#pragma once #include #include #include #include "SimInstance.h" // mesh::RNG implementation for the native sim build. Not cryptographically // strong (rand() under the hood) -- fine for a terminal demo. Phase 3 mixes // in sim_instance_salt() so that two module instances of the SAME compiled // binary (the browser's two companion_radio instances) can't end up with // the same seed -- see SimInstance.h for why that's a real risk here, not // a hypothetical one. class SimRNG : public mesh::RNG { public: SimRNG() { } void begin() { unsigned seed = (unsigned)time(NULL) ^ (unsigned)(uintptr_t)this ^ sim_instance_salt(); srand(seed); } void random(uint8_t* dest, size_t sz) override { for (size_t i = 0; i < sz; i++) dest[i] = (uint8_t)rand(); } };