frontend of the UI Core. Wio Tracker L2
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// first. All application state lives in the Core (../ui-core); this class owns
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// only LVGL screens, display power and input. See docs/developer/ui-core.md.
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// only LVGL screens, display power and input. See docs/solo/developer/ui-core.md.
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#include <MeshCore.h>
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#include <Arduino.h>
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