// Boot splash -- included into UITask.cpp only. // // The MeshCore wordmark (ui-new's 128x13 bitmap, drawn 2x in amber), "solo", // the Solo and upstream versions and the build date -- all in the wordmark's // lettering (its own letters, plus l, v, d, digits, '.', '-' drawn to match; // a line with anything else falls back to Noto) -- with three dots rising // in turn while the rest of the device starts. Covers the whole display // (status bar too) from lv_layer_top, fades out after SPLASH_MS; a tap skips // it. Home -- and the PIN lock, if set -- are already built underneath. namespace splash { static const uint32_t SPLASH_MS = 2500; static const int LOGO_W = 128, LOGO_H = 13, LOGO_SCALE = 2; // 'meshcore', 128x13 px, MSB first (ui-new/icons.h meshcore_logo) static const uint8_t LOGO[] = { 0x3c, 0x01, 0xe3, 0xff, 0xc7, 0xff, 0x8f, 0x03, 0x87, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe, 0x3c, 0x03, 0xe3, 0xff, 0xc7, 0xff, 0x8e, 0x03, 0x8f, 0xfe, 0x3f, 0xfe, 0x1f, 0xff, 0x1f, 0xfe, 0x3e, 0x03, 0xc3, 0xff, 0x8f, 0xff, 0x0e, 0x07, 0x8f, 0xfe, 0x7f, 0xfe, 0x1f, 0xff, 0x1f, 0xfc, 0x3e, 0x07, 0xc7, 0x80, 0x0e, 0x00, 0x0e, 0x07, 0x9e, 0x00, 0x78, 0x0e, 0x3c, 0x0f, 0x1c, 0x00, 0x3e, 0x0f, 0xc7, 0x80, 0x1e, 0x00, 0x0e, 0x07, 0x1e, 0x00, 0x70, 0x0e, 0x38, 0x0f, 0x3c, 0x00, 0x7f, 0x0f, 0xc7, 0xfe, 0x1f, 0xfc, 0x1f, 0xff, 0x1c, 0x00, 0x70, 0x0e, 0x38, 0x0e, 0x3f, 0xf8, 0x7f, 0x1f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x0e, 0x38, 0x0e, 0x3f, 0xf8, 0x7f, 0x3f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x1e, 0x3f, 0xfe, 0x3f, 0xf0, 0x77, 0x3b, 0x87, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xfc, 0x38, 0x00, 0x77, 0xfb, 0x8f, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xf8, 0x38, 0x00, 0x73, 0xf3, 0x8f, 0xff, 0x0f, 0xff, 0x1c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x78, 0x7f, 0xf8, 0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfe, 0x3c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x3c, 0x7f, 0xf8, 0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfc, 0x3c, 0x0e, 0x1f, 0xf8, 0xff, 0xf8, 0x70, 0x3c, 0x7f, 0xf8, }; // The wordmark's own letters: columns of LOGO. struct LogoLetter { char c; uint8_t x0, w; }; static const LogoLetter LOGO_LETTERS[] = { { 'm', 0, 18 }, { 'e', 19, 15 }, { 's', 35, 15 }, { 'h', 50, 16 }, { 'c', 66, 14 }, { 'o', 80, 16 }, { 'r', 96, 16 }, }; // The rest, drawn upright in the same strokes (3 px bars at the top, middle // and bottom); slanted like the wordmark when drawn (SLANT). struct PixGlyph { char c; const char* rows[LOGO_H]; }; #define F10 "##########" #define L10 "###......." #define R10 ".......###" #define B10 "###....###" static const PixGlyph GLYPHS[] = { { '0', { F10, F10, F10, B10, B10, B10, B10, B10, B10, B10, F10, F10, F10 } }, { '1', { "....####..", "...#####..", "..######..", "....####..", "....####..", "....####..", "....####..", "....####..", "....####..", "....####..", "....####..", "....####..", "....####.." } }, { '2', { F10, F10, F10, R10, R10, F10, F10, F10, L10, L10, F10, F10, F10 } }, { '3', { F10, F10, F10, R10, R10, F10, F10, F10, R10, R10, F10, F10, F10 } }, { '4', { B10, B10, B10, B10, B10, F10, F10, F10, R10, R10, R10, R10, R10 } }, { '5', { F10, F10, F10, L10, L10, F10, F10, F10, R10, R10, F10, F10, F10 } }, { '6', { F10, F10, F10, L10, L10, F10, F10, F10, B10, B10, F10, F10, F10 } }, { '7', { F10, F10, F10, R10, R10, R10, R10, R10, R10, R10, R10, R10, R10 } }, { '8', { F10, F10, F10, B10, B10, F10, F10, F10, B10, B10, F10, F10, F10 } }, { '9', { F10, F10, F10, B10, B10, F10, F10, F10, R10, R10, F10, F10, F10 } }, { '.', { "....", "....", "....", "....", "....", "....", "....", "....", "....", "....", "###.", "###.", "###." } }, { '-', { ".......", ".......", ".......", ".......", ".......", "#######", "#######", "#######", ".......", ".......", ".......", ".......", "......." } }, { 'v', { "###.....###", "###.....###", "###.....###", "###.....###", "###.....###", "###.....###", "###.....###", "###.....###", ".###...###.", ".###...###.", "..###.###..", "...#####...", "....###...." } }, { 'l', { "###......", "###......", "###......", "###......", "###......", "###......", "###......", "###......", "###......", "###......", "#########", "#########", "#########" } }, { 'd', { "#########.", F10, F10, B10, B10, B10, B10, B10, B10, B10, F10, F10, "#########." } }, { ' ', { ".....", ".....", ".....", ".....", ".....", ".....", ".....", ".....", ".....", ".....", ".....", ".....", "....." } }, }; #undef F10 #undef L10 #undef R10 #undef B10 static const uint8_t SLANT[LOGO_H] = { 2, 2, 2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0 }; // px right, per row static lv_obj_t* s_root = nullptr; static const int MAX_IMGS = 6; static uint32_t* s_px[MAX_IMGS]; // ARGB8888 pixels of each drawn line static lv_image_dsc_t s_img[MAX_IMGS]; static int s_imgs = 0; static lv_timer_t* s_timer = nullptr; static void freeAll(lv_anim_t* a) { (void)a; if (s_root) lv_obj_delete(s_root); s_root = nullptr; for (int i = 0; i < s_imgs; i++) lv_free(s_px[i]); s_imgs = 0; } static void dismiss() { if (s_timer) { lv_timer_delete(s_timer); s_timer = nullptr; } if (!s_root) return; lv_obj_remove_flag(s_root, LV_OBJ_FLAG_CLICKABLE); lv_anim_delete(s_root, NULL); anim::run(s_root, anim::setOpa, LV_OPA_COVER, LV_OPA_TRANSP, 300, freeAll); } static void onTimer(lv_timer_t* t) { (void)t; dismiss(); } static void onTap(lv_event_t* e) { (void)e; dismiss(); } // One character of the lettering: its width, and whether (x, y) is inked. static const LogoLetter* logoLetter(char c) { for (const LogoLetter& l : LOGO_LETTERS) if (l.c == c) return &l; return nullptr; } static const PixGlyph* pixGlyph(char c) { for (const PixGlyph& g : GLYPHS) if (g.c == c) return &g; return nullptr; } static int charW(char c) { if (const LogoLetter* l = logoLetter(c)) return l->w; if (const PixGlyph* g = pixGlyph(c)) return (int)strlen(g->rows[0]) + 2; // + the slant return -1; } static bool inked(char c, int x, int y) { if (const LogoLetter* l = logoLetter(c)) { int sx = l->x0 + x; return LOGO[y * (LOGO_W / 8) + sx / 8] & (0x80 >> (sx % 8)); } const PixGlyph* g = pixGlyph(c); int gx = x - SLANT[y]; return g && gx >= 0 && gx < (int)strlen(g->rows[y]) && g->rows[y][gx] == '#'; } // `text` in the lettering (lower case), -1 if it has a character that isn't drawn. static int textW(const char* text, int gap) { int w = 0; for (const char* p = text; *p; p++) { int cw = charW((char)tolower((unsigned char)*p)); if (cw < 0) return -1; w += cw + (p[1] ? gap : 0); } return w; } // A line in the lettering, `scale` x, in `col`: an image, or a Noto label when // the text has a character the lettering lacks. `text` null = the wordmark. static lv_obj_t* letters(lv_obj_t* parent, const char* text, int scale, int gap, uint32_t col, const lv_font_t* fallback) { int w = text ? textW(text, gap) : LOGO_W; if (w <= 0 || s_imgs >= MAX_IMGS) return label(parent, text ? text : "MeshCore", fallback, col); const int W = w * scale, H = LOGO_H * scale; uint32_t* px = (uint32_t*)lv_malloc((size_t)W * H * 4); if (!px) return label(parent, text ? text : "MeshCore", fallback, col); memset(px, 0, (size_t)W * H * 4); uint32_t on = 0xFF000000u | (col & 0xFFFFFFu); auto plot = [&](int x, int y) { for (int dy = 0; dy < scale; dy++) for (int dx = 0; dx < scale; dx++) px[(y * scale + dy) * W + x * scale + dx] = on; }; if (!text) { for (int y = 0; y < LOGO_H; y++) for (int x = 0; x < LOGO_W; x++) if (LOGO[y * (LOGO_W / 8) + x / 8] & (0x80 >> (x % 8))) plot(x, y); } else { int ox = 0; for (const char* p = text; *p; p++) { char c = (char)tolower((unsigned char)*p); int cw = charW(c); for (int y = 0; y < LOGO_H; y++) for (int x = 0; x < cw; x++) if (inked(c, x, y)) plot(ox + x, y); ox += cw + gap; } } lv_image_dsc_t& d = s_img[s_imgs]; s_px[s_imgs++] = px; memset(&d, 0, sizeof(d)); d.header.magic = LV_IMAGE_HEADER_MAGIC; d.header.cf = LV_COLOR_FORMAT_ARGB8888; d.header.w = W; d.header.h = H; d.header.stride = W * 4; d.data_size = (uint32_t)W * H * 4; d.data = (const uint8_t*)px; lv_obj_t* img = lv_image_create(parent); lv_image_set_src(img, &d); return img; } // One of the loading dots: rises 6 px and back, each a beat after the last. static void dotY(void* o, int32_t v) { lv_obj_set_style_translate_y((lv_obj_t*)o, v, 0); } static void wave(lv_obj_t* dot, int i) { lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, dot); lv_anim_set_exec_cb(&a, dotY); lv_anim_set_values(&a, 0, -6); lv_anim_set_duration(&a, 260); lv_anim_set_playback_duration(&a, 260); lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); lv_anim_set_repeat_delay(&a, 420); lv_anim_set_delay(&a, 140 * i); lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out); lv_anim_start(&a); } // "v1.28-solo.1-abcdef" -> "v1.28-solo.1": build.sh appends the commit as // the last dash segment (as ui-new's splash). static void soloVersion(char* out, size_t n) { const char* ver = FIRMWARE_VERSION; const char* dash = strrchr(ver, '-'); size_t len = dash ? (size_t)(dash - ver) : strlen(ver); if (len >= n) len = n - 1; memcpy(out, ver, len); out[len] = '\0'; } // The build date as digits, "2026-09-26": build.sh gives "26-Sep-2026", // __DATE__ "Sep 26 2026". Anything else is passed through. static void buildDate(char* out, size_t n) { static const char MON[] = "JanFebMarAprMayJunJulAugSepOctNovDec"; const char* d = FIRMWARE_BUILD_DATE; int day = 0, year = 0, mon = 0; char m[4] = ""; if (sscanf(d, "%d-%3s-%d", &day, m, &year) != 3 && sscanf(d, "%3s %d %d", m, &day, &year) != 3) { snprintf(out, n, "%s", d); return; } const char* f = strstr(MON, m); mon = f && m[0] ? (int)(f - MON) / 3 + 1 : 0; if (mon) snprintf(out, n, "%04d-%02d-%02d", year, mon, day); else snprintf(out, n, "%s", d); } } // namespace splash void UITask::showSplash() { using namespace splash; if (s_root) return; s_root = lv_obj_create(lv_layer_top()); lv_obj_remove_style_all(s_root); lv_obj_set_size(s_root, LV_PCT(100), LV_PCT(100)); lv_obj_set_style_bg_color(s_root, lv_color_hex(theme::BG), 0); lv_obj_set_style_bg_opa(s_root, LV_OPA_COVER, 0); lv_obj_add_flag(s_root, LV_OBJ_FLAG_CLICKABLE); lv_obj_add_event_cb(s_root, onTap, LV_EVENT_CLICKED, NULL); lv_obj_t* logo = letters(s_root, nullptr, LOGO_SCALE, 0, theme::ACCENT, THEME_FONT_LARGE); lv_obj_align(logo, LV_ALIGN_CENTER, 0, -50); anim::rise(logo, 10, 400); lv_obj_t* solo = letters(s_root, "solo", LOGO_SCALE, 3, theme::TEXT, THEME_FONT_LARGE); lv_obj_align(solo, LV_ALIGN_CENTER, 0, -14); // Ours, then upstream's, then the build date. char ver[24], line[48], date[24]; soloVersion(ver, sizeof(ver)); lv_obj_t* v = letters(s_root, ver[0] ? ver : "dev", 1, 2, theme::ACCENT, THEME_FONT_BODY); lv_obj_align(v, LV_ALIGN_CENTER, 0, 18); int y = 38; #ifdef MESHCORE_VERSION snprintf(line, sizeof(line), "meshcore %s", MESHCORE_VERSION); lv_obj_align(letters(s_root, line, 1, 2, theme::TEXT_MUTED, THEME_FONT_SMALL), LV_ALIGN_CENTER, 0, y); y += 20; #endif buildDate(date, sizeof(date)); lv_obj_align(letters(s_root, date, 1, 2, theme::TEXT_MUTED, THEME_FONT_SMALL), LV_ALIGN_CENTER, 0, y); lv_obj_t* dots = lv_obj_create(s_root); lv_obj_remove_style_all(dots); lv_obj_set_size(dots, 60, 20); lv_obj_align(dots, LV_ALIGN_BOTTOM_MID, 0, -18); for (int i = 0; i < 3; i++) { lv_obj_t* d = lv_obj_create(dots); lv_obj_remove_style_all(d); lv_obj_set_size(d, 7, 7); lv_obj_set_style_radius(d, LV_RADIUS_CIRCLE, 0); lv_obj_set_style_bg_opa(d, LV_OPA_COVER, 0); lv_obj_set_style_bg_color(d, lv_color_hex(theme::ACCENT), 0); lv_obj_align(d, LV_ALIGN_BOTTOM_MID, (i - 1) * 16, -2); wave(d, i); } s_timer = lv_timer_create(onTimer, SPLASH_MS, NULL); // deleted by dismiss() }