25 Commits
Author SHA1 Message Date
JakubandClaude Opus 5.5 24156769f0 fix(bot): !temp and {temp} fall back to the chip's temperature
Same gap as the screens had: the bot reply, a typed message's {temp} and
the placeholder lists read only the sensors, so a board without one (the
L1) answered !temp with n/a while its telemetry carried a temperature.
The fallback moves to LocalSensors.h, shared by the screens, expandMsg()
and sensorPlaceholders(); the latter now takes the chip's temperature.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 22:55:19 +02:00
JakubandClaude Opus 5.5 d2e1f086e2 fix(ui): the chip's temperature when no sensor reads one
The telemetry reply adds the MCU temperature, the screens read only the
sensors: on a board without a temperature sensor (the L1) the app showed
a temperature and the clock field '--'. The clock, Status and the L2's
Home now fall back to the chip's, like the reply. The bot's !temp and
{temp} still read only the sensors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 22:33:52 +02:00
JakubandClaude Opus 5.5 76e96f7eaa feat(l2): light theme
Settings > Display > Theme: Dark / Light (NVS mc_ui/light). The colour
tokens are set once before anything is built, so a change restarts the
device. Text on an accent fill is the new ON_ACCENT (it was BG, white
in the light theme); each accent has a deeper hand-picked light variant
that reads on white and takes white text. The map's empty-tile fill and
grid and the areas' outlines follow the theme too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:55:47 +02:00
JakubandClaude Opus 5.5 e5a55c3b1f feat: flashlight - the whole screen white at full brightness
L2: a Flashlight app on Home (a lightbulb icon added to the fonts): a
white layer over everything, the backlight at 100 %, no auto-off; a tap,
the side or the top button puts it away and the brightness back.
L1: Tools > System > Flashlight, the whole OLED lit at full contrast
until a key. Not on e-ink.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:55:01 +02:00
JakubandClaude Opus 5.5 2f2db6045c fix(l2): WiFi fails to start or join - big statics and task stacks to PSRAM
WiFi starts and joins on internal RAM: ~42 KB the first time, ~25 KB after,
more for WPA. Free internal RAM had shrunk to ~20 KB after opening the map
(the tile decoder's 12 KB stack, the 32 KB I-cache, the DMA draw buffers,
UI statics), so a scan failed at once (esp_wifi_init: no memory) and a join
during a tile download timed out (AUTH_EXPIRE).

- ESP-IDF: CONFIG_SPIRAM_ALLOW_BSS_SEG_EXTERNAL_MEMORY, and the esp_timer
  task stack 8 -> 4 KB (it uses ~0.4 KB). Rebuild the framework libs:
  pio run -e Wio_Tracker_L2_idf_libs.
- PSRAM_BSS (EXT_RAM_BSS_ATTR) on the UI's big statics: QR codes, map
  state, charts, lists. .dram0.bss 115 -> 66 KB.
- The tile decoder's and fetcher's task stacks in PSRAM.

Free internal RAM, idle: 48 -> 105 KB; WiFi up: 57 KB, 29 KB at the
lowest while downloading tiles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:23:29 +02:00
JakubandClaude Opus 5.5 c779bf46b5 feat(ui-lvgl): title bar with the clock, tidier controls, contextual nav bar
Density from less chrome instead of smaller rows (ROW_H stays 44):
- titled screens drop the status bar; the title bar (APPBAR_H) holds back,
  the title, the screen's actions and the time/battery on a pill; the status
  bar returns for Home, the map, typing, the quick panel and the lock
- one radius (RADIUS) for everything tapped: buttons, tabs, choices, chips
- tabs are all segmented at TAB_H in the body (GPS, Clock converted)
- Nodes: chips row + sort + status line become one toolbar row with
  Show / Order choices; Messages' All/Favourites is the same choice
- nav map: the target bar only while there is a target; the pin opens one
  "Places" popup; back from a map options page restores the map and Map
  tools as left, without a jump
- node detail actions at the top of the scroll; Home tiles fill the page
- rowsFit() leaves growing labels to the flex (a screen title cut to one
  letter after Messages' filter changed)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:51:03 +02:00
JakubandClaude Opus 5.5 2b9e013071 fix(l2): no remount while the card is a USB drive, vector packs locked across cores, time zone list, noise sweep restore
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:30:46 +02:00
JakubandClaude Opus 5.5 1f2cb301e6 feat(ui-lvgl): the big clock in the splash's lettering, as on L1
Home and the lock screen draw HH:MM in ui-core/Lettering.h's block digits,
the seconds smaller on the same baseline, leaning smoothly per screen row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:22:43 +02:00
JakubandClaude Opus 5.5 a5956d79ae fix(ui-lvgl): quick panel over a frozen screen; slider not taken by Home's swipe
- Quick panel: the screen under it is frozen and dimmed in one snapshot
  (freeze::early), so the slide redraws an image and the panel; a tap or
  swipe up under it closes it and nothing under it takes a touch. Tiles are
  two pages of four with dots; tiles restyle only when their state changes.
- Home: a touch that starts on the top layer (the quick panel, the status
  bar) is not a page swipe -- a sideways drag of the brightness slider over
  Home ended the drag and turned the page under it.
- Keyboard: OK and hide don't put the cursor back on a field whose keyboard
  is gone.
- BotScreen: adminRowBox -> centerRow (the sim build broke in 3293ac09).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:17:32 +02:00
JakubandClaude Opus 5.5 61c75946f6 feat(l2,core): battery curve editor and an L2 feedback round
- Battery curve: NodePrefs batt_curve_mv[11] (voltage at 0..100 %, all
  zeros = built-in LiPo curve, sentinel 0xC0DE0032). ui-core/Battery.h
  uses it for every percentage. L1: Settings > System > Batt curve list
  (Left/Right 10 mV, Reset); L2: Settings > Power > Battery curve chart
  with draggable points and a line at the cell's voltage.
- L2: the Nodes map is the full navigation map plus the nodes, Back
  returns to Nodes; the favourite button is lit while it is one; pinning
  to the Home dial uses a thumbtack (fonts regenerated); minimap dots
  follow the accent; arranging tiles shows where they land while dragging;
  emoji row in Diagnostics > Font.
- Sim hooks: sim_open nodesmap / accent@N / homeedit / battcurve.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:25:58 +02:00
JakubandClaude Opus 5.5 f77c7ea901 perf(l2): screens lay out in up to half the time: row widths known before the first layout
A group row's text column (and an info row's key) grows into what the
controls on its right leave, and LVGL lays out children before their
parent, so its labels were first measured 1 px wide; LVGL also works out a
new label's height at its old width (0) before the real one. Each height
that changed then took another pass up the screen: 4-6 passes per screen.

rowsFit(), run before a frame's layout (LV_EVENT_REFR_START) and by
layoutNow() in place of every explicit lv_obj_update_layout(), gives each
new row's growing child the width the flex will give it, worked out from
the other children's styles and text, and labelFit() measures wrapping
labels at their real width up front. The grow stays, so a control that
can't be sized ahead only falls back to the old passes.

Layout on the device: Display page 34 -> 24 ms, Bot 33 -> 18, Quick
37 -> 22, Radio 26 -> 18, Diagnostics 20 -> 12. Sim screenshots of 26
screens unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:30:27 +02:00
JakubandClaude Opus 5.5 1ff58d4a81 perf(l2): no redraws while nothing changes
Found by counting flushes on idle screens in the sim:
- The compose field's cursor blinked (a redraw every 400 ms) as soon as
  a conversation opened, the keyboard hidden: lv_keyboard_set_textarea()
  focuses the field, and LVGL only stops a blink when the cursor moves.
  fieldFocus() sets the state and nudges the blink; also used for the
  WiFi and channel fields, which left theirs running.
- lv_obj_align_to() restyles on every call, so the status bar's icons
  redrew every second; placeLeftOf() moves them only when they move.
- Text colours set every second (nav bar, GPS status, Diag errors) go
  through setTextColor(), which skips an unchanged colour.
- A LV_LABEL_LONG_DOT label writes its "..." into its own text, so
  setText() never matched and rewrote it every refresh (the nav bar's
  hint); labelShows() reads past the dots.
- The map area, the area-outline, trail and vector-label layers were
  invalidated on every map refresh (every 3 s, a full-map redraw); now
  only when the view or what they draw changed.

Idle map: 17 -> 1 flush in 5 s; list and settings screens: 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:22:31 +02:00
JakubandClaude Opus 5.5 01f35afa38 perf(l2): nothing drawn under the map tiles
- The map screen's own fill is only painted where the map area doesn't
  cover it (the strip it uncovers as it drifts in); the area and the
  opaque status bar hide the rest. ~2 ms a frame.
- With every visible cell holding a tile, the map area drops its fill and
  grid, which lie under the tiles anyway, and still reports that it
  covers what's below (coversOwnArea, shared with the frozen popup
  image). The Home minimap drops them the same way. ~5 ms a frame.

Full map frame ~50 -> 46-48 ms on the L2.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:21:26 +02:00
JakubandClaude Opus 5.5 abbbdc5ae5 perf(l2): cheaper frames -- less overdraw and blending
Measured on the L2 (steady full frames): Settings page 37.7 -> 31.4 ms,
Display 41.5 -> 37.9, Contacts 34.6 -> 32.9, Home 37.3 -> 32.4.

- styleSurface() leaves boxes in the page colour unpainted; styleOpaque()
  for the screen and the status bar, which things slide under.
- group() cards clip their corners only while a row is held
  (rowPressable(), shared by the tappable rows).
- rowSlider(): the track an opaque tint (theme::mix(), also behind
  ACCENT_DIM) instead of 20 % accent blended every frame.
- Map buttons, pills, scale, nav bar and the Home minimap labels opaque.
- Screens drift in without the fading cover: its full-screen blend was in
  every entrance frame (page 39 -> 29 ms).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:30:45 +02:00
JakubandClaude Opus 5.5 247fab08d0 perf(l2): map tiles decode on the other core
- TileCache: request() hands z/x/y to a task on core 0, which renders into
  a spare buffer; poll() swaps it into the LRU slot (stale results dropped
  after drop()/invalidate()); the sim runs the job at once
- MapScreen / Home map place finished tiles as they arrive; the longest
  UI stall with the map opening goes from ~340 to ~170 ms
- LVGL allocates from the PSRAM heap (lv_mem_psram.h), safe from both
  tasks; LVGL's own pool is gone
- lv_conf: notes why LV_OS_FREERTOS with two draw units stays off
  (measured slower: drawing is bound by PSRAM bandwidth)
- UI_PERF_TEST: the map (tile read/decode, pan, redraw), build time and
  the longest loop pass per screen

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:24:57 +02:00
JakubandClaude Opus 5.5 b3b77a1f6d feat(l2): long trails with a card copy; map follow and redraw fixes
Trail on the L2: 32768 points every 5 m, no simplification, no point
spacing setting; copied to the card every minute and restored at power-on.
The line keeps up with the position dot (incremental sync, pending point).

Map: a tap's finger jitter no longer turns follow off; the GPS button
shows when the map follows. The trail is drawn as one polyline with
breaks and off-view chunks skipped (an lv_line queued a draw task per
point).

Fewer rebuilds: conversation bubbles patched (new messages, delivery
marks), home mini-map dots reused, Nearby rows rewritten in place,
history read in runs and each file opened once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:02:49 +02:00
JakubandClaude Opus 5.5 4ab9d949ec perf(ui-lvgl): lower clock when idle, fewer redraws, wake on BLE frames
- CPU at 80 MHz with the screen on after 2 s without touch or animation;
  a touch restores the full clock before its frame is drawn
- setText(): periodic refreshes no longer redraw unchanged labels
  (status bar, Home, lock, Diag, GPS, compass, clock, map, nav, nearby)
- map markers kept across the 3 s rebuild when unchanged
- app connected: the loop blocks until a BLE frame arrives
  (serialFrameArrived / hasPendingFrames) instead of polling every 2 ms
- PSRAM: boot frame sprite and the HTTP response buffer released

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 11:51:18 +02:00
JakubandClaude Opus 5.5 b355922d32 feat(companion): core parity -- L1 sends via the core, shared telemetry, schema settings on L1
- L1's MessagesScreen sends through UiCore::sendDirectText / sendChannelText
  (its own copy of send + file + ACK tracking gone).
- ui-core/Telemetry.h: the dashboard fields (numbers, names, formats) and
  sensor readings as text, each frontend passing its Style; L2 Home, L1's
  clock page, lock screen, sensors page and GPS altitude use it.
- L2: the side button held in the first 8 s is the CLI rescue, as on L1.
- L1's repeater radio goes through rptctl.
- L1 Settings are built from SettingsSchema: short labels for small
  screens, SCHEMA_* placeholders expand to the schema's sections, one
  generic row (switch ON/OFF, bars for brightness / volume). 20 hand-written
  rows and their tables gone; L1 implements applyDisplayPrefs /
  applySoundPrefs. settings::text / step / indexOf shared with L2.
- Schema: auto-off gains 5 s; the advert sound scope reads "Direct".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 23:19:47 +02:00
JakubandClaude Opus 5.5 7a21e58c54 feat(ui-lvgl): arrange Home's apps -- drag to move, tap to hide
Hold an app on Home (or Settings > Home apps) to arrange them: every app
is shown, hidden ones dimmed with a +; a drag drops the app into the slot
under the finger, held at a screen edge it goes to that page; a tap hides
or shows it. Settings stays shown. The order is kept in NVS (letters per
app, lower case = hidden), saved on Done or on leaving Home.

Roadmap: note the speaker-knock experiment (DAC ramp didn't help).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 18:29:00 +02:00
JakubandClaude Opus 5.5 063f81e1df perf(ui-lvgl): save settings on leaving the screen, not on every toggle
Every toggle / stepper wrote the prefs file straight away (0.1-0.6 s on the
ESP32's SPIFFS), which stuttered the UI and wore the flash. prefsSave() now
only marks them dirty; they're written once when the screen is left, when the
display goes off, or after 60 s at the latest -- the L1's approach. Shutdown
and the pre-restart OTA save still write immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:47:57 +02:00
JakubandClaude Opus 5.5 350393436a feat(ui-lvgl): AM / PM beside the big clock on a 12-hour clock
It was a muted prefix on the date line, easy to miss. clockFace() -- the
digits and a small AM / PM on their baseline -- is shared by Home and both
lock screens (the PIN card showed no AM / PM at all). The date loses the
prefix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:19:10 +02:00
JakubandClaude Opus 5.5 00e961ca63 feat(ui-lvgl): grid and scale bar under the map
A square grid drawn under the tiles (map, Nodes map, Home minimap), its step
a round distance for the zoom in metric or imperial units, with a scale bar
one step long; gives position and scale where no tile is loaded. The
missing-tiles hint moves up, off own position.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 09:39:37 +02:00
JakubandClaude Opus 5.5 ad890a49f6 feat(ui-lvgl): hiking trails overlay on the map
Waymarked Trails' transparent hiking layer, kept in /sdcard/maps-trails and
blended over the base tile at render time (Map tools > Hiking trails, NVS).
An area download fetches each tile's trails after its base tile, so
re-running an area on the card adds just the trails; with live tiles on, a
shown tile missing its trails has them fetched. Tiles without a trail are
stored as 0-byte files (no cluster on FAT).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 09:32:00 +02:00
JakubandClaude Opus 5.5 5289f6b11a fix(ui-lvgl): tile badges in the corner, minimap without a fix, taller header, accent status icons
- Unread badge on Home tiles sits in the top-right corner, clear of the icon
- Minimap with no GPS fix: the saved position (hollow dot), else where the
  map was left, else the default view; a hint when no tiles cover the area
- Screen header 38 px, so the back and header buttons get a margin
- Bluetooth / WiFi connected shown in the accent colour; charging bolt green

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:41:46 +02:00
JakubandClaude Opus 5.5 e52ec2a97e feat(ui-lvgl): phone-style Home -- clock with telemetry, minimap, app grid
Home pages: favourites, the clock (tap for Clock) with three telemetry
fields picked by holding one (shared dashboard_fields), a minimap that
frames you, live shares and the target (tap for the Navigation map), and
the apps in 3x2 pages. The side button now returns to the clock page with
a cross-fade instead of going back. Home moves to HomeScreen.h.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:30:12 +02:00