- CPU at 80 MHz with the screen on after 2 s without touch or animation;
a touch restores the full clock before its frame is drawn
- setText(): periodic refreshes no longer redraw unchanged labels
(status bar, Home, lock, Diag, GPS, compass, clock, map, nav, nearby)
- map markers kept across the 3 s rebuild when unchanged
- app connected: the loop blocks until a BLE frame arrives
(serialFrameArrived / hasPendingFrames) instead of polling every 2 ms
- PSRAM: boot frame sprite and the HTTP response buffer released
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Dead code gone: anim::fadeHide, radioctl::presetCount, the L2 board's
setSdPower / setGrovePower / expanderOK (awRead, gnssReset now private).
- buttonBar() / barButton() replace 7 copies of the popup button row.
- confirmBody(): one red-button confirm for reboot / power off, reset
counters, admin commands, preset and scope delete.
- tapConfirmed(): the 11 "tap again" buttons share one mechanism, 3 s
everywhere, the label restored when left alone.
- noteLabel() for ~30 wrapped notes.
- localTm() in NodePrefs.h and one MONTHS table: lvgl, MsgExpand, the L1
clock and lock screen.
- The sim keeps UI settings in an in-memory nvs::, so one set of load /
save helpers serves both.
- Asleep, the loop wakes every 50 ms (the button / touch poll), not 20.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The triangle draw descriptor's colour fields lost their bg_ prefix and style
getters take an lv_part_t. 9.6 sizes flex containers through the layout, so
popups no longer shrink when pulled past their end: lvgl_patches.py goes.
The sim wipes its LVGL object cache when the library version changes.
Flash +73 KB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>