Add second ringtone slot (ringtone2_*) to NodePrefs and DataStore.
Add per-channel and per-DM melody assignment (built-in / melody 1 / 2)
stored in NodePrefs bitmasks and DmMelodyEntry table.
Settings screen exposes DM/CH sound items; RingtoneEditorScreen supports
switching between slots. notify() uses buildMelodyFromPrefs() to select
the correct RTTTL string per contact.
Remove broken nRF52 volume control from buzzer.cpp: tone() uses
NRF_PWM2 with DECODER.MODE=Auto so TASKS_NEXTSTEP has no effect and
duty cannot be changed before the first DMA read without patching the
Arduino core. applyVolume() is now a no-op on nRF52.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- RingtoneEditorScreen: 32-note step sequencer accessible via new Tools page on home screen. U/D=pitch, ENTER=octave cycle, L/R=cursor, MENU=options (play, duration, BPM, insert/delete, save). Notes stored packed in NodePrefs and persisted via DataStore.
- ToolsScreen: new "Tools" home page entry launching the editor
- Buzzer volume: 0-4 bar control in Settings > Sound, persisted to prefs
- Buzzer notifications: fixed notify() firing inside wrong serial-guard branch and before addChannelMsg set the channel index
- Unread counter: fixed newest-first index direction; watermark formula now correct
- OLED brightness: wider range via pre-charge register 0xD9 combined with contrast
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- NodePrefs: add buzzer_volume field (0=min..4=max, default 4)
- DataStore: persist buzzer_volume at end of prefs file (backward-compat)
- buzzer: setVolume()/getVolume(); applyVolume() sets PWM duty cycle via
analogWrite() after each rtttl::play() call to control output amplitude
- Settings UI: new BzrVol bar item in Sound section (left/right to adjust)
- UITask: apply saved volume on startup alongside brightness
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- MyMesh: notify() now always fires for channel/contact messages regardless
of serial connection; called after addChannelMsg so channel index is set
- ChannelHist: fix unread watermark direction (histEntry is newest-first,
index 0=newest); counter now decrements correctly as user reads messages
- ChannelHist: reset unread to 0 after sending (user is active in channel)
- SH1106Display: add pre-charge register (0xD9) to setBrightness for wider
dimming range; re-apply contrast+precharge in turnOn(); tune curve
- UITask: remove MsgPreviewScreen dead code (~180 lines, never shown)
- UITask: fix strcpy→snprintf in showAlert()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
buzzer.play() was returning early when _is_quiet=true, so channels with
explicit notification=ON were silent even though the logic correctly set
play=true. playForced() bypasses the quiet check for these overrides.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The `::init` method in the Adafruit ST7789 library is responsible to
initialize the device. This includes performing a reset, which can be
found in the Adafruit source for `Adafruit_SPITFT`.
Before this change, MeshCore performed its own ST7789 display reset
sequence, which consisted of three steps.
* Pull reset low
* Wait 10ms
* Pull reset high
Importantly, there was no fixed delay after pulling reset high. The
ST7789 driver requires a delay (T<sub>RT</sub>) of 5ms in Sleep In Mode
and 120ms in Sleep Out Mode before it will properly receive commands.
When `Adafruit_SPITFT` resets the device after MeshCore has already
reset it, the mandatory time may not have elapsed, leading to strange
behavior. In the author's case, this issue caused the initial
`fillScreen` to fail, such that the display showed an uninitialized
framebuffer.
This removes the MeshCore delay, leaving the responsibility of reset to
`Adafruit_SPITFT`, where they have the correct delays in place with
extra safety margin. The change was briefly tested by Josiah VanderZee
and Ben Zignego on a custom hardware build using an nRF52840 Dongle and
an Adafruit 4311 TFT display. The user button seemed to behave
strangely, but the display looked correct.
* MomentaryButton: new constructor 'multiclick' param
* WIoTrackerL1: now just use joystick, joystick press for KEY_ENTER, no multi-click for snappier UI
- Add genericVibration class with 5-second cooldown and 1-second pulse
- Integrate vibration triggers for new messages and contact discoveries
- Add conditional compilation support with PIN_VIBRATION guard
- Implement abstract interface for vibration in UITask system
- Add translateUTF8ToBlocks() method to convert UTF-8 characters to displayable blocks
- Add drawTextEllipsized() method for text truncation with ellipsis
- Apply UTF-8 filtering to node names, recent contacts, and message content
- Use ellipsized text rendering for recent contacts to prevent overflow
- Addresses PR feedback by moving text processing to DisplayDriver level