mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
synced 2026-07-30 08:48:12 +00:00
Channels have no recipient ACK, so true delivery can't be shown. Instead reuse
the heard-repeater-echo idea (same as APC's flood feedback) to mark an outgoing
channel message ✓ once a repeater rebroadcast of it is heard — i.e. it was
relayed into the mesh. No echo is NOT a failure (direct/0-hop neighbours never
echo), so unconfirmed sends simply show no marker.
- MyMesh: single-slot relay tracker independent of APC (trackRelaySend on every
channel flood; hash-match in filterRecvFloodPacket gated on _relay_pending so
the hot recv path is untouched otherwise; window expiry in loop just drops it).
lastChannelRelaySeq() hands the seq to the UI.
- AbstractUITask::onChannelRelayed() -> UITask -> QuickMsgScreen::markChannelRelayed().
- ChHistEntry gains relay_status / relay_seq; afterSend arms the marker on the
exact stored entry; render shows ✓ only on ACK_OK for our own ("Me:") rows.
Verified: GAT562 (SSD1306) and WioTrackerL1Eink (GxEPD) solo builds compile clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
#pragma once
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
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#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
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#include <Arduino.h>
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#include "NodePrefs.h"
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enum class UIEventType {
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none,
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contactMessage,
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channelMessage,
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roomMessage,
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advertReceivedFlood,
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advertReceivedZeroHop,
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ack
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};
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class AbstractUITask {
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protected:
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mesh::MainBoard* _board;
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BaseSerialInterface* _serial;
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bool _connected;
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AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
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_connected = false;
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}
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public:
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void setHasConnection(bool connected) {
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bool prev = _connected;
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_connected = connected;
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if (prev && !connected) onBLEDisconnected();
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}
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bool hasConnection() const { return _connected; }
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virtual void onBLEDisconnected() {}
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// An end-to-end ACK (CRC) arrived for one of our sent messages — drives the
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// DM delivery-status marker. Default no-op for UIs that don't track it.
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virtual void onMsgAck(uint32_t ack_crc) { (void)ack_crc; }
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// A repeater rebroadcast of one of our channel sends was heard (seq from
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// lastChannelRelaySeq()) — drives the channel "relayed into mesh" marker.
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virtual void onChannelRelayed(uint32_t seq) { (void)seq; }
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// True only when a BLE central is actually bonded/connected. On a dual
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// (BLE+USB) interface hasConnection() is always true (USB counts), so use
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// this for BLE-specific UI like the pairing-PIN prompt.
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bool isBLEConnected() const { return _serial->isBLEConnected(); }
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// True when a companion app is connected over any transport (BLE bonded or an
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// open USB-CDC port). For app-connected behaviour like Auto buzzer mute.
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bool isClientConnected() const { return _serial->isClientConnected(); }
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uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
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bool isSerialEnabled() const { return _serial->isEnabled(); }
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void enableSerial() { _serial->enable(); }
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void disableSerial() { _serial->disable(); }
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0, const uint8_t* pub_key = nullptr) = 0;
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virtual void notify(UIEventType t = UIEventType::none) = 0;
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virtual void addChannelMsg(uint8_t channel_idx, const char* text) {}
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virtual void addDMMsg(const uint8_t* pub_key, bool outgoing, const char* text) {}
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virtual void loop() = 0;
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};
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