Files
JakubandClaude Opus 5.5 8c20914689 refactor(ui): upstream's UIColor palette in place of the DARK/LIGHT enum
- DisplayDriver takes ColorVal; each driver's .cpp defines the UIColor roles
  (window_bkg, primary_txt, ...) in its own values. ui-new draws in two:
  window_bkg and primary_txt. OLED and e-ink look as before (sim screens
  pixel-identical).
- E213, E290, LGFX, Null, ST7735, ST7789LCD, U8g2 taken whole from upstream
  (with them the rewritten ST7735 driver and the Heltec V4 R8 TFT display).
- SH1106, SSD1306, ST7789, EinkGfxDisplay and the sim drivers converted.
- ui-orig, ui-tiny, simple_* get upstream's colour roles; the repeater's UI
  taken from upstream (its power-off screen).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 14:42:04 +02:00

99 lines
3.9 KiB
C++

#pragma once
// Included into UITask.cpp only (see the note on screen fragments there).
// Boot splash, as on the L2 (ui-lvgl/Splash.h, same lettering from
// ui-core/Lettering.h): the MeshCore wordmark rising into place, "solo" in its
// lettering once it has landed, the Solo version, upstream version + build date, and three dots
// rising in turn while the device starts. E-ink gets the still final frame.
class SplashScreen : public UIScreen {
UITask* _task;
unsigned long _start, dismiss_after;
char _solo_ver[24];
char _line2[32];
// A word in the wordmark's lettering at `sc` px a pixel, top-left at (x, y).
static void drawLettering(DisplayDriver& d, const char* text, int x, int y, int gap, int sc) {
for (const char* p = text; *p; p++) {
char c = (char)tolower((unsigned char)*p);
int cw = lettering::charW(c);
if (cw < 0) continue;
for (int r = 0; r < lettering::LOGO_H; r++)
for (int col = 0; col < cw; ) { // runs of inked pixels as one rect
if (!lettering::inked(c, col, r)) { col++; continue; }
int e = col;
while (e + 1 < cw && lettering::inked(c, e + 1, r)) e++;
d.fillRect(x + col * sc, y + r * sc, (e - col + 1) * sc, sc);
col = e + 1;
}
x += cw * sc + gap;
}
}
public:
SplashScreen(UITask* task) : _task(task) {
lettering::soloVersion(_solo_ver, sizeof(_solo_ver));
char date[16];
lettering::buildDate(date, sizeof(date));
#ifdef MESHCORE_VERSION
snprintf(_line2, sizeof(_line2), "%s %s", MESHCORE_VERSION, date);
#else
snprintf(_line2, sizeof(_line2), "%s", date);
#endif
_start = millis();
dismiss_after = _start + BOOT_SCREEN_MILLIS;
}
int render(DisplayDriver& display) override {
const bool anim = !display.isEink();
const unsigned long t = anim ? millis() - _start : 100000UL; // e-ink: the settled frame
display.setTextSize(1);
display.setColor(UIColor::primary_txt);
const int lh = display.getLineHeight();
const int cx = display.width() / 2;
// The wordmark and "solo" grow in whole pixels with the panel (1x on 128 px,
// 3x on the 4.2"), as far as the block still fits over the dots.
const int dots_h = 8;
int sc = display.width() / lettering::LOGO_W;
while (sc > 1 && (lettering::LOGO_H * 2 + 5) * sc + lh * 2 + 2 > display.height() - dots_h) sc--;
if (sc < 1) sc = 1;
// Block from the wordmark down to the second text line, centred above the dots.
const int logo_h = lettering::LOGO_H * sc;
const int block_h = logo_h * 2 + 5 * sc + lh * 2 + 2;
int top = (display.height() - dots_h - block_h) / 2;
if (top < 0) top = 0;
// Wordmark: rises 6 px into place over the first 400 ms (ease-out).
int rise = 0;
if (t < 400) { int k = 400 - (int)t; rise = (6 * sc * k * k) / (400 * 400); }
const int lx = (display.width() - lettering::LOGO_W * sc) / 2;
for (int r = 0; r < lettering::LOGO_H; r++)
for (int col = 0; col < lettering::LOGO_W; ) { // runs of inked pixels as one rect
if (!lettering::logoBit(col, r)) { col++; continue; }
int e = col;
while (e + 1 < lettering::LOGO_W && lettering::logoBit(e + 1, r)) e++;
display.fillRect(lx + col * sc, top + rise + r * sc, (e - col + 1) * sc, sc);
col = e + 1;
}
int y = top + logo_h + 3 * sc;
const int solo_w = lettering::textW("solo", 0) * sc + 2 * sc * 3;
if (t >= 400) drawLettering(display, "solo", cx - solo_w / 2, y, 2 * sc, sc); // once the wordmark has landed
y += logo_h + 2 * sc;
display.drawTextCentered(cx, y, _solo_ver[0] ? _solo_ver : "dev");
y += lh + 2;
display.drawTextCentered(cx, y, _line2);
drawLoadingDots(display, cx, display.height() - 2); // as the L2's
return anim ? 40 : 1000;
}
void poll() override {
if ((int32_t)(millis() - dismiss_after) >= 0) {
_task->gotoHomeScreen();
}
}
};