// Boot splash -- included into UITask.cpp only. // // The MeshCore wordmark (ui-new's 128x13 bitmap, drawn 2x in amber), "solo", // the Solo and upstream versions and the build date -- all in the wordmark's // lettering (its own letters, plus l, v, d, digits, '.', '-' drawn to match; // a line with anything else falls back to Noto) -- with three dots rising // in turn while the rest of the device starts. Covers the whole display // (status bar too) from lv_layer_top, fades out after SPLASH_MS; a tap skips // it. Home -- and the PIN lock, if set -- are already built underneath. #include "../ui-core/Lettering.h" namespace splash { static const uint32_t SPLASH_MS = 2500; using namespace lettering; // ../ui-core/Lettering.h: wordmark, letters, version/date static const int LOGO_SCALE = 2; static lv_obj_t* s_root = nullptr; static const int MAX_IMGS = 6; static uint32_t* s_px[MAX_IMGS]; // ARGB8888 pixels of each drawn line static lv_image_dsc_t s_img[MAX_IMGS]; static int s_imgs = 0; static lv_timer_t* s_timer = nullptr; static void freeAll(lv_anim_t* a) { (void)a; if (s_root) lv_obj_delete(s_root); s_root = nullptr; for (int i = 0; i < s_imgs; i++) lv_free(s_px[i]); s_imgs = 0; } static void dismiss() { if (s_timer) { lv_timer_delete(s_timer); s_timer = nullptr; } if (!s_root) return; lv_obj_remove_flag(s_root, LV_OBJ_FLAG_CLICKABLE); lv_anim_delete(s_root, NULL); anim::run(s_root, anim::setOpa, LV_OPA_COVER, LV_OPA_TRANSP, 300, freeAll); } static void onTimer(lv_timer_t* t) { (void)t; dismiss(); } static bool up() { return s_root != nullptr; } // until its fade-out has finished static void onTap(lv_event_t* e) { (void)e; dismiss(); } // A line in the lettering, `scale` x, in `col`: an image, or a Noto label when // the text has a character the lettering lacks. `text` null = the wordmark. static lv_obj_t* letters(lv_obj_t* parent, const char* text, int scale, int gap, uint32_t col, const lv_font_t* fallback) { int w = text ? textW(text, gap) : LOGO_W; if (w <= 0 || s_imgs >= MAX_IMGS) return label(parent, text ? text : "MeshCore", fallback, col); const int W = w * scale, H = LOGO_H * scale; uint32_t* px = (uint32_t*)lv_malloc((size_t)W * H * 4); if (!px) return label(parent, text ? text : "MeshCore", fallback, col); memset(px, 0, (size_t)W * H * 4); uint32_t on = 0xFF000000u | (col & 0xFFFFFFu); auto plot = [&](int x, int y) { for (int dy = 0; dy < scale; dy++) for (int dx = 0; dx < scale; dx++) px[(y * scale + dy) * W + x * scale + dx] = on; }; if (!text) { for (int y = 0; y < LOGO_H; y++) for (int x = 0; x < LOGO_W; x++) if (logoBit(x, y)) plot(x, y); } else { int ox = 0; for (const char* p = text; *p; p++) { char c = (char)tolower((unsigned char)*p); int cw = charW(c); for (int y = 0; y < LOGO_H; y++) for (int x = 0; x < cw; x++) if (inked(c, x, y)) plot(ox + x, y); ox += cw + gap; } } lv_image_dsc_t& d = s_img[s_imgs]; s_px[s_imgs++] = px; memset(&d, 0, sizeof(d)); d.header.magic = LV_IMAGE_HEADER_MAGIC; d.header.cf = LV_COLOR_FORMAT_ARGB8888; d.header.w = W; d.header.h = H; d.header.stride = W * 4; d.data_size = (uint32_t)W * H * 4; d.data = (const uint8_t*)px; lv_obj_t* img = lv_image_create(parent); lv_image_set_src(img, &d); return img; } // One of the loading dots: rises 6 px and back, each a beat after the last. static void dotY(void* o, int32_t v) { lv_obj_set_style_translate_y((lv_obj_t*)o, v, 0); } static void wave(lv_obj_t* dot, int i) { lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, dot); lv_anim_set_exec_cb(&a, dotY); lv_anim_set_values(&a, 0, -6); lv_anim_set_duration(&a, 260); lv_anim_set_playback_duration(&a, 260); lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); lv_anim_set_repeat_delay(&a, 420); lv_anim_set_delay(&a, 140 * i); lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out); lv_anim_start(&a); } } // namespace splash void UITask::showSplash() { using namespace splash; if (s_root) return; s_root = lv_obj_create(lv_layer_top()); lv_obj_remove_style_all(s_root); lv_obj_set_size(s_root, LV_PCT(100), LV_PCT(100)); lv_obj_set_style_bg_color(s_root, lv_color_hex(theme::BG), 0); lv_obj_set_style_bg_opa(s_root, LV_OPA_COVER, 0); lv_obj_add_flag(s_root, LV_OBJ_FLAG_CLICKABLE); lv_obj_add_event_cb(s_root, onTap, LV_EVENT_CLICKED, NULL); lv_obj_t* logo = letters(s_root, nullptr, LOGO_SCALE, 0, theme::ACCENT, THEME_FONT_LARGE); lv_obj_align(logo, LV_ALIGN_CENTER, 0, -50); anim::rise(logo, 10, 400); lv_obj_t* solo = letters(s_root, "solo", LOGO_SCALE, 3, theme::TEXT, THEME_FONT_LARGE); lv_obj_align(solo, LV_ALIGN_CENTER, 0, -14); // Ours, then upstream's, then the build date. char ver[24], line[48], date[24]; soloVersion(ver, sizeof(ver)); lv_obj_t* v = letters(s_root, ver[0] ? ver : "dev", 1, 2, theme::ACCENT, THEME_FONT_BODY); lv_obj_align(v, LV_ALIGN_CENTER, 0, 18); int y = 38; #ifdef MESHCORE_VERSION snprintf(line, sizeof(line), "meshcore %s", MESHCORE_VERSION); lv_obj_align(letters(s_root, line, 1, 2, theme::TEXT_MUTED, THEME_FONT_SMALL), LV_ALIGN_CENTER, 0, y); y += 20; #endif buildDate(date, sizeof(date)); lv_obj_align(letters(s_root, date, 1, 2, theme::TEXT_MUTED, THEME_FONT_SMALL), LV_ALIGN_CENTER, 0, y); lv_obj_t* dots = lv_obj_create(s_root); lv_obj_remove_style_all(dots); lv_obj_set_size(dots, 60, 20); lv_obj_align(dots, LV_ALIGN_BOTTOM_MID, 0, -18); for (int i = 0; i < 3; i++) { lv_obj_t* d = lv_obj_create(dots); lv_obj_remove_style_all(d); lv_obj_set_size(d, 7, 7); lv_obj_set_style_radius(d, LV_RADIUS_CIRCLE, 0); lv_obj_set_style_bg_opa(d, LV_OPA_COVER, 0); lv_obj_set_style_bg_color(d, lv_color_hex(theme::ACCENT), 0); lv_obj_align(d, LV_ALIGN_BOTTOM_MID, (i - 1) * 16, -2); wave(d, i); } s_timer = lv_timer_create(onTimer, SPLASH_MS, NULL); // deleted by dismiss() }