Commit Graph

20 Commits

Author SHA1 Message Date
Jakub
92643d1721 fix(ui): scale trail-map markers for e-ink, add wrap-around nav
Trail map dots/diamonds/cross/start markers and the north indicator were
drawn as raw unscaled pixels, so they shrank to near-invisible specks on
landscape e-ink's larger font scale; they now route through the mini-icon
framework (icons.h) like the rest of the UI, and the grid intersection dots
scale with it too. The keyboard's preview/grid separator had the same bug
(hardcoded 1px) and now uses display.sepH().

Also makes UP/DOWN (and the keyboard's LEFT/RIGHT/UP/DOWN) wrap top<->bottom
across every list, menu and form selector, matching the behavior PopupMenu
already had.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 09:16:57 +02:00
Jakub
f591cddf4f refactor(ui): audit-pass fixes + dead-code/redundancy cleanup
Fixes from a full ui-new audit (OLED + e-ink both build green):
- remove dead DisplayDriver::drawScrollArrows (all lists use drawScrollIndicator)
- SettingsScreen selection bar -> lineStep()-1, matching the drawList screens
- HomeScreen: don't force the 1s blink refresh on the CLOCK page (status icons
  are hidden there anyway)
- FullscreenMsgView: clamp KEY_DOWN scroll to a cached _max_scroll instead of
  over-incrementing and leaning on the next render to clamp
- DataStore: clamp use_lemon_font (>1 -> 0) on load, like the other enum fields
- move the ~1.5KB wrap scratch (trans/lines) off the render stack into shared
  file-scope statics in FullscreenMsgView (single-threaded UI; the fullscreen
  view and history list never lay out in the same frame)

Cleanup:
- drop dead members RingtoneEditorScreen::DUR_VALS and HomeScreen::sensors_scroll
- delete redundant manual scroll-clamps in handleInput across the drawList
  screens (drawList already reclamps each render); remove the now-unused _visible
  from QuickMsgScreen/NearbyScreen/BotScreen and BotScreen::scrollToSel()

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 08:54:11 +02:00
Jakub
9da730e3b6 refactor(ui): shared drawList + header + key-decode helpers
- drawList(): scrollable list skeleton (visible window, keep-sel-in-view,
  scroll-column reserve, per-row callback, indicator). Migrate Tools, Bot,
  Nearby, Waypoints list and the three QuickMsg lists onto it; centralises the
  scroll-clamp/reserve/indicator that each had open-coded (and inconsistently).
- drawCenteredHeader(): centred title + separator, replacing the duplicated
  two-liner across ~10 screens (incl. QuickMsg, which used width()/2 spacing and
  was missed before); unifies the separator at headerH()-sepH().
- keyIsPrev()/keyIsNext() in UIScreen.h for the LEFT||PREV / RIGHT||NEXT idiom;
  applied to 6 screens, behaviour-preserving. Cancel/context-menu stay
  per-screen (they mean different things on different screens).
- rotLabel() dedups the 0/90/180/270 array in Settings.
- Unify selection-row height to lineStep()-1 (Tools/Bot matched the rest).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 21:23:00 +02:00
MarekZegare4
6e4177f3d6 feat(ui): proportional scrollbar with mini-icon caps; reclaim row space
Replace the text ^/v scroll arrows with a font-scaling indicator drawn in
icons.h: a proportional thumb between fixed up/down triangle mini-icon caps.
drawScrollIndicator() lives in a ~5px right-edge column and scales via
miniIconScale (1x OLED, 2x landscape e-ink).

- Mini-icons: ICON_SCROLL_UP/DOWN; miniIconDrawTop (exact placement) and
  miniIconDrawHalo (shape-hugging 1px DARK halo, clip_top to spare the header
  separator) so caps stay visible on the LIGHT selection bar without a box.
- Thumb is 3*s wide so it centres on the triangle column; caps are static end
  markers (always drawn) so neither vanishes at the extremes.
- scrollIndicatorReserve(): right-edge gutter (0 when the list fits). Content,
  the selection bar and the message-history bubbles are all narrowed by it so
  nothing renders under the scrollbar. Portrait e-ink wrap width subtracts the
  reserve in both the box-height pass and render so wrapped text can't spill.
- Drop the redundant ">" selection marker (the highlight bar already shows
  selection) and shift rows to x=2, reclaiming left-edge space.
- Wire the indicator into every scrollable list (Bot, Settings, Nearby, Tools,
  Trail, QuickMsg lists + DM/channel history) and add one to WaypointsView,
  which scrolled with no indicator before.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 14:41:46 +02:00
MarekZegare4
8bd6fbf1cb feat(bot): hardening + auto-responder, query commands, quiet hours
Reply-bot overhaul on top of the trigger/reply auto-reply:

Robustness
- single botTriggerMatches() shared by DM/channel paths; named constants
  (BOT_REPLY_COOLDOWN_MS / BOT_SCRATCH) replace magic numbers.
- per-contact DM throttle (8-entry ring) so a second sender isn't starved
  while one contact is on cooldown.
- channel anti-loop: skip only when an incoming message equals our own reply
  (was: any reply containing the trigger word — which silently killed channel
  replies for the common "trigger word in reply" setup).

Features
- away / reply-to-all: a lone "*" trigger matches every message.
- independent DM vs channel triggers (bot_trigger / bot_trigger_ch); "*" works
  on the channel too, bounded by cooldown + echo guard.
- query commands: a DM or monitored-channel message is scanned for "!word"
  tokens — !ping/!batt/!loc/!time/!temp/!hops/!status/!help — merged into one
  combined reply. DM = per-contact throttle, ignores quiet hours; channel =
  broadcast, per-channel cooldown, respects quiet hours. !hops uses
  getPathHashCount() (0 = direct).
- quiet hours (bot_quiet_start/end, local, wraps midnight) silence push replies.
- reply counter shown in the BotScreen header.

UI / storage
- BotScreen: 9 rows, scrolling list (no more cramming), field I/O via
  fieldBuf()/fieldCap().
- prefs bot_commands_enabled / bot_quiet_start / bot_quiet_end / bot_trigger_ch
  persisted; schema 0xC0DE000A → 0xC0DE000C with clamping + migration
  (bot_trigger_ch seeded from bot_trigger on upgrade).
- docs: tools_screen bot section rewritten; FEATURES.md refreshed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 11:57:27 +02:00
MarekZegare4
2766a098a5 fix(bot): preserve trigger case, lowercase only at match time
Trigger is now stored as typed (e.g. "Ping" stays "Ping").
Case-insensitive matching is preserved by lowercasing both
the trigger and incoming message at comparison time.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-14 09:53:09 +02:00
Jakub
e6f8fb99c7 feat(NearbyScreen): waypoint/navigate from list, TIME filter, addWaypoint helper
NearbyScreen:
- Hold Enter on a list row now shows Navigate and Save waypoint directly,
  without entering the detail view first
- TIME added as the last filter slot (LEFT/RIGHT cycles Fav→ALL→…→Snsr→TIME);
  time-sort shows age in right column and sorts by last-heard descending
- Save waypoint also available from detail view Options menu

UITask:
- Extract addWaypoint() helper (two overloads: with/without explicit timestamp)
  consolidating the full()+add()+saveWaypoints()+alert pattern; TrailScreen
  and QuickMsgScreen updated to use it

Fixes:
- SoundNotifier.h: correct NodePrefs.h include path (../NodePrefs.h)
- kbAddSensorPlaceholders: dereference _kb pointer in SettingsScreen,
  QuickMsgScreen and BotScreen (signature changed to KeyboardWidget&)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 15:09:57 +02:00
Jakub
c339dc7d97 refactor(ui): share single KeyboardWidget instance across screens
Moves KeyboardWidget from a per-screen value member to a single instance
owned by UITask, passed to SettingsScreen, QuickMsgScreen, and BotScreen
as a pointer. Only one screen is ever active at a time, so the shared
state is safe. Saves ~1.5 KB of always-resident heap.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-08 20:42:18 +02:00
Jakub
d981f93e6e refactor(ui): drawSelectionRow helper for the 5-line invert/restore pattern
Eight screens repeated the same if/else block to invert the row
background for selected items. Add DisplayDriver::drawSelectionRow that
sets LIGHT, optionally fills the rect, and leaves the colour as DARK
when sel (so the caller's text renders inverted). 61 lines removed
across SettingsScreen, KeyboardWidget (cells + special row), ToolsScreen,
DashboardConfigScreen, BotScreen, RingtoneEditorScreen (note slots +
menu), NearbyScreen, QuickMsgScreen (4 list views).

Card-style rows (QuickMsg hist, NearbyScreen discover, RingtoneEditor
notes display) keep their original drawRect/partial-fill outline for
unselected — they don't match the simple-invert pattern.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-24 20:33:02 +02:00
Jakub
b279b95b2d refactor(ui): apply code review fixes — bugs, risk, optimisations, cleanup
Fixes 7 bugs (timing UB on unsigned long, abs() no-op, XBM CRC PROGMEM
scan, CayenneLPP heap thrash ×2, UTF-8 reply prefix, lock-seq reset on
wake), 3 risk items (notif melody stop guard, bot trigger pre-lowercase,
lock-seq cleared on display wake), plus optimisations (fmtMsgAge/
getTextWidth caching, RTTTL builder consolidated to NodePrefs, HP_*
constants and homePageLabel table moved to NodePrefs, DataStore flat
lambda schema, translateUTF8Static factored out) and minor cleanup.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-23 20:03:45 +02:00
Jakub
9c671891d9 fix: e-ink portrait/landscape layout — separators, battery, keyboard, screens
- DisplayDriver: add sepH() (2px landscape, 1px OLED); fix transliterateCodepoint
  fallback '?' (was '\xDB' which broke UTF-8 word-wrap and rendered tiny block char)
- GxEPDDisplay: drawRect draws double border on landscape for visible 2px weight
- UITask: navigation dots scale with lh; content_y saves 16px by using dots_y+6;
  battery iconW=lh*2, fill margin bm scales with orientation; indicator spacing fixed;
  clock separator uses sepH(); alert popup tight and vertically centred
- KeyboardWidget: compact cell height (no stretch), multi-line preview, cursor always
  on last visible line
- BotScreen / NearbyScreen detail: use lineStep() as natural item height, shrink only
  when items don't fit (fixes portrait stretch)
- QuickMsgScreen: send button pinned to display bottom (height-lh-2), not floating
- SettingsScreen: AUTO_OFF guarded with #if AUTO_OFF_MILLIS>0; default sel=AUTO_LOCK
- All screens: separators updated to sepH()

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 23:13:27 +02:00
Jakub
744f263932 refactor: replace all hardcoded pixel positions with layout helpers
Add lineStep(), headerH(), listStart(), listVisible(), valCol() to
DisplayDriver so layout derives from getLineHeight() instead of fixed
OLED constants. Refactor all screens (SettingsScreen, NearbyScreen,
FullscreenMsgView, QuickMsgScreen, BotScreen, DashboardConfigScreen,
AutoAdvertScreen, RingtoneEditorScreen) and all HomeScreen pages plus
the lock screen and splash screen in UITask.cpp.

On OLED (lh=8) positions are unchanged; on landscape e-ink (lh=16) all
text and widgets now scale correctly to the 250×122 display.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-22 18:05:09 +02:00
Jakub
a60ec376d7 perf: increase render interval on static screens from 300ms to 2000ms
Static screens (SettingsScreen, BotScreen, FullscreenMsgView, message
list, contact picker) were re-rendering every 300ms with no visible
benefit. New messages still trigger immediate refresh via newMsg() →
_next_refresh=100, so responsiveness is unchanged. Reduces unnecessary
SPI transfers and CPU wakeups ~6x on idle static screens.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 23:42:52 +02:00
Jakub
85de0b02be fix: guard savePrefs with dirty flag in BotScreen and DashboardConfigScreen
BotScreen and DashboardConfigScreen were calling savePrefs() on every
exit regardless of whether any setting changed. Add _dirty flag set only
on actual value changes (toggle, channel select, keyboard confirm,
field cycle), reset on enter().

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 11:36:11 +02:00
Jakub
7b63af1068 refactor: use PopupMenu in keyboard and context menus, fix bugs
- KeyboardWidget: replace inline placeholder overlay with PopupMenu
- UITask QuickMsgScreen: replace inline CONTACT_PICK/CHANNEL_PICK context
  menus with PopupMenu; notif label stored in _ctx_notif_item at open time
- BotScreen: clear placeholder list for trigger field (expansion tokens
  would never match incoming literal text)
- MsgExpand: fix APPEND macro off-by-one (oi+_l < out_len-1 → < out_len)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 08:06:26 +02:00
Jakub
42b51935b1 feat: sensor placeholders in messages and keyboard picker
expandMsg now expands {temp}, {hum}, {pres}, {batt}, {alt}, {lux}, {dist},
{co2} from live sensor readings. The [{}] picker in the on-screen keyboard
shows only sensors currently detected by SensorManager and scrolls when
more than 3 items fit the overlay.

New SensorPlaceholders.h helper keeps sensor-to-keyboard wiring out of
UITask.cpp. MsgExpand.h handles all expansion logic centrally; MyMeshBot
and QuickMsgScreen pass &sensors and batt_volts to each call.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 00:12:07 +02:00
Jakub
464f5cd7a2 fix: remove label prefix from keyboard preview for visual consistency
All three keyboard instances (Settings, QuickMsg, Bot) now show plain
text + cursor without any field-name prefix. Removes the label field
from KeyboardWidget entirely — the screen title already indicates context.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
07bd5f1167 refactor: extract on-screen keyboard into reusable KeyboardWidget module
All three keyboard implementations (SettingsScreen, QuickMsgScreen, BotScreen)
now share a single KeyboardWidget struct defined in KeyboardWidget.h, eliminating
~480 lines of duplicated render/input logic. Also fixes the SettingsScreen bug
where navigation keys were checked before the placeholder overlay, causing cursor
movement when the overlay was open.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
71635e5e6f Bot: DM+channel modes with separate replies; buzzer auto-mute; UX fixes
- Bot redesign: DM bot active for all private messages (no pubkey filter),
  channel bot optional with separate enable flag; both can run simultaneously
- Bot: one shared trigger, separate reply texts for DM and channel
- Buzzer: add Auto mode (mutes when BT connected, unmutes on disconnect);
  per-channel force-on overrides still work as intended
- Settings: defer flash writes to menu exit (only when dirty)
- Settings: add Seconds toggle (hide clock seconds, refresh drops 1s→60s)
- Fullscreen msg preview: fix truncation (fmsg buf 79→140 chars)
- RingtoneEditor: fix melody playback cut after first note (RTTTL lib holds
  pointer — moved play buffer to member variable)
- BotScreen: remove key hint footer
- .gitattributes: protect README.md from upstream merge conflicts

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00
Jakub
d51d8c0a75 Extract RingtoneEditorScreen, BotScreen, ToolsScreen to separate headers
Move three custom screens out of UITask.cpp into their own .h files
(RingtoneEditorScreen.h, BotScreen.h, ToolsScreen.h) and replace them
with three #include lines. UITask.cpp now only contains screens that
overlap with upstream (SplashScreen, SettingsScreen, QuickMsgScreen,
HomeScreen), making future upstream merges easier — custom screens live
in files that upstream will never touch.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:47 +02:00