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https://github.com/MarekZegare4/MeshCore-Solo.git
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DM auto-resend (delivery status follow-up): - New pref dm_resend_count (0-5, default 2), Settings › Messages › Resend. Schema sentinel 0xC0DE0009 → 0xC0DE000A; old files clamp to the default. - When a pending on-device DM passes its ACK deadline, tickDmResends() (driven from UITask::loop, so it runs in the background regardless of the active screen) re-sends with the next attempt# reusing the original timestamp, refreshing ack_tag/deadline, until resends run out → then ✗. - dmEffectiveStatus keeps the entry pending while resends remain. Incoming DM dedup: - A retry reuses the sender timestamp + text but has a fresh packet hash, so the mesh dup-filter passes it. addDMMsg now takes sender_timestamp and drops copies matching prefix+timestamp+text. sender_timestamp plumbed from MyMesh::queueMessage through AbstractUITask/UITask. Channel relay ring: - Replace the single-slot relayed-into-mesh tracker with a 4-slot ring so a quick burst of channel sends are each matched to their repeater echo. Receive-path hashing still gated (now on _relay_active) so the hot flood path is untouched when idle. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
#pragma once
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
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#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
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#include <Arduino.h>
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#include "NodePrefs.h"
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enum class UIEventType {
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none,
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contactMessage,
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channelMessage,
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roomMessage,
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advertReceivedFlood,
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advertReceivedZeroHop,
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ack
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};
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class AbstractUITask {
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protected:
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mesh::MainBoard* _board;
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BaseSerialInterface* _serial;
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bool _connected;
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AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
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_connected = false;
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}
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public:
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void setHasConnection(bool connected) {
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bool prev = _connected;
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_connected = connected;
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if (prev && !connected) onBLEDisconnected();
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}
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bool hasConnection() const { return _connected; }
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virtual void onBLEDisconnected() {}
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// An end-to-end ACK (CRC) arrived for one of our sent messages — drives the
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// DM delivery-status marker. Default no-op for UIs that don't track it.
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virtual void onMsgAck(uint32_t ack_crc) { (void)ack_crc; }
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// A repeater rebroadcast of one of our channel sends was heard (seq from
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// lastChannelRelaySeq()) — drives the channel "relayed into mesh" marker.
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virtual void onChannelRelayed(uint32_t seq) { (void)seq; }
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// True only when a BLE central is actually bonded/connected. On a dual
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// (BLE+USB) interface hasConnection() is always true (USB counts), so use
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// this for BLE-specific UI like the pairing-PIN prompt.
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bool isBLEConnected() const { return _serial->isBLEConnected(); }
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// True when a companion app is connected over any transport (BLE bonded or an
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// open USB-CDC port). For app-connected behaviour like Auto buzzer mute.
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bool isClientConnected() const { return _serial->isClientConnected(); }
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uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
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bool isSerialEnabled() const { return _serial->isEnabled(); }
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void enableSerial() { _serial->enable(); }
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void disableSerial() { _serial->disable(); }
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0, const uint8_t* pub_key = nullptr) = 0;
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virtual void notify(UIEventType t = UIEventType::none) = 0;
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virtual void addChannelMsg(uint8_t channel_idx, const char* text) {}
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virtual void addDMMsg(const uint8_t* pub_key, bool outgoing, const char* text, uint32_t sender_timestamp = 0) {}
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virtual void loop() = 0;
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};
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