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https://github.com/MarekZegare4/MeshCore-Solo.git
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fix(sim): white-on-black display palette instead of amber
Real SSD1306/SH1106 OLEDs this sim mirrors are monochrome white-on-black, not amber -- swap the canvas fillStyle/strokeStyle from #ffb000 to #fff everywhere the sim display driver blits lit pixels. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018iubftDmKNWmkNnhJRz8UH
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@@ -123,7 +123,7 @@ void SimDisplayDriverCanvas::print(const char* str) {
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gfx.resetDirty();
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gfx.setCursor(_cursor_x, _cursor_y);
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// color arg is just our own internal "lit" marker (1) -- the real on-screen
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// amber/black choice is applied once at blit time below, from _color, same
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// white/black choice is applied once at blit time below, from _color, same
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// as every other primitive in this class. sz is the real current text
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// size (set via setTextSize(), e.g. the Clock screen's big digits) --
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// miscFixedPrint()/miscFixedDrawGlyph() scale both the glyph pixels and
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@@ -141,7 +141,7 @@ void SimDisplayDriverCanvas::print(const char* str) {
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if (!Module.__simCtx) return;
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var ctx = Module.__simCtx;
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var buf = $0;
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ctx.fillStyle = UTF8ToString($5) === 'L' ? '#ffb000' : '#000';
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ctx.fillStyle = UTF8ToString($5) === 'L' ? '#fff' : '#000';
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for (var y = $2; y <= $4; y++) {
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for (var x = $1; x <= $3; x++) {
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if (HEAPU8[buf + y * 128 + x]) ctx.fillRect(x, y, 1, 1);
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