Commit Graph

1246 Commits

Author SHA1 Message Date
Scott Powell
8fc2da5c98 * default now 8, per the will of the peoples. 2026-06-06 21:00:58 +10:00
Scott Powell
5f6821bb66 * new CLI config: flood.max.advert (default 16) 2026-06-06 13:09:24 +10:00
Jakub
cacc4e6206 fix(ui): keep hasConnection() BLE-specific; use isClientConnected() only for mute/wake
Self-review caught a regression I'd just introduced: feeding hasConnection()
from isClientConnected() (BLE *or* USB) broke the GPX-export collision warning
in TrailScreen, which relies on hasConnection() meaning "BLE app connected"
(BLE → USB dump is safe; otherwise the app may be on USB → warn).

Correct split:
- hasConnection() ← isBLEConnected() — BLE-specific consumers: BT status
  indicator, pairing PIN, GPX-export warning.
- isClientConnected() (BLE bonded OR open USB-CDC port) used directly only by
  the Auto buzzer mute and message-wake, which should react to either transport.

Builds clean on dual (OLED + e-ink) and pure-BLE.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:42:14 +02:00
Jakub
3b795f7abc feat(ui): detect USB-CDC connection for Auto mute (BLE or USB)
USB client presence IS detectable on nRF52 after all: (bool)Serial ==
tud_cdc_n_connected() (DTR — a host has the CDC port open). Add
isClientConnected() = BLE-bonded OR USB-CDC-open; DualSerialInterface
overrides it, base defaults to isConnected() (single-transport unchanged).

Wire it so each consumer gets the right signal:
- hasConnection() ← isClientConnected(): Auto buzzer mute + message-wake now
  trigger on BLE or an open USB port (PR #14's intent, done correctly), but
  not on charging-only (no host → DTR low).
- BT status indicator + pairing PIN stay on isBLEConnected() (BLE-specific).

Caveat: a plain serial monitor also asserts DTR, so it counts as connected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:36:49 +02:00
Jakub
4ea67ee950 fix(ui): hasConnection() should track BLE bond, not isConnected()
PR #14 (advert sound) changed setHasConnection() from isBLEConnected() to
isConnected() to also mute on USB — but DualSerialInterface::isConnected() is
hardcoded true (USB is always a send fallback) and ArduinoSerialInterface's is
too ("no way of knowing"), so USB-client presence is undetectable. The result
on every dual build: hasConnection() always true, which broke everything that
means "a companion app is connected":
- Auto buzzer mute → permanently muted (Auto behaved like Off)
- BT status indicator → always shown connected
- message-wake → display never woke for new messages

Revert to isBLEConnected() (the only detectable client signal). Mute-on-USB
isn't achievable; Buzzer = Off covers that case manually.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:30:55 +02:00
Jakub
a6ae9e80c8 fix(ble): show pairing PIN on dual (BLE+USB) builds
The Bluetooth-page PIN prompt was gated on hasConnection(), which is fed by
the serial interface's isConnected(). DualSerialInterface::isConnected()
always returns true (USB always "connected"), so waiting_for_pair was always
false and the PIN was never drawn — on every dual build, i.e. the published
OLED + e-ink firmware. Pure-BLE builds were unaffected (there isConnected()
reflects bond state).

Gate the PIN on actual BLE-bonded state instead: add
AbstractUITask::isBLEConnected() (forwards to BaseSerialInterface::
isBLEConnected(), which DualSerialInterface overrides with the real BLE state
and pure-BLE inherits as its bond-aware isConnected()). The PIN now shows on
the Bluetooth page while BLE is on and not yet bonded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 12:03:38 +02:00
Jakub
2bbdb7fe6c Merge remote-tracking branch 'origin/wio-unified' into wio-unified
# Conflicts:
#	examples/companion_radio/DataStore.cpp
2026-06-04 17:13:49 +02:00
Jakub
c4cea53a40 polish(nav): tidy parseLatLon precision + ping-menu edge cases
- geo::parseLatLon now rounds lat/lon in double (matching the Add-by-coords
  form) instead of through a float cast that lost ~1 m near 1e8.
- NearbyScreen: preserve the ping menu's selected row across a rebuild
  instead of snapping back to "Send" when a result line arrives.
- NearbyScreen: guard the ping-menu input path so a vanished contact
  (selectedStoredPubKey == false) closes the popup rather than acting on an
  uninitialised pub-key buffer.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:46:57 +02:00
Jakub
475e3b2c84 fix(nav/map): don't pin a waypoint to centre in the degenerate trail case
When a trail exists but the framed box collapses to one point (e.g. a
single recorded point, or all points coincident, with no GPS fix), the
degenerate branch was drawing waypoint[0] at the centre — but waypoints
aren't folded into the box in trail-priority mode, so a possibly-distant
waypoint appeared at the trail's location. Only centre a waypoint in the
genuine "lone waypoint, no trail" case.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:42:36 +02:00
Jakub
26097d7d68 feat(trail): include waypoints in the GPX export
GPX dumps previously contained only the <trk>. Emit saved waypoints as
<wpt> elements (label → <name>, plus <time> when the RTC was set) before
the track, per GPX 1.1 ordering, in both live and saved-file exports. The
emitter is duck-typed over the waypoint store so Trail.h stays decoupled
from Waypoint.h; labels are XML-escaped. They now import as pins in OsmAnd /
Garmin / GPX Studio alongside the track.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 15:28:21 +02:00
Jakub
b64eda234f fix(nav): reject non-numeric lat/lon in Add-by-coords
The form's keyboard is the full alphanumeric one, and atof() silently read
a non-numeric entry as 0.0 — so typing letters created a waypoint at
(0, 0). Validate each coordinate with strtod and require the whole field to
be numeric; bad input now reports "Lat/Lon invalid" and saves nothing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:49:22 +02:00
Jakub
08012ef54f feat(nav): show waypoint usage count in the list header
The Waypoints list header now reads "WAYPOINTS <n>/<cap>" (e.g. 3/16) so
it's clear at a glance how many waypoints are stored and how much room is
left before the table is full.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:44:00 +02:00
Jakub
6f2bc6529d refactor(nav): move Add-by-coords inside the Waypoints list
Add-by-coords sat in the top-level Trail action popup alongside Mark here.
Move it into the Waypoints view as a trailing "+ Add by coords" row, so the
popup stays focused on trail/marking actions and waypoint management lives
in one place. "Waypoints" is now always shown in the action menu (it hosts
the list, backtrack and the add entry), so the first waypoint can be added
by coordinates even with no trail or saved points yet.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:43:01 +02:00
Jakub
cad44216eb feat(nav): Add-by-coords becomes a lat/lon/label form
The on-screen keyboard has no comma or minus, so a single "lat,lon" entry
was unworkable. Replace it with a WP_ADD form: separate Lat / Lon / Label
rows plus Save. Lat/Lon take a magnitude from the keyboard and a hemisphere
(N/S, E/W) toggled with LEFT/RIGHT, so negative coordinates need no minus
key. Save validates the range, auto-names a blank label, and stores the
point via the normal waypoint path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:39:09 +02:00
Jakub
80c14a75ed feat(nav): add a waypoint by typing coordinates
New Trail action "Add by coords" creates a waypoint without a GPS fix: the
keyboard takes a "lat,lon" string (decimal degrees), parsed by the shared
geo::parseLatLon; on success it falls through to the normal label keyboard
(blank → auto WP<n>). Useful for a meeting point or a spot read off a map.
Invalid input reports "Bad coordinates".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 13:31:53 +02:00
Jakub
a12ff50edd feat(nav/map): frame the trail, clamp distant waypoints to the edge
While a trail exists the map now fits the recorded route (plus the live
position) and no longer folds waypoints into the bounding box, so a far-off
waypoint can't zoom the view out and squash the trail. Waypoints that
project outside the framed area are clamped to the nearest edge (marker +
label) instead of being lost off-screen. With no trail, the view still
auto-fits to the waypoints as before.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 12:30:46 +02:00
Jakub
901c1dcd92 fix(nav/map): keep waypoint labels inside the map rect
The label was always drawn up-and-right of the marker (wx+4, wy-3) and was
dropped entirely if it would clip the right edge — so waypoints near the
top/bottom (and left) edges had their label spill off the map or vanish.
Add an edge-aware placement helper: prefer upper-right, flip to the left
when it would clip the right edge, and clamp vertically so edge/corner
waypoints keep a visible label. Used by both the normal and degenerate
single-point map paths.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 12:26:02 +02:00
Jakub
daaa5b1503 fix(messages): allow full-length text on the compose/send paths too
After widening the history buffers, the compose side was still the
bottleneck: the keyboard capped input at 139 bytes and the quick-message
expand buffers were 140. Raise KB_MAX_LEN to 160 (MeshCore's MAX_TEXT_LEN)
and size the expand/compose buffers to MSG_TEXT_BUF, so a message can be
typed, expanded, sent, stored and displayed at the full protocol length on
every path.

The custom-message editor now passes an explicit max bound to its 140-byte
store, so the wider keyboard buffer can't overflow it; the bot editor
already passed per-field maxima.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 12:15:30 +02:00
Jakub
606f28c34a fix(messages): stop clipping long received messages
Message history buffers were smaller than the over-the-air maximum, so long
messages lost their tail on display. Channel messages carry the sender
embedded as "Name: body" in the payload (up to MAX_TEXT_LEN = 160 B), but
ChHistEntry::text was only 140 B; DmHistEntry::text was just 80 B — and with
Polish text each accented char is two UTF-8 bytes, so the effective limit was
roughly half the visible characters.

Size both history buffers (and the fullscreen/preview split copies) to
MAX_TEXT_LEN + 1 so a full-length message is stored and shown intact. Sender
split buffers widened to the 32-char name limit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 12:10:26 +02:00
Jakub
54b07a5941 feat(nav): offer Navigate / Save waypoint from the message list too
Previously a shared location was only actionable after opening the message
fullscreen; Hold Enter on a history row only ever offered Reply. Route the
DM and channel list context menus through the same buildFsMenu /
dispatchFsAction path as the fullscreen view, so Navigate / Save waypoint
appear directly on the list row when the selected message carries a
location (Navigate returns to the list on Back).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:57:29 +02:00
Jakub
75f9ccb34a feat(nav): share a waypoint as a message
Waypoints list → Hold Enter → Send hands the point to the Messages screen
as "[WAY]<lat>,<lon> <label>" (same text format geo::parseLatLon already
reads). The user picks a contact or channel, the text lands prefilled in
the keyboard to confirm/edit, then sends — closing the loop with the
Navigate / Save waypoint actions on the receiving end.

- QuickMsgScreen: share-compose mode (startShare/beginShareCompose). Picking
  a recipient jumps straight to the prefilled keyboard; cancel returns home;
  afterSend clears the mode.
- UITask::shareToMessage hands off from TrailScreen to the Messages screen.
- TrailScreen: "Send" added to the waypoint Rename/Delete popup; builds the
  [WAY] payload at the {loc} precision (5 dp).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:38:12 +02:00
Jakub
35d6e8b1a3 feat(nav): navigate to / save a location shared in a message
Locations already travel as plain text ({loc} expands to "lat,lon"), so any
message carrying coordinates can now be acted on. In the fullscreen message
view, the context-menu (Hold Enter) gains Navigate and Save waypoint
entries whenever the message contains a coordinate — alongside Reply.

- geo::parseLatLon: shared scanner for an embedded "lat,lon" (the {loc}
  format), with an optional [WAY] tag that supplies a label. Range-checked,
  requires a decimal point to avoid matching plain integer pairs. Will also
  back the waypoint-share feature later.
- QuickMsgScreen: Navigate opens NavView inline (To/Hdg/distance, honouring
  the global Units setting) over the message, back returns to it; Save
  waypoint stores the point (label from [WAY], else auto-named). Works in
  both DM and channel histories, and on incoming or outgoing messages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 11:28:17 +02:00
Jakub
ad89104599 feat(compass): replace dial with a horizontal heading tape
The shrunken ring left only a few-pixel needle in the OLED's short vertical
space. Switch to a linear heading tape: a fixed travel-direction pointer at
centre over a scrolling N..E..S..W scale (30° ticks, N/E/S/W labelled),
with the large degrees+cardinal readout below. The tape is purely linear
(no trig) and uses the available width, so it stays readable on the small
panel. Update the Compass docs to match.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 10:28:53 +02:00
Jakub
0f2399009b fix(compass): shrink ring so rotating cardinals sit outside it
The N/E/S/W letters rode on the ring radius, so they overlapped the circle
as the card rotated. Place the letters on an outer radius and draw the ring
a glyph-height smaller, leaving a clear gap between them. The forward index
now sits in that gap, just outside the ring.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 09:57:03 +02:00
Jakub
3bcb94ec10 fix(compass): move "move to set heading" hint below the ring
The no-heading hint was centred on the compass circle, overlapping the
ring. Draw it in the bottom readout band instead so the ring stays clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 09:37:37 +02:00
vanous
0630e127d4 Add Advert sound and settings 2026-06-04 09:28:41 +02:00
Liam Cottle
da21d42a2e Merge pull request #2672 from meshcore-dev/non-contact-requests
Non contact requests
2026-06-04 16:05:47 +12:00
Liam Cottle
b83355e702 Merge pull request #2671 from sefinek/fix/typos-grammar-formatting
Fix typos and formatting in documentation and comments
2026-06-04 15:57:48 +12:00
ripplebiz
6be398d748 Merge pull request #2663 from oltaco/no-autoshutdown-when-powered
Disable auto-shutdown when externally powered, add auto-shutdown warning for OLED displays
2026-06-04 13:42:00 +10:00
ripplebiz
999e20a4c2 Merge pull request #1687 from IoTThinks/MCdev-PowerSaving-for-all-esp32-repeaters-202602
Added PowerSaving for all ESP32-based repeaters
2026-06-04 13:31:51 +10:00
Jakub
d0d20989a0 feat(units): imperial min-distance gate + imperial map grid
Follow the global Units preference in the two remaining Trail distance
spots that were still metric-only:

- Min dist gate: the index is now a unit-agnostic level (0=finest..3).
  Metric stays 5/10/25/100 m; imperial uses round 15/30/75/300 ft (applied
  as their metre equivalents in the sampling gate).
- Map scale grid: imperial mode uses round ft/mi steps (10 ft … 100 mi)
  instead of metric steps with a converted label. Step storage moved to
  float metres so sub-metre imperial steps keep their geometry; labels come
  from a parallel table so the scale bar reads an exact round value.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:50:42 +02:00
Jakub
359b5fccd7 feat(units): global metric/imperial setting for all distance displays
Add a single "Units" choice (Settings › System: Metric / Imperial) that
governs every distance and speed shown in Tools — Nearby Nodes, the Trail
views, and the navigate-to-point screen.

- NodePrefs: units_imperial (global) + trail_show_pace (Trail readout mode),
  schema bumped 0xC0DE0005 → 0006. The old combined trail_units_idx is kept
  for file-layout stability but no longer drives anything; upgraders default
  to metric + speed.
- geo::fmtDist gains an imperial mode (ft below ~1000 ft, then miles).
- NavView / Nearby / Trail (waypoint list, Summary distance, List deltas,
  map scale-bar label) all format through the global preference.
- Trail's action-menu "Units" row becomes a Speed/Pace readout toggle; the
  km-vs-mi unit now follows the global setting instead of being one of four
  combined options.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:44:56 +02:00
Jakub
7c25aa1ad4 refactor(trail): route gpsHasFix through ownPos/currentLocation
The last stray getLocationProvider/isValid duplicate (with its own
ENV_INCLUDE_GPS guard). Fold it into ownPos so every GPS lookup in the
nav screens goes through UITask::currentLocation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:16:28 +02:00
Jakub
1d0c655111 refactor(nearby): drop geo:: forwarding wrappers, call geo:: directly
The static haversineKm/bearingDeg/bearingCardinal/fmtDist members were
thin pass-throughs to GeoUtils. Remove them and qualify the call sites
with geo:: so there's no parallel local API to keep in sync.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:15:36 +02:00
Jakub
a5d55a38b9 refactor(ui): share Bresenham line + midpoint circle in GfxUtils.h
drawLine was duplicated verbatim in TrailScreen and CompassScreen, and
drawCircle lived only in CompassScreen. Lift both into a gfx:: namespace
header so the map and compass share one copy of each 1-px primitive.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:13:44 +02:00
Jakub
55d164c074 refactor(nav): single GPS-position accessor + reset COG window after a gap
UITask::currentLocation() becomes the one place that reads the
LocationProvider fix. TrailScreen::ownPos, CompassScreen::gpsValid and
NearbyScreen::refresh now delegate to it instead of each duplicating the
getLocationProvider/isValid dance (and the ENV_INCLUDE_GPS guard).

pushCogFix now restarts the course-over-ground ring when the gap since the
previous fix exceeds 15 s: after losing GPS for a while, a window spanning
the stale old fixes would compute a bogus "teleport" heading. The
last-good heading is kept for display continuity.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:12:15 +02:00
Jakub
459c2c3b12 feat(nav/map): show two label characters beside a waypoint marker
One character was too ambiguous to tell adjacent waypoints apart on the
map. Draw the first two characters of the label (falling back to one when
the label is a single char) in both the normal and degenerate map paths,
and widen the right-edge fit guard to the rendered text width.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 00:04:11 +02:00
Jakub
3ec578aad3 fix(nav/map): label the waypoint in the degenerate single-point case
When the map collapses to one coordinate (e.g. a single waypoint with no
trail and no GPS fix yet), the degenerate branch drew the waypoint marker
but never its label — so it appeared as a bare diamond. Draw the first
character of the waypoint's label beside the centred marker, matching the
normal map path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 23:56:53 +02:00
Jakub
eb4175c4c4 feat(nav): map shows live position + waypoints without recording
The Trail Map is now useful as a plain "you are here + waypoints" view even
when no trail is being recorded:

- The bounding box folds in the live GPS fix (via ownPos) alongside the
  trail and waypoints, so the current position is always in frame.
- The current-position marker is drawn at the live fix when available
  (falling back to the last recorded trail point otherwise), instead of
  only at the trail's end — so it shows with an empty trail too.
- Empty-everything message is now "No GPS / no trail" and only appears when
  there is genuinely nothing to show (no trail, no waypoints, no fix).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 23:54:48 +02:00
Jakub
32ffcb18a3 feat(nav): "Clear waypoints" action in Trail menu
Adds a bulk clear for saved waypoints (Trail → Hold Enter → Clear
waypoints), shown only when at least one waypoint exists. Independent of
the trail — Reset trail still leaves waypoints intact; this is the
explicit way to wipe them all instead of deleting one by one.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 23:49:26 +02:00
Jakub
288a6195da feat(ui/compass): draw the ring as a circle, not a square
Replace the bounding-box stand-in with a midpoint-circle ring.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 16:54:30 +02:00
Jakub
98ccf13336 feat(nav): heads-up compass + always-available Trail-start waypoint
Compass: switch to a heads-up card. The direction of travel is now the
fixed "up" index at the top and the compass card rotates underneath it —
a North needle plus N/E/S/W letters placed at screen angle (bearing - cog),
so North spins as you turn rather than the arrow pointing at your course.

Trail waypoints: the nav list now always starts with a synthetic
"Trail start" row whenever a trail exists, so you can navigate back to
where you began without having marked it. The "Waypoints" action appears
when there are saved waypoints OR a trail to backtrack to. Rename/Delete
apply only to saved waypoints; the start row is navigate-only. List/nav
indexing goes through rowTarget()/wpIndex() helpers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 16:51:40 +02:00
Jakub
3110b59f93 fix(ui/tools): scroll the Tools list
The Tools menu rendered all items from listStart() with no scroll, so the
6th entry (Compass) fell off the bottom on the OLED's short panel and was
unreachable. Add a scroll offset that keeps the selection in view, with
the usual ^/v indicators.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 14:14:28 +02:00
Jakub
e354b78b46 fix(nav): ping result never appeared after Send
startPingForKey() set the "RTT: ..." line but didn't rebuild the ping
menu, and updatePingMenuState only rebuilt on a string-count change it
computed after the mutation — so the menu stayed at a lone "Send" row and
nothing visibly happened after pressing Send, whether or not a reply came.

- Rebuild the menu right after starting the ping so "RTT: ..." shows at
  once; on send failure show "RTT: send fail" instead of a blank.
- Sync the menu against its actual row count (_ping_menu._count) as result
  lines populate, so RTT/SNR rows appear when the reply lands.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 14:11:03 +02:00
Jakub
8bf050ddb4 feat(nav): standalone Compass in Tools
Tools › Compass shows the device's course over ground (from the GPS COG
ring — no magnetometer) as a rotating arrow in a ring with a north tick,
plus a large degrees + cardinal readout. "No GPS fix" without a fix;
"move to set heading" when stationary (course undefined). Reuses
UITask::currentCourse, so it works without recording a trail.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 14:07:53 +02:00
Jakub
ed984e437b feat(nav): node detail Options menu (Navigate/Ping); ping rows no longer blank
Two fixes from on-device testing:

- Node navigation was bound to a bare Enter in the detail view, which was
  undiscoverable. Hold Enter now opens an Options popup (Navigate / Ping),
  consistent with the rest of the UI. Navigate opens the shared NavView;
  Ping runs the ping and shows its result.

- The ping popup always carried three result rows (RTT / SNR out / SNR
  back) even before a ping, so the user could scroll onto blank rows. The
  menu is now rebuilt to contain only "Send" plus the result lines that are
  actually populated, growing in place as the reply arrives.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 14:00:16 +02:00
Jakub
e578525a95 fix(nav): drop nav view when target contact disappears; cap label entry
Review fixes:
- NearbyScreen: when the periodic detail refresh can't find the selected
  contact any more, clear _nav as well as _detail so the nav view and the
  input handler don't disagree about state.
- TrailScreen: bound the label keyboard to WAYPOINT_LABEL_LEN-1 (11) chars
  for both Mark-here and Rename, so the user can't type more than the stored
  label holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 08:36:41 +02:00
Jakub
6ca1c766ef feat(nav): navigate to a node from Nearby
Phase 6. In a node's detail view, Enter (when the ping popup is closed)
opens the shared NavView targeting that node's last-known advert position
— same To/Hdg/distance screen used by waypoints. Nodes with no position
report "No node GPS". This turns Nearby from a static snapshot into a
"walk toward this person" view and folds in the old compass-to-contact idea.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 08:32:32 +02:00
Jakub
6f7647481a feat(nav): draw waypoints on the trail map
Phase 5b. The Map view now overlays saved waypoints as a hollow-diamond
marker with the label's first character beside it. The bounding box folds
in every waypoint so off-track ones stay in frame, and the map renders
even when the trail is empty but waypoints exist. project() generalised to
projectLL(lat, lon) so the same projection draws track points and waypoints.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 08:30:16 +02:00
Jakub
99bfcb1bd7 feat(nav): waypoints in Trail — mark, list, navigate
Phase 5a. Trail → Hold Enter gains two rows:
- "Mark here": captures the current GPS fix and opens the keyboard for a
  short label (empty → auto "WP<n>"); saved to the persistent table.
- "Waypoints" (shown when any exist): a list of saved waypoints with live
  distance. Enter opens the shared NavView (To/Hdg/distance); Hold Enter
  offers Rename / Delete.

All waypoint sub-screens layer over the trail views via _wp_mode and are
dismissed with Cancel. Map overlay comes next (5b).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 08:28:15 +02:00