mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-07-26 14:58:12 +00:00
NearbyScreen: - Hold Enter on a list row now shows Navigate and Save waypoint directly, without entering the detail view first - TIME added as the last filter slot (LEFT/RIGHT cycles Fav→ALL→…→Snsr→TIME); time-sort shows age in right column and sorts by last-heard descending - Save waypoint also available from detail view Options menu UITask: - Extract addWaypoint() helper (two overloads: with/without explicit timestamp) consolidating the full()+add()+saveWaypoints()+alert pattern; TrailScreen and QuickMsgScreen updated to use it Fixes: - SoundNotifier.h: correct NodePrefs.h include path (../NodePrefs.h) - kbAddSensorPlaceholders: dereference _kb pointer in SettingsScreen, QuickMsgScreen and BotScreen (signature changed to KeyboardWidget&) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
#pragma once
|
|
// Fork-specific buzzer/melody dispatch — isolated here so upstream changes to
|
|
// UITask::notify() don't create merge conflicts.
|
|
#ifdef PIN_BUZZER
|
|
#include <helpers/ui/buzzer.h>
|
|
#include "../NodePrefs.h"
|
|
|
|
class SoundNotifier {
|
|
genericBuzzer& _buz;
|
|
const NodePrefs* _prefs;
|
|
char* _mel_buf;
|
|
int _mel_buf_sz;
|
|
|
|
static void buildMelody(const NodePrefs* p, int slot, char* buf, int size) {
|
|
const uint8_t* notes = (slot == 2) ? p->ringtone2_notes : p->ringtone_notes;
|
|
uint8_t len = (slot == 2) ? p->ringtone2_len : p->ringtone_len;
|
|
uint8_t bpm_i = (slot == 2) ? p->ringtone2_bpm_idx : p->ringtone_bpm_idx;
|
|
NodePrefs::buildRTTTLString(notes, len, bpm_i, buf, size);
|
|
}
|
|
|
|
// Play custom slot (1/2) or fall back to built-in RTTTL. Slot 3 = explicit silence.
|
|
void playSlot(int slot, bool force, const char* fallback) {
|
|
if (slot == 3) return;
|
|
if (slot > 0 && _prefs) {
|
|
if (_buz.isPlaying()) _buz.stop();
|
|
buildMelody(_prefs, slot, _mel_buf, _mel_buf_sz);
|
|
if (_mel_buf[0]) {
|
|
if (force) _buz.playForced(_mel_buf); else _buz.play(_mel_buf);
|
|
return;
|
|
}
|
|
}
|
|
if (force) _buz.playForced(fallback); else _buz.play(fallback);
|
|
}
|
|
|
|
public:
|
|
SoundNotifier(genericBuzzer& buz, const NodePrefs* prefs, char* buf, int sz)
|
|
: _buz(buz), _prefs(prefs), _mel_buf(buf), _mel_buf_sz(sz) {}
|
|
|
|
void playDM(bool dm_valid, const uint8_t* dm_prefix) {
|
|
bool play = false, force = false;
|
|
if (dm_valid && _prefs) {
|
|
uint8_t state = 0;
|
|
for (int i = 0; i < NodePrefs::DM_NOTIF_TABLE_MAX; i++) {
|
|
if (_prefs->dm_notif[i].state &&
|
|
memcmp(_prefs->dm_notif[i].prefix, dm_prefix, 4) == 0)
|
|
{ state = _prefs->dm_notif[i].state; break; }
|
|
}
|
|
if (state == 2) { play = true; force = true; }
|
|
else if (state == 1) { /* muted */ }
|
|
else { play = !_buz.isQuiet(); }
|
|
} else {
|
|
play = !_buz.isQuiet();
|
|
}
|
|
if (!play) return;
|
|
|
|
int slot = _prefs ? (int)_prefs->notif_melody_dm : 0;
|
|
if (dm_valid && _prefs) {
|
|
for (int i = 0; i < NodePrefs::DM_MELODY_TABLE_MAX; i++)
|
|
if (_prefs->dm_melody[i].slot &&
|
|
memcmp(_prefs->dm_melody[i].prefix, dm_prefix, 4) == 0)
|
|
{ slot = _prefs->dm_melody[i].slot; break; }
|
|
}
|
|
playSlot(slot, force, "MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
|
|
}
|
|
|
|
void playCH(int ch_idx) {
|
|
bool play = false, force = false;
|
|
if (ch_idx >= 0 && ch_idx < 64 && _prefs) {
|
|
uint64_t mask = 1ULL << ch_idx;
|
|
if (_prefs->ch_notif_override & mask) {
|
|
if (!(_prefs->ch_notif_muted & mask)) { play = true; force = true; }
|
|
} else {
|
|
play = !_buz.isQuiet();
|
|
}
|
|
} else {
|
|
play = !_buz.isQuiet();
|
|
}
|
|
if (!play) return;
|
|
|
|
int slot = _prefs ? (int)_prefs->notif_melody_ch : 0;
|
|
if (ch_idx >= 0 && ch_idx < 64 && _prefs) {
|
|
uint64_t mask = 1ULL << ch_idx;
|
|
if (_prefs->ch_notif_melody_set & mask)
|
|
slot = (_prefs->ch_notif_melody_2 & mask) ? 2 : 1;
|
|
}
|
|
playSlot(slot, force, "kerplop:d=16,o=6,b=120:32g#,32c#");
|
|
}
|
|
|
|
void playAD(bool is_flood) {
|
|
if (_prefs && _prefs->advert_sound_scope == ADVERT_SOUND_SCOPE_ZERO_HOP && is_flood) return;
|
|
if (_buz.isQuiet()) return;
|
|
int slot = _prefs ? (int)_prefs->notif_melody_ad : 0;
|
|
playSlot(slot, false, "MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
|
|
}
|
|
};
|
|
#endif
|