Map tools > Layers > Map picks what the map is drawn from:
- Topo: OpenTopoMap, as before.
- Light and Dark: Esri's grey canvases, no labels, up to z16.
- Satellite: Esri World Imagery.
- Esri Topo.
Each layer has its own folder for downloaded areas (/sdcard/maps-light,
-dark, -sat, -esritopo; Topo stays in /sdcard/maps) and its own live-tile
cache. Live-cache records carry the layer.
Esri serves JPEG: decoded with LVGL's tjpgd (LV_USE_TJPGD), whatever the
file name says. The layer is kept in NVS (mc_ui/layer); switching waits
while a download or a deletion runs in the current folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
WiFi starts and joins on internal RAM: ~42 KB the first time, ~25 KB after,
more for WPA. Free internal RAM had shrunk to ~20 KB after opening the map
(the tile decoder's 12 KB stack, the 32 KB I-cache, the DMA draw buffers,
UI statics), so a scan failed at once (esp_wifi_init: no memory) and a join
during a tile download timed out (AUTH_EXPIRE).
- ESP-IDF: CONFIG_SPIRAM_ALLOW_BSS_SEG_EXTERNAL_MEMORY, and the esp_timer
task stack 8 -> 4 KB (it uses ~0.4 KB). Rebuild the framework libs:
pio run -e Wio_Tracker_L2_idf_libs.
- PSRAM_BSS (EXT_RAM_BSS_ATTR) on the UI's big statics: QR codes, map
state, charts, lists. .dram0.bss 115 -> 66 KB.
- The tile decoder's and fetcher's task stacks in PSRAM.
Free internal RAM, idle: 48 -> 105 KB; WiFi up: 57 KB, 29 KB at the
lowest while downloading tiles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- L2 vector packs: a damaged count can't wrap the index size, and an
entry pointing past the file is refused.
- L2 map share-target list: sized for 40 long channel names and 16
favourites (it could overflow), off the stack.
- L2 SD history: a file with an unreadable header is set aside as .bad
instead of written over; Delete message history takes those too.
- Contact lookups by key or hash start after the reserved anon slots (an
empty one matched a 00 hop hash with a blank name); MessagesScreen uses
contactctl::hopName().
- Nearby keeps its selection by public key: deleting a contact shifts
the table.
- ui-new Live Share target cycle holds every channel and favourite.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- UITaskBase holds what both UIs' shutdown() and low-battery check share:
the saves before the goodbye sound, the power-down (GPS through its
provider) and the battery EMA and threshold.
- L2 SD archive: a channel's file is keyed by its secret only, so renaming
keeps the history; old files are renamed once at boot.
- L2 fetch: abandoning a request and the task finishing it are one critical
section (it could stay DONE for good); TileCache gets the read-side barrier.
- Text from a repeater or sensor no longer rings on the device (nothing to
open); a settings switch reads any non-zero value as on; the message
toast never cuts a letter in half; ui-new's GPS helpers ask UiCore.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-core: Diagnostics::systemLines, NearbyModel::typeShort,
rptctl::currentPresetName, RoomSessions::pendingKey, settings::isSwitch,
UiCore::reconcileDMUnread.
- ui-new: the retired Recent page, fmtAlt, the battMvToPercent wrapper,
setFavouriteChannelSlot, AccordionList onHeader/visibleCount, drawBoxedIcon
and seven unused icons; info::row folded into info::valueRow.
- ui-lvgl: onOpenNav, TileDownloader::withTrails; the trail header size is
one constant (TRAIL_HDR) for live and saved trails.
- Home quick panels save prefs only when a value changed.
- Comments brought in line with the code (status bar reserve, settings rows,
page order, SH1106 frame skip, UiCore header).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The panel takes each 24-line band by DMA while LVGL draws the next one
into the other buffer (two 15 KB buffers in internal RAM; LovyanGFX's
4092-byte DMA descriptors leave PSRAM unaligned for the S3's DMA, which
showed as shifted and smeared bands). LVGL draws in the panel's byte
order, and so do map tiles and the frozen screen under a popup, so
nothing is swapped on the way out. Full frames ~10-25% faster (page1
19.9 -> 14.7 ms, Home 21.4 -> 18.2 ms). Without the internal RAM the
screen is sent as before. The arduino2 env keeps the old way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A 404/503 answer (OpenTopoMap renders on demand) went to an immediate
2 s retry and counted as network loss, so each tile then waited up to
60 s. Answered errors now go straight to the retry list; long pauses
only when there is no answer at all. Three retry rounds (20/60/120 s)
for the tiles still missing, transfers cut after 30 s, failures logged
on serial.
Download popup tidied: title + floating close, percentage instead of
tile counts (also on the map pill), no dead zoom row, no finish toast
after Stop or while the popup shows the result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Found by counting flushes on idle screens in the sim:
- The compose field's cursor blinked (a redraw every 400 ms) as soon as
a conversation opened, the keyboard hidden: lv_keyboard_set_textarea()
focuses the field, and LVGL only stops a blink when the cursor moves.
fieldFocus() sets the state and nudges the blink; also used for the
WiFi and channel fields, which left theirs running.
- lv_obj_align_to() restyles on every call, so the status bar's icons
redrew every second; placeLeftOf() moves them only when they move.
- Text colours set every second (nav bar, GPS status, Diag errors) go
through setTextColor(), which skips an unchanged colour.
- A LV_LABEL_LONG_DOT label writes its "..." into its own text, so
setText() never matched and rewrote it every refresh (the nav bar's
hint); labelShows() reads past the dots.
- The map area, the area-outline, trail and vector-label layers were
invalidated on every map refresh (every 3 s, a full-map redraw); now
only when the view or what they draw changed.
Idle map: 17 -> 1 flush in 5 s; list and settings screens: 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PNGdec (bitbank2, 1.1.6) decodes a tile a row at a time straight into
RGB565, without lodepng's 256 KB RGBA buffer; the trail overlay goes through
it too, blended by hand for palette-with-alpha and RGBA. It lives in its own
file (ui-lvgl/TilePng.cpp) because its zlib headers put DONE/EXTRA in the
global namespace. lodepng stays the fallback and the sim's decoder.
Same 20 tiles: decode 78 -> 50 ms, trails 42 -> 17.5 ms, a whole tile
170 -> 105 ms; the map with trails is pixel-identical.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- TileCache: request() hands z/x/y to a task on core 0, which renders into
a spare buffer; poll() swaps it into the LRU slot (stale results dropped
after drop()/invalidate()); the sim runs the job at once
- MapScreen / Home map place finished tiles as they arrive; the longest
UI stall with the map opening goes from ~340 to ~170 ms
- LVGL allocates from the PSRAM heap (lv_mem_psram.h), safe from both
tasks; LVGL's own pool is gone
- lv_conf: notes why LV_OS_FREERTOS with two draw units stays off
(measured slower: drawing is bound by PSRAM bandwidth)
- UI_PERF_TEST: the map (tile read/decode, pan, redraw), build time and
the longest loop pass per screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
503/429 slow the pace down, transport errors retry after 2/8/30 s, failed
tiles get a second pass; the download only gives up after 10 minutes
without a single tile or on repeated 403s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The WiFi and Bluetooth rows rebuilt the whole Settings page to update
their hint, cutting the switch's animation short; the hint is now
rewritten in place (rowHintSet). The "Bluetooth on" echo toast is gone.
- Map download: a 404 gets the same one retry as other errors
(OpenTopoMap sends the odd 404 for a tile not rendered yet), and a
download that ends with gaps says "Done, N missing - download again".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The triangle draw descriptor's colour fields lost their bg_ prefix and style
getters take an lv_part_t. 9.6 sizes flex containers through the layout, so
popups no longer shrink when pulled past their end: lvgl_patches.py goes.
The sim wipes its LVGL object cache when the library version changes.
Flash +73 KB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- BLE (ESP32): fast advertising (20-30 ms) for 30 s, then 152.5 ms, as the
nRF52 interface; the library default kept 30-60 ms forever
- Live map tiles: the WiFi drops after a minute with nothing missing
- ES8311 to standby while the I2S clocks are off, set up again before the
amp comes on
- Buzzer: no channel (DMA out of memory) waits out the samples instead of
spinning above the UI loop
- OTA: the image header check waits for its 16 bytes
- Comments: P10 is just the LED; the LCD SPI clock is 40 MHz on the wire
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One .vpk file per region in /vmap (header, sorted index of tiles and
points, then the data), read in place with the index in PSRAM; loose
{dz}/{x}/{y}.vt/.vp files still work. osm_vector.py writes packs
(--pack/--name), reads OSM PBF extracts for a box (--pbf/--bbox, via
pyosmium) and picks label languages (--lang). Map tools > Vector regions
lists the packs on the card: show one on the map, delete it. No
on-device download: packs are made with the tool.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
osm_vector.py --dem adds contours from the Terrain Tiles on AWS Open Data
(SRTM, ~25 m; tools/maps/dem.py, standard library only: PNG decode,
smoothing, marching squares, line joining). Every 100 m from zoom 12,
every 20 m from zoom 15; the credit names the elevation source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hiking routes are stored per stretch with the waymark colours of every
route along it and drawn as side-by-side stripes on a white band (half
the route ways in the Tatra sample carry two or more routes), less
simplified; demanding / alpine paths are dotted. Named points (places,
peaks with height, huts, passes, springs, viewpoints, caves) come in
small .vp files and are placed by priority as a layer over the tiles,
clear of each other and of the map controls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Points as zigzag varint deltas, a byte length per feature to skip it,
natural land cover simplified harder: the Tatra sample goes from 4.4 MB
to 2.3 MB, panning at z14 from ~63 to ~45 ms per tile on the L2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tools/maps/osm_vector.py turns Overpass JSON into VT2 tiles (data zooms
10/12/14, per-feature bbox, simplified); VectorTileProvider draws them
into 256 px tiles (scanline polygons, thick lines with round joins) with
a small PSRAM cache of data files. Behind Map tools > Vector map (test),
raster where there is no vector data.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Download an area: a frame with four corner handles on the map (kept in
world coordinates, the map pans / zooms under it); a bar gives its size,
zoom range, tile count and size, the trails switch and Get; areas on the
card are outlined
- Map tools > Map areas: the downloaded areas (map/AreaStore.h,
/sdcard/maps/areas.txt) -- show (framed, outlined), rename, fill gaps,
refresh (force re-download), trails on / off, delete (in steps, keeping
tiles another area covers)
- TileDownloader: force and per-job trails options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Waymarked Trails' transparent hiking layer, kept in /sdcard/maps-trails and
blended over the base tile at render time (Map tools > Hiking trails, NVS).
An area download fetches each tile's trails after its base tile, so
re-running an area on the card adds just the trails; with live tiles on, a
shown tile missing its trails has them fetched. Tiles without a trail are
stored as 0-byte files (no cluster on FAT).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tiles fetched while browsing online go to /sdcard/maps-live with an
index of arrival order; past the limit (Settings > Storage, 16 MB-1 GB,
default 64 MB) the oldest are deleted a few per loop. Storage shows
their count and size and can delete them all. Downloaded maps are never
touched. Roadmap: live tiles done, second batch of user items added.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Tile fetch and OTA tasks run at idle priority: HTTPClient's read loop
only yields with delay(0), which at priority 1 starved IDLE0 until the
task watchdog reset the device (decoded from the core dump)
- A failed tile is retried once; failures in a row pause 5 s ... 60 s on
the same tile, and the download gives up only after ~5 min of nothing
- The source's last zoom level (OpenTopoMap 17, else 19, or line 3 of
source.txt) caps the download range and live tiles; past it the map
magnifies the parent tile
- OpenTopoMap's "no tile" picture is never saved, and copies saved by
earlier builds are dropped when read
- The placeholder check only runs on a fresh area and for pictures with
content: plain sea / empty land tiles are genuinely identical
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Screen PIN (Settings > Display & power > Security): 4-8 digits in NVS,
keypad on the lock card after every wake and on boot, 5 misses -> 30 s pause
- Live map tiles: missing tiles at the current zoom are fetched over the saved
WiFi, written to the card and drawn; WiFi drops 30 s after leaving the map;
"Live tiles" switch in Map tools
- Firmware update (Settings > System): checks the fork's latest release,
streams the -ota.bin into the spare app slot over TLS verified with the
Arduino 3.x CA bundle, checks image magic/chip id, restarts
- Release workflow publishes *_solo_lvgl envs (merged image + -ota.bin)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The map's download button fetches the visible area (overview levels up to
a chosen zoom) into /sdcard/maps from OpenTopoMap or maps/source.txt,
skipping tiles already on the card and rejecting placeholder answers.
Settings > WiFi stores the network in NVS (with scan); WiFi is on only
while a download runs. HTTP runs on a worker task on core 0; the popup
shows link, internal heap and the last TLS/HTTP error.
Internal RAM was the blocker (~13 KB free with WiFi + Bluedroid): the L2
LVGL env now allocates the_mesh in PSRAM (MESH_IN_PSRAM, static RAM
210 -> 87 KB) and mbedTLS allocates from PSRAM. Confirmed on hardware.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Map screen (Home > Map): Web-Mercator tiles from /maps/{z}/{x}/{y}.png on
the card (Meshtastic MUI layout; per-column TPK1 .pak also read), drag to
pan, +/- zoom, re-centre/follow GPS, Nearby nodes with a position as
markers opening node detail. Tiles decode one per loop pass into a
12-slot RGB565 cache in PSRAM. map/TileProvider.h is the swap point for a
later vector renderer: the screen only calls renderTile(). The tile set's
credit line comes from maps/attribution.txt.
L2 mounts the card over SDMMC 1-bit (CLK 2, CMD 3, D0 1). LVGL's lodepng
is enabled; note its LVGL patch returns an lv_draw_buf_t*, not pixels.
LVGL pool 2 MB for PNG decoding. Fonts gain map / users icons.
tools/maps/fetch_tiles.py prepares a card for an area (presets for
Poland), requires an explicit tile URL (tile.openstreetmap.org blocks
offline use) and stops on placeholder images. The LVGL sim preloads
web/maps into the L2's /sdcard and puts its GPS on Kraków.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>