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refactor(ui-lvgl): review -- shared button bar, confirms, notes, local time
- Dead code gone: anim::fadeHide, radioctl::presetCount, the L2 board's setSdPower / setGrovePower / expanderOK (awRead, gnssReset now private). - buttonBar() / barButton() replace 7 copies of the popup button row. - confirmBody(): one red-button confirm for reboot / power off, reset counters, admin commands, preset and scope delete. - tapConfirmed(): the 11 "tap again" buttons share one mechanism, 3 s everywhere, the label restored when left alone. - noteLabel() for ~30 wrapped notes. - localTm() in NodePrefs.h and one MONTHS table: lvgl, MsgExpand, the L1 clock and lock screen. - The sim keeps UI settings in an in-memory nvs::, so one set of load / save helpers serves both. - Asleep, the loop wakes every 50 ms (the button / touch poll), not 20. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -76,6 +76,16 @@ for a second radio). They are L2-specific and block the loop for ~90 s.
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places to speed things up or save RAM, flash and battery.
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First a list of findings to accept, then fixes in batches, each checked
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in the sim and on the device.
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Done 2026-09-28 (-265 lines): dead code (anim::fadeHide,
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presetCount, the L2 board's setSdPower / setGrovePower / expanderOK);
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one buttonBar() / barButton() for 7 copies of the button row;
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confirmBody() for 5 red-button popups; tapConfirmed() for 11
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"tap again" buttons, all 3 s and the label restored; noteLabel() for
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~30 wrapped notes; localTm() in NodePrefs.h and one MONTHS table
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(lvgl, MsgExpand, the L1 clock); the sim keeps UI settings in an
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in-memory nvs::, one set of load / save helpers; asleep, the loop
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wakes every 50 ms, not 20. Left: map tables to PSRAM only if the
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internal heap gets tight; emoji 1.25 MB of flash (fits).
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## G. Core parity with L1 SOLO
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