#include #include #include "target.h" #include "SimRNG.h" // Global stdout-backed Serial object, declared extern in Arduino.h. SimSerialClass Serial; SimMainBoard board; SimRadio radio_driver; SimRTCClock rtc_clock; // Phase 4: SimSensorManager wires in the sim's GPS + one JS-settable // environment channel -- see SimSensorManager.h (its methods' bodies are // defined further down in this file, not there, for the reason explained // in that header's comment). SimSensorManager sensors; #ifdef DISPLAY_CLASS DISPLAY_CLASS display; #endif // SimSensorManager's methods (see that header's comment on why they're // defined here rather than inline). LocationProvider* SimSensorManager::getLocationProvider() { return &sim_location_provider(); } bool SimSensorManager::querySensors(uint8_t requester_permissions, CayenneLPP& telemetry) { if ((requester_permissions & TELEM_PERM_LOCATION) && sim_location_provider().isValid()) { telemetry.addGPS(TELEM_CHANNEL_SELF, (float)node_lat, (float)node_lon, (float)node_altitude); } if (requester_permissions & TELEM_PERM_ENVIRONMENT) { telemetry.addTemperature(TELEM_CHANNEL_SELF + 1, envTemperatureRef()); } return true; } bool radio_init() { // No real radio hardware to initialise -- always succeeds (see // variants/sim/SimRadio.h; Phase 3 of the sim plan is where two SimRadio // instances actually exchange bytes through a shared in-memory "ether"). return true; } mesh::LocalIdentity radio_new_identity() { static SimRNG rng; rng.begin(); return mesh::LocalIdentity(&rng); } // DISPLAY_CLASS too, not just __EMSCRIPTEN__: SimDisplayDriverCanvas itself // only exists when DISPLAY_CLASS is defined (target.h only #includes // SimDisplayDriver.h -- where the class lives -- inside its own #ifdef // DISPLAY_CLASS block), and the headless repeater/room_server wasm builds // never define DISPLAY_CLASS at all. This was a latent gap from the // pixel-perfect-font change (companion_radio's own build_wasm.sh happens to // always define DISPLAY_CLASS, so it never surfaced there) -- only found now // that build_wasm_repeater.sh got rebuilt for Phase 4. #if defined(__EMSCRIPTEN__) && defined(DISPLAY_CLASS) // Real bitmap-font text rendering for SimDisplayDriverCanvas::print() // (declared in SimDisplayDriver.h, defined here -- the one TU allowed to // include MiscFixedRenderer.h; see that header's own "include only from a // .cpp" comment). Uses the exact same font tables + glyph-plotting math a // real MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see // solo/heltec_v3/platformio.ini), instead of the browser's own system font. // Adafruit_GFX.h/.cpp branch on `#if ARDUINO >= 100` in exactly two spots // (which Arduino.h to #include, and whether write(uint8_t) returns size_t // or void) -- our own Arduino.h shim deliberately never defines ARDUINO // globally (other vendored libs branch on #ifdef ARDUINO to pick their // portable std:: path instead of Arduino String/Stream), so define it here, // scoped to this one translation unit, purely so Adafruit_GFX picks the // modern branch that actually matches our Print.h shim's // `size_t write(uint8_t)` signature. #define ARDUINO 100 #include #include // Adafruit_GFX subclass that plots into a plain 128x64 byte buffer (one // pixel per byte, 0/1) instead of real display hardware -- drawPixel() is // the only thing MiscFixedRenderer.h's glyph-plotting code and // Adafruit_GFX's own fillRect()/writeFillRect() (used for the "unmapped // codepoint" substitution box) ultimately call down to. class SimGfxCanvas : public Adafruit_GFX { public: uint8_t px[128 * 64]; SimGfxCanvas() : Adafruit_GFX(128, 64) { memset(px, 0, sizeof(px)); } void drawPixel(int16_t x, int16_t y, uint16_t color) override { if ((unsigned)x >= 128 || (unsigned)y >= 64) return; px[y * 128 + x] = (color != 0) ? 1 : 0; } }; void SimDisplayDriverCanvas::print(const char* str) { if (!str) return; static SimGfxCanvas gfx; memset(gfx.px, 0, sizeof(gfx.px)); gfx.setCursor(_cursor_x, _cursor_y); // color arg is just our own internal "lit" marker (1) -- the real on-screen // amber/black choice is applied once at blit time below, from _color, same // as every other primitive in this class. sz is the real current text // size (set via setTextSize(), e.g. the Clock screen's big digits) -- // miscFixedPrint()/miscFixedDrawGlyph() scale both the glyph pixels and // the advance width by it already. miscFixedPrint(gfx, str, _text_sz, 1); // startFrame() already blanks the whole canvas to black every frame, so // only the lit pixels need drawing here -- unlit buffer cells are already // correct background. One EM_ASM call blits the whole 128x64 buffer // (reading it directly out of wasm memory, same pattern as drawXbm() // below) rather than one call per glyph pixel. EM_ASM({ if (!Module.__simCtx) return; var ctx = Module.__simCtx; var buf = $0; ctx.fillStyle = UTF8ToString($1) === 'L' ? '#ffb000' : '#000'; for (var y = 0; y < 64; y++) { for (var x = 0; x < 128; x++) { if (HEAPU8[buf + y * 128 + x]) ctx.fillRect(x, y, 1, 1); } } }, gfx.px, (_color != DARK) ? "L" : "D"); // Same external contract as every other DisplayDriver backend here (see // SimDisplayDriver's own ASCII print()): only _cursor_x advances by the // printed width; _cursor_y is left for the caller to manage via // setCursor() between lines, even though miscFixedPrint() itself tracks a // real y position across embedded '\n's internally. _cursor_x += getTextWidth(str); } #endif // __EMSCRIPTEN__