group() / settingRow / listRow / actionRow / choiceRow / groupNote: one card
per section, hairlines between rows, hints that wrap. Dropdowns replaced by
a centred picker list. Settings regrouped (Device, Connections, Map & data,
System); Display & power split into Display, Power and Time on L2 only
(the shared schema is unchanged), Keyboard and About get their own pages.
Radio and Repeater share one LoRa parameter block.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Info cards drop the default 8 px row gap so text sits centred between
hairlines. The alarm Repeat list is compacted to fit above the dropdown.
creditText() keeps "(c) Name" and licence names like CC-BY-SA together
in About and the map credits toast.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shared infoCard/infoRow/infoNote helpers: muted label left, value right,
hairlines between rows, empty rows hidden. Diagnostics grouped into
sections with a received/sent packet table; GPS gets a position card and
constellation pills; About, OTA, Storage and map popups use the same
cards. Text no longer breaks after '.', clock alarm hint unclipped.
Sim-only sim_open() hook for jumping to a screen.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Anim.h: screens emerge from the middle (background cover fades, content
drifts 6 px), Home pages slide, popups and toasts rise and fade in
- Theme.h: accent rules (fill = primary action, dim fill = selected, text =
names/counts/modes), theme layer over the default theme, radius tokens,
accent colour picker (Settings > Display & power > LOOK, NVS mc_ui)
- Splash with the Solo and upstream versions
- Status icons in equal cells, L1-style relay marks, path window with a hop
diagram, tile download popup fits the screen (WiFi only in Settings)
- Perf: uncompressed fonts, two 120-line PSRAM buffers (~48 -> ~33 ms per
transition frame); UI_PERF_TEST harness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- genericBuzzer I2S path (BUZZER_I2S): an audio task synthesises the notes
with eased edges and keeps the DMA queue fed with silence between sounds;
ES8311 setup; amp powered through the board only around sounds
- ui-core/SoundControl.h (mode, volume, built-in sounds, melody model),
SoundNotifier moved to the Core, chanctl::melody, schema Sound page
- L2: notifications, alarm / timer ring, locator sounds, Settings > Sound,
melody editor with the playing note lit, per-chat sound, mute icon
- noteIndex() on every buzzer backend; scrolling popups past screen height
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>