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PopupMenu is compact and stands alone (no full-screen header to separate from), so the gap meant for listStart() just wasted vertical space and let the selection bar's edges miss the box border by a few px. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
146 lines
6.0 KiB
C
146 lines
6.0 KiB
C
#pragma once
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#include <helpers/ui/DisplayDriver.h>
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#include <Arduino.h>
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// Generic scrollable popup menu overlay.
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// Caller owns item string lifetimes — addItem() stores const char* pointers.
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// Navigation wraps around: up from first item goes to last, and vice versa.
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struct PopupMenu {
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static const int PM_MAX_ITEMS = 16;
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const char* _items[PM_MAX_ITEMS];
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int _count;
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int _sel;
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int _scroll;
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int _visible; // caller hint (min visible items)
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int _cap; // actual visible cap, updated each render()
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bool active;
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const char* _title;
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enum Result { NONE, SELECTED, CANCELLED };
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PopupMenu() : _count(0), _sel(0), _scroll(0), _visible(3), _cap(3), active(false), _title(nullptr) {}
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void begin(const char* title, int visible = 3) {
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_count = 0; _sel = 0; _scroll = 0;
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_visible = visible; _cap = visible; active = true; _title = title;
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}
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void addItem(const char* item) {
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if (_count < PM_MAX_ITEMS) _items[_count++] = item;
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}
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int render(DisplayDriver& display) {
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// Everything is derived from the live font metrics so the box fits its
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// content on every display — including landscape e-ink, where the font (and
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// line height) is ~2x the OLED. Fixed pixel constants used to clip the text
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// and leave the box the wrong size there.
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const int lh = display.getLineHeight();
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const int cw = display.getCharWidth();
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const int sh = display.sepH(); // separator thickness (2px landscape e-ink, else 1)
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const int item_h = lh + 2; // row pitch
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const int pad = 4; // inner left/right padding
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const int margin = 4; // gap to the screen edge
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// Compact menu: rows tile straight under the separator (no header gap here —
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// unlike full screens) so the selection bar fills its cell edge to edge.
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const int title_h = lh + 2 + sh; // title text + scaled separator
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// Hard ceiling: never show more rows than physically fit on screen.
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int avail_h = display.height() - margin * 2 - title_h - 2;
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int max_by_height = avail_h / item_h;
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if (max_by_height < 1) max_by_height = 1;
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_cap = max_by_height;
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int vis = (_count < _cap) ? _count : _cap;
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// render() is the single source of truth for _scroll: using the cap just
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// computed from the live display height, keep the selection inside the
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// visible window. handleInput() therefore never has to touch _scroll (and
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// can't act on a stale _cap from before the first render).
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if (_sel < _scroll) _scroll = _sel;
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else if (_sel >= _scroll + vis) _scroll = _sel - vis + 1;
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int max_scroll = _count - vis;
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if (max_scroll < 0) max_scroll = 0;
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if (_scroll > max_scroll) _scroll = max_scroll;
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if (_scroll < 0) _scroll = 0;
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bool can_scroll = (_count > vis);
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int arrow_w = can_scroll ? (cw + 2) : 0; // right gutter for ^/v markers
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// Box width: widest of the title / all items, plus padding and the arrow
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// gutter; clamped to the screen with a sane minimum.
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int content_w = _title ? display.getTextWidth(_title) : 0;
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for (int i = 0; i < _count; i++) {
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int w = display.getTextWidth(_items[i]);
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if (w > content_w) content_w = w;
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}
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int bw = content_w + pad * 2 + arrow_w;
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int max_bw = display.width() - margin * 2;
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if (bw > max_bw) bw = max_bw;
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int min_bw = cw * 6 + pad * 2;
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if (bw < min_bw) bw = min_bw;
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if (bw > max_bw) bw = max_bw;
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int bh = title_h + vis * item_h + 1; // +1 keeps the last row off the bottom border
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// Centre on screen (clamped to the margins on small displays).
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int bx = (display.width() - bw) / 2;
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int by = (display.height() - bh) / 2;
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if (bx < margin) bx = margin;
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if (by < margin) by = margin;
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display.setColor(DisplayDriver::DARK);
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display.fillRect(bx, by, bw, bh);
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display.setColor(DisplayDriver::LIGHT);
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display.drawRect(bx, by, bw, bh);
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if (_title) display.drawTextEllipsized(bx + pad, by + 1, bw - pad * 2, _title);
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display.fillRect(bx, by + lh + 2, bw, sh); // separator just under the title; gap follows
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int list_y = by + title_h;
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int text_w = bw - pad * 2 - arrow_w;
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if (text_w < cw) text_w = cw;
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for (int i = 0; i < vis && (_scroll + i) < _count; i++) {
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int idx = _scroll + i;
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int py = list_y + i * item_h + 1;
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if (idx == _sel) {
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display.setColor(DisplayDriver::LIGHT);
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display.fillRect(bx + 1, py - 1, bw - 2, item_h);
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display.setColor(DisplayDriver::DARK);
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} else {
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display.setColor(DisplayDriver::LIGHT);
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}
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display.drawTextEllipsized(bx + pad, py, text_w, _items[idx]);
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display.setColor(DisplayDriver::LIGHT);
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}
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// Scroll markers in the reserved gutter, drawn on top of their row and
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// inverted on the selection bar so they stay visible.
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if (can_scroll) {
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int ax = bx + bw - arrow_w;
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if (_scroll > 0) {
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display.setColor(_scroll == _sel ? DisplayDriver::DARK : DisplayDriver::LIGHT);
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display.setCursor(ax, list_y + 1); display.print("^");
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}
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if (_scroll + vis < _count) {
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int last = _scroll + vis - 1;
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display.setColor(last == _sel ? DisplayDriver::DARK : DisplayDriver::LIGHT);
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display.setCursor(ax, list_y + (vis - 1) * item_h + 1); display.print("v");
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}
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}
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display.setColor(DisplayDriver::LIGHT);
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return 50;
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}
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Result handleInput(char c) {
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if (_count == 0) { active = false; return CANCELLED; }
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// Selection only moves here; render() keeps it scrolled into view.
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if (c == KEY_UP) { _sel = (_sel > 0) ? _sel - 1 : _count - 1; return NONE; }
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if (c == KEY_DOWN) { _sel = (_sel < _count - 1) ? _sel + 1 : 0; return NONE; }
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if (c == KEY_ENTER) { active = false; return SELECTED; }
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if (c == KEY_CANCEL || c == KEY_CONTEXT_MENU) { active = false; return CANCELLED; }
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return NONE;
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}
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int selectedIndex() const { return _sel; }
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int count() const { return _count; }
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void setSelected(int i) { if (i >= 0 && i < _count) _sel = i; }
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};
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