mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
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With UI_HAS_JOYSTICK, user_btn (Enter) was left with pulldownup=false and multiclick=true (the plain-PRG-button defaults), instead of matching the other wired joystick contacts. Two effects on a wired Enter button: - No internal pull-up on the Enter pin, unlike the direction/back contacts. - multiclick=true buffers a click for ~280ms waiting for a possible double/ triple click, but UITask.cpp's UI_HAS_JOYSTICK loop only ever checks user_btn for CLICK/LONG_PRESS — so a quick double-tap collapses into a DOUBLE_CLICK event that's silently dropped, making Enter feel laggy and unreliable. wio-tracker-l1 (factory joystick) already builds user_btn with pulldownup/multiclick matching its other contacts; apply the same pattern here, conditional on UI_HAS_JOYSTICK so the stock external-pull-up PRG button path (no joystick) is unchanged. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
67 lines
2.3 KiB
C++
67 lines
2.3 KiB
C++
#include <Arduino.h>
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#include "target.h"
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HeltecV4Board board;
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#if defined(P_LORA_SCLK)
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static SPIClass spi;
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RADIO_CLASS radio = new Module(P_LORA_NSS, P_LORA_DIO_1, P_LORA_RESET, P_LORA_BUSY, spi);
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#else
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RADIO_CLASS radio = new Module(P_LORA_NSS, P_LORA_DIO_1, P_LORA_RESET, P_LORA_BUSY);
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#endif
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WRAPPER_CLASS radio_driver(radio, board);
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ESP32RTCClock fallback_clock;
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AutoDiscoverRTCClock rtc_clock(fallback_clock);
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#if ENV_INCLUDE_GPS
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#include <helpers/sensors/MicroNMEALocationProvider.h>
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MicroNMEALocationProvider nmea = MicroNMEALocationProvider(Serial1, &rtc_clock);
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EnvironmentSensorManager sensors = EnvironmentSensorManager(nmea);
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#else
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EnvironmentSensorManager sensors;
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#endif
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#ifdef DISPLAY_CLASS
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DISPLAY_CLASS display(NULL);
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#if UI_HAS_JOYSTICK
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// Optional wired joystick — see the heltec_v4_companion_solo_dual env for the
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// pin defines this needs. Unlike the Wio Tracker L1 (external pull-ups on
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// board) these pass pulldownup = true, so each contact only has to short its
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// pin to GND; the internal pull-up does the rest. user_btn (Enter) and the
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// direction contacts all get multiclick = false — loop()'s UI_HAS_JOYSTICK
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// branch never looks at DOUBLE_CLICK/TRIPLE_CLICK for Enter, so leaving
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// multiclick on just adds a ~280ms wait-for-more-clicks delay and silently
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// swallows a quick double-tap. Back gets multiclick = true because the UI's
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// triple-click buzzer toggle lives on it.
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MomentaryButton user_btn (PIN_USER_BTN, 1000, true, true, false);
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MomentaryButton joystick_left (JOYSTICK_LEFT, 1000, true, true, false);
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MomentaryButton joystick_right(JOYSTICK_RIGHT, 1000, true, true, false);
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MomentaryButton back_btn (PIN_BACK_BTN, 1000, true, true, true);
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#if UI_HAS_JOYSTICK_UPDOWN
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MomentaryButton joystick_up (JOYSTICK_UP, 1000, true, true, false);
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MomentaryButton joystick_down(JOYSTICK_DOWN, 1000, true, true, false);
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#endif
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#else
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MomentaryButton user_btn(PIN_USER_BTN, 1000, true);
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#endif
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#endif
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bool radio_init() {
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fallback_clock.begin();
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rtc_clock.begin(Wire);
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#if defined(P_LORA_SCLK)
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return radio.std_init(&spi);
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#else
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return radio.std_init();
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#endif
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}
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mesh::LocalIdentity radio_new_identity() {
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RadioNoiseListener rng(radio);
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return mesh::LocalIdentity(&rng); // create new random identity
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}
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