- UITask::shutdown(): power GPS off using !PIN_GPS_EN_ACTIVE instead of hardcoded
LOW, matching MicroNMEALocationProvider::stop() (still LOW on current active-high
devices, but correct for a future active-low GPS).
- buzzer _noteFreq(): clamp octave to 8 instead of 7 so the parser's accepted range
(4-8) is fully consumed; previously an octave-8 digit was clamped away and could
leak into the stream as the next note's duration.
- Waypoint::readFrom(): check read() return for version/reserved/count header bytes
so a truncated file is rejected instead of using garbage count.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
For a 140-byte channel msg with a 64-byte trigger, the old loop did
~8960 tolower() calls per inbound message; now it's 140 tolower calls
plus one strstr.
perf(buzzer): skip nRF52 STOPPED wait when PWM was not running
TASKS_STOP on a disabled PWM never fires EVENTS_STOPPED, so the wait
always timed out at 2 ms. Gating on _pwm_on removes the wait on the
first note of a melody and after pauses, where there's nothing to wait
for.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Use inverted PWM polarity (0x8000) with PCT {2,5,12,25,50} giving
~6-8 dB perceptual steps (-24/-16/-9/-3/0 dB) vs the original
uneven steps where levels 4 and 5 were only 1 dB apart
- Guard against cmp=0 truncation in both _nrfStartPwm and applyVolume:
at level 1 with high notes (freq > ~2.5 kHz) integer math gives
cmp=0 which with inverted polarity means 100% HIGH → complete silence
- Change volume preview note from C5 (523 Hz) to C6 (1047 Hz) to better
match the piezo resonant frequency range and actual notification sounds
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
tone() dynamically computes seq_refresh so the DMA repeats 50% duty for
~13-30ms per note before re-reading its buffer — volume cannot take effect
until that delay passes, producing a staircase artifact.
Replace tone()/NonBlockingRtttl with a custom RTTTL parser that drives
NRF_PWM2 directly using REFRESH=0. DMA now re-reads _duty_buf every
PWM period so:
- Duty is set before SEQSTART fires → no initial full-volume burst
- applyVolume() writes to _duty_buf and takes effect within one period (<2.3ms at A4)
- setVolume() during playback adjusts loudness immediately and smoothly
Non-nRF52 platforms continue to use NonBlockingRtttl + analogWrite.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add second ringtone slot (ringtone2_*) to NodePrefs and DataStore.
Add per-channel and per-DM melody assignment (built-in / melody 1 / 2)
stored in NodePrefs bitmasks and DmMelodyEntry table.
Settings screen exposes DM/CH sound items; RingtoneEditorScreen supports
switching between slots. notify() uses buildMelodyFromPrefs() to select
the correct RTTTL string per contact.
Remove broken nRF52 volume control from buzzer.cpp: tone() uses
NRF_PWM2 with DECODER.MODE=Auto so TASKS_NEXTSTEP has no effect and
duty cannot be changed before the first DMA read without patching the
Arduino core. applyVolume() is now a no-op on nRF52.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- RingtoneEditorScreen: 32-note step sequencer accessible via new Tools page on home screen. U/D=pitch, ENTER=octave cycle, L/R=cursor, MENU=options (play, duration, BPM, insert/delete, save). Notes stored packed in NodePrefs and persisted via DataStore.
- ToolsScreen: new "Tools" home page entry launching the editor
- Buzzer volume: 0-4 bar control in Settings > Sound, persisted to prefs
- Buzzer notifications: fixed notify() firing inside wrong serial-guard branch and before addChannelMsg set the channel index
- Unread counter: fixed newest-first index direction; watermark formula now correct
- OLED brightness: wider range via pre-charge register 0xD9 combined with contrast
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- NodePrefs: add buzzer_volume field (0=min..4=max, default 4)
- DataStore: persist buzzer_volume at end of prefs file (backward-compat)
- buzzer: setVolume()/getVolume(); applyVolume() sets PWM duty cycle via
analogWrite() after each rtttl::play() call to control output amplitude
- Settings UI: new BzrVol bar item in Sound section (left/right to adjust)
- UITask: apply saved volume on startup alongside brightness
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
buzzer.play() was returning early when _is_quiet=true, so channels with
explicit notification=ON were silent even though the logic correctly set
play=true. playForced() bypasses the quiet check for these overrides.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>