- Message history archived per conversation on the SD card (HIST_ARCHIVE):
restored on boot, Older/Newer paging in threads, kept count selectable
- Settings > System > Storage: card and flash usage, breakdown by maps,
messages, trails and other, kept-per-chat setting, delete history;
reads the mounted volume and warns when the FAT partition is much
smaller than the card
- Saved trails on the card: every Save is a new file, Load opens a list
with load (framed on the map), GPX export and delete
- Diagnostics: GPS data rows, last start reason, last crash summary
- Messages restored before the clock is set show their date instead of 0s
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Unlocking fades the lock screen out while the screen underneath drifts
into place; the slider unlocks on letting go at the end and springs back
when let go earlier
- Channel names no longer get a "# " prefix (thread title, channel popup,
live share targets) -- "#" marks a hashtag channel; favourite contacts in
the live share list are starred instead
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Anim.h: screens emerge from the middle (background cover fades, content
drifts 6 px), Home pages slide, popups and toasts rise and fade in
- Theme.h: accent rules (fill = primary action, dim fill = selected, text =
names/counts/modes), theme layer over the default theme, radius tokens,
accent colour picker (Settings > Display & power > LOOK, NVS mc_ui)
- Splash with the Solo and upstream versions
- Status icons in equal cells, L1-style relay marks, path window with a hop
diagram, tile download popup fits the screen (WiFi only in Settings)
- Perf: uncompressed fonts, two 120-line PSRAM buffers (~48 -> ~33 ms per
transition frame); UI_PERF_TEST harness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Screen PIN (Settings > Display & power > Security): 4-8 digits in NVS,
keypad on the lock card after every wake and on boot, 5 misses -> 30 s pause
- Live map tiles: missing tiles at the current zoom are fetched over the saved
WiFi, written to the card and drawn; WiFi drops 30 s after leaving the map;
"Live tiles" switch in Map tools
- Firmware update (Settings > System): checks the fork's latest release,
streams the -ota.bin into the spare app slot over TLS verified with the
Arduino 3.x CA bundle, checks image magic/chip id, restarts
- Release workflow publishes *_solo_lvgl envs (merged image + -ota.bin)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Map tools hold trail, live share and arrival alert, with their options
(schema page "Map options") behind one button; back returns to the map
- Nearby gets an advert button: send now (nearby / everyone) + auto-advert
- Home page 3: Repeater, Admin (list of repeaters and room servers),
Diagnostics
- Settings: display, sound, radio (Bluetooth, WiFi), system, keyboard,
contacts & messages; units moved to Display & power
- Status bar: Bluetooth, GPS, alarm, mute, then auto-advert, trail, live
share, repeater, arrival alert in the accent colour
- Fonts: key and route glyphs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New env Wio_Tracker_L2_companion_solo_lvgl_v3 on pioarduino 55.03.312-1;
the 2.0.17 env stays until the new one passes the hardware checklist
- SerialBLEInterface: NimBLE variant (PIN pairing through encrypted,
authenticated characteristic properties; setAccessPermissions is a no-op)
- buzzer: i2s_std driver on IDF 5 (legacy driver kept for 2.0.17)
- ESPNOWRadio: IDF 5 callback signatures
- ui-lvgl: psramBuf() for trail drawing, tile cache, map marks, list rows,
keyboard maps and message metadata; internal heap back to 2.0.17 level
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- genericBuzzer I2S path (BUZZER_I2S): an audio task synthesises the notes
with eased edges and keeps the DMA queue fed with silence between sounds;
ES8311 setup; amp powered through the board only around sounds
- ui-core/SoundControl.h (mode, volume, built-in sounds, melody model),
SoundNotifier moved to the Core, chanctl::melody, schema Sound page
- L2: notifications, alarm / timer ring, locator sounds, Settings > Sound,
melody editor with the playing note lit, per-chat sound, mute icon
- noteIndex() on every buzzer backend; scrolling popups past screen height
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
BotConfig (tabs, rows, the NodePrefs field behind each, reply placeholders)
moves into ui-core; ui-new's Tools > Bot renders it. L2: Home > Bot with
switches, list pickers, text popups with placeholder buttons, quiet hours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AdminSession (login with saved password, CLI round trips, timeouts, field
table, typed values) moves into ui-core; UiCore offers login answers and
CLI replies to it first. ui-new's Tools > Admin becomes a view over it.
L2: node detail > Admin with tabs and per-field popups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ChannelControl (add Public/Hashtag/Private, rename, delete, notif/fav/scope)
and Favourites slots move into ui-core; ui-new uses them. Contact / channel
pref cleanup moves from ui-new's UITask into UiCore so it runs on every
frontend (L2 had none). L2: channel options popup (hold a row or the gear
in a channel) and the Add / Edit channel form.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The map's download button fetches the visible area (overview levels up to
a chosen zoom) into /sdcard/maps from OpenTopoMap or maps/source.txt,
skipping tiles already on the card and rejecting placeholder answers.
Settings > WiFi stores the network in NVS (with scan); WiFi is on only
while a download runs. HTTP runs on a worker task on core 0; the popup
shows link, internal heap and the last TLS/HTTP error.
Internal RAM was the blocker (~13 KB free with WiFi + Bluedroid): the L2
LVGL env now allocates the_mesh in PSRAM (MESH_IN_PSRAM, static RAM
210 -> 87 KB) and mbedTLS allocates from PSRAM. Confirmed on hardware.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Map screen (Home > Map): Web-Mercator tiles from /maps/{z}/{x}/{y}.png on
the card (Meshtastic MUI layout; per-column TPK1 .pak also read), drag to
pan, +/- zoom, re-centre/follow GPS, Nearby nodes with a position as
markers opening node detail. Tiles decode one per loop pass into a
12-slot RGB565 cache in PSRAM. map/TileProvider.h is the swap point for a
later vector renderer: the screen only calls renderTile(). The tile set's
credit line comes from maps/attribution.txt.
L2 mounts the card over SDMMC 1-bit (CLK 2, CMD 3, D0 1). LVGL's lodepng
is enabled; note its LVGL patch returns an lv_draw_buf_t*, not pixels.
LVGL pool 2 MB for PNG decoding. Fonts gain map / users icons.
tools/maps/fetch_tiles.py prepares a card for an area (presets for
Poland), requires an explicit tile URL (tile.openstreetmap.org blocks
offline use) and stops on placeholder images. The LVGL sim preloads
web/maps into the L2's /sdcard and puts its GPS on Kraków.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ui-core/NearbyModel.h builds the Nearby list (contacts + live [LOC] shares
+ heard adverts, or discover-scan results) with type filter and sort,
moved verbatim out of ui-new's NearbyScreen, which now inherits it.
ui-lvgl: Home is three tiles (Messages, Nearby, Settings). Nearby lists
known nodes with filter chips and a Dist/Recent toggle; tapping a row opens
node detail (distance/bearing, position, last heard, ID) with Message,
Ping, favourite, Add and two-tap Delete. Scan is a popup over the list
with its own model: nodes in range now, not the known set. Fonts gain the
FontAwesome star for favourites. The LVGL sim page adds an optional
repeater so Scan has something to find.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Simulator: SIM_UI=lvgl variants/sim/build_wasm.sh builds ui-lvgl for the
browser. SimLcdDisplay blits LVGL's RGB565 flush to a 320x240 canvas and
LvglPort.h's sim branch feeds the mouse in as touch; LVGL comes from the
L2 env's libdeps, its objects cached in web/build/obj_lvgl/. web/lvgl.html
runs it beside a ui-new peer on a direct link, with a window.sim API for
headless checks. New hooks: sim_lcd_touch, sim_lcd_button,
sim_test_send_channel_msg.
Compose: the theme's padding left less than one line in the field, so it
scrolled vertically and text jumped; pad it to fit exactly one line. The
cursor is drawn only while FOCUSED, now set while the keyboard is up.
With the keyboard up the screen header hides so the conversation keeps a
message in view; the accent popup stays inside the keyboard, clear of the
field; channel bubbles put the age next to the sender (one line shorter);
the thread scrollbar shows only while scrolling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fonts: Noto Sans generated with lv_font_conv (ui-lvgl/fonts/generate.sh,
OFL) replaces ASCII-only Montserrat: European Latin (Latin-1, Extended-A/B),
Greek, Cyrillic + supplement, typographic punctuation, currency, LVGL
symbols + globe; 12/14/16/20 px, clock 40 px digits only (RLE, so
LV_USE_FONT_COMPRESSED is on).
Keyboard (ui-lvgl/Keyboard.h): one layout per script (Latin QWERTY,
Cyrillic, Greek) picked by the same keyboard_main/alt_alphabet prefs as
ui-new, globe key to switch, hold a key for its variants in a popup above
it, one-shot shift, symbols page; compose limit counted in UTF-8 bytes.
First Settings screen (Keyboard: Main / Additional).
Long-press variants and UTF-8 case mapping move to ui-core/KeyboardData.h
and are shared with ui-new, whose Hold-Enter accents gain Romanian,
Turkish, Hungarian, Baltic and Icelandic letters (and ș/ț, Ukrainian /
Serbian letters now capitalise).
Verified on L2 hardware.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New examples/companion_radio/ui-lvgl/ over the shared UI Core (env
Wio_Tracker_L2_companion_solo_lvgl, LVGL 9.2.2, pool in PSRAM):
status bar, home (clock, unread), conversation list (channels + recent
DMs with unread badges), contact picker, conversation view with bubbles,
delivery / relay markers and on-screen keyboard, toasts for Core events,
display auto-off with wake on touch / button. Board glue (LovyanGFX
flush + GT911 touch) isolated in LvglPort.h; design tokens in Theme.h.
UiCore gains the first frontend actions, sendDirectText() and
sendChannelText(), and drives DM auto-resend + unread reconcile from its
own loop (removed from ui-new's loop). MessageHistory exposes newest-first
DM ring iteration and a public contactByPrefix().
Verified on L2 hardware: navigation, send/receive, sleep/wake.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>