Files
MeshCore-Solo/examples/companion_radio/ui-new/icons.h
Jakub 32c50d1cfe feat(repeater): politeness controls, dedicated radio profile, and diagnostics
Settings > Radio gains a repeater toggle, 16 community-suggested radio
presets plus manual Freq/SF/BW/CR tuning (digit-by-digit Freq editor),
4 persisted user preset slots, and the packet pool bumped 16->32 so
queued retransmits stop starving incoming-packet allocation while
relaying.

Four opt-in politeness knobs (skip-advert, max-hops, yield, min-SNR),
all flood-only and off by default, plus overhear suppression that
cancels a queued retransmit if a peer relays the same packet first.
Adaptive Power Control is suppressed while relaying (pins TX power to
the ceiling) and duty-cycle RX is forced off, since a repeater needs
to hear and relay at consistent power.

A dedicated Tools > Repeater screen consolidates the toggle, the
politeness knobs, and live forwarding stats, plus an optional "Custom"
radio profile — a dedicated frequency/SF/BW/CR for relaying, separate
from the companion's own network, band-matched to the companion
frequency by default and used everywhere a radio change can happen
(boot, on-device toggle, app-driven CMD_SET_RADIO_PARAMS, Settings
radio edits) so the device never silently falls back to the wrong
params mid-relay.

Diagnostics gains the actually-forwarded packet count, real heap-free
via mallinfo(), a reset-counters popup, and hardened loop-detect
bounds. Also: a frequency-floor fix and a float-equality preset-match
fix in the repeater profile logic, deduped BW-table/valCol/profile-
seeding helpers shared between Settings and the Repeater screen, and
a build.sh fix tolerating control characters in `pio project config`'s
JSON dump.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-20 09:07:00 +02:00

511 lines
22 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
#include <stdint.h>
#include <helpers/ui/DisplayDriver.h>
// ── Scalable mini-icons ──────────────────────────────────────────────────────
// Small procedural glyphs (delivery markers, etc.) authored on a 1× pixel grid
// and scaled to the current font, so they stay legible on large-font layouts
// (e.g. landscape e-ink renders text at 2×). Distinct from the XBM page icons
// further down, which are fixed-size full bitmaps drawn via drawXbm().
//
// To add a mini-icon:
// 1. Draw it as ASCII-art rows, one string per row (width ≤ 8): any char
// other than ' ' or '.' is a filled pixel. packRow() packs each string
// into one byte at compile time, so the strings never reach flash — the
// binary holds only the packed bytes, identical to hand-written hex.
// 2. Wrap the rows in a MINI_ICON(name, width, ...) — width and row count are
// bundled with the data, so the draw site carries no magic numbers.
// 3. Draw it with miniIconDraw(display, x, topY, name).
// Scaling is automatic — no per-display handling needed.
//
// packRow() is written as a single-expression recursion so it stays a valid
// constant expression on any C++ standard the firmware targets (≥ C++11), not
// just the relaxed C++14 constexpr with loops. It packs up to the string's NUL
// (capped at 8 cols), so width lives once in MINI_ICON, not in every row.
constexpr uint8_t packBit(const char* s, int x) {
return (s[x] && s[x] != ' ' && s[x] != '.') ? (uint8_t)(1u << x) : 0;
}
constexpr uint8_t packRow(const char* s, int x = 0) {
return (!s[x] || x >= 8) ? 0 : (uint8_t)(packBit(s, x) | packRow(s, x + 1));
}
// A mini-icon bundles its pixel data with its dimensions, so call sites can't
// pass a stale width/height. Built via the MINI_ICON macro below.
struct MiniIcon { uint8_t w, h; const uint8_t* rows; };
// Define a mini-icon: the row count (height) is derived from the initializer,
// the width is stated once. Emits a packed byte array plus a MiniIcon view.
#define MINI_ICON(name, width, ...) \
static constexpr uint8_t name##_rows[] = { __VA_ARGS__ }; \
static constexpr MiniIcon name = { (uint8_t)(width), \
(uint8_t)sizeof(name##_rows), name##_rows }
// Pixel scale from the font: 1× on an 8px OLED line, 2× on a 16px landscape
// e-ink line, etc. Bitmaps are authored on the 1× grid.
inline int miniIconScale(DisplayDriver& d) {
int s = d.getLineHeight() / 8;
return s < 1 ? 1 : s;
}
// Draw a w×h (w ≤ 8) bitmap with the current ink colour, scaled by the font and
// vertically centred in the text line that starts at top_y.
inline void miniIconDraw(DisplayDriver& d, int x, int top_y,
const uint8_t* rows, int w, int h) {
const int s = miniIconScale(d);
int y = top_y + (d.getLineHeight() - h * s) / 2;
if (y < top_y) y = top_y;
for (int r = 0; r < h; r++)
for (int c = 0; c < w; c++)
if (rows[r] & (1 << c)) d.fillRect(x + c * s, y + r * s, s, s);
}
// Preferred overload: dimensions travel with the icon — no magic numbers.
inline void miniIconDraw(DisplayDriver& d, int x, int top_y, const MiniIcon& ic) {
miniIconDraw(d, x, top_y, ic.rows, ic.w, ic.h);
}
// Draw a mini-icon at an exact top-left (no vertical centring). Used where the
// caller controls placement, e.g. flush to the top/bottom of a scroll track.
inline void miniIconDrawTop(DisplayDriver& d, int x, int y, const MiniIcon& ic) {
const int s = miniIconScale(d);
for (int r = 0; r < ic.h; r++)
for (int c = 0; c < ic.w; c++)
if (ic.rows[r] & (1 << c)) d.fillRect(x + c * s, y + r * s, s, s);
}
// Draw a mini-icon centred on a point (scaled) — used for map markers, which
// are positioned by their centre rather than a text-line top.
inline void miniIconDrawCentered(DisplayDriver& d, int cx, int cy, const MiniIcon& ic) {
const int s = miniIconScale(d);
miniIconDrawTop(d, cx - (ic.w * s) / 2, cy - (ic.h * s) / 2, ic);
}
// Centre a mini-icon inside the slot [x, 0, box_w, box_h] using the current ink
// colour (no background). Centres on the box itself, not the text line, so the
// glyph sits dead-centre regardless of font line height.
inline void drawSlotIcon(DisplayDriver& d, int x, int box_w, int box_h, const MiniIcon& ic) {
const int s = miniIconScale(d);
int ix = x + (box_w - ic.w * s) / 2;
int iy = (box_h - ic.h * s) / 2;
if (ix < x) ix = x;
if (iy < 0) iy = 0;
miniIconDrawTop(d, ix, iy, ic);
}
// Inverted status indicator: fill the box [x, 0, box_w, box_h] LIGHT, draw the
// glyph DARK and centred, then restore ink to LIGHT.
inline void drawBoxedIcon(DisplayDriver& d, int x, int box_w, int box_h, const MiniIcon& ic) {
d.setColor(DisplayDriver::LIGHT);
d.fillRect(x, 0, box_w, box_h);
d.setColor(DisplayDriver::DARK);
drawSlotIcon(d, x, box_w, box_h, ic);
d.setColor(DisplayDriver::LIGHT);
}
// Horizontal row of `count` square dots (scaled, vertically centred). Used by
// the "awaiting ACK" marker, where the dot count = number of send attempts.
inline void miniIconDotRow(DisplayDriver& d, int x, int top_y, int count) {
const int s = miniIconScale(d);
const int dot = 2 * s, pitch = 3 * s; // 2px dot + 1px gap, scaled
int y = top_y + (d.getLineHeight() - dot) / 2;
if (y < top_y) y = top_y;
for (int i = 0; i < count; i++) d.fillRect(x + i * pitch, y, dot, dot);
}
// Mini-icon bitmaps (authored on the 1× grid as ASCII-art; see packRow above).
MINI_ICON(ICON_CHECK, 5, // ✓
packRow("....#"),
packRow("...#."),
packRow("#.#.."),
packRow(".#..."));
MINI_ICON(ICON_CROSS, 4, // ✗
packRow("#..#"),
packRow(".##."),
packRow(".##."),
packRow("#..#"));
// Top-bar status glyphs (replace the single-letter M / B / A indicators).
MINI_ICON(ICON_MUTE, 6, // speaker + cross (sound off)
packRow("..#..."),
packRow(".##..."),
packRow("####.#"),
packRow("###.#."),
packRow("####.#"),
packRow(".##..."),
packRow("..#..."));
MINI_ICON(ICON_BLUETOOTH, 5, // ᛒ bluetooth rune
packRow("..#.."),
packRow("..##."),
packRow("#.#.#"),
packRow(".###."),
packRow("#.#.#"),
packRow("..##."),
packRow("..#.."));
MINI_ICON(ICON_ADVERT, 6, // broadcast mast + radiating waves (auto-advert)
packRow("#....#"),
packRow(".#..#."),
packRow("..##.."),
packRow("..##.."),
packRow(".####."),
packRow(".####."));
MINI_ICON(ICON_TRAIL, 6, // map pin / location marker (GPS trail logging)
packRow(".####."),
packRow("######"),
packRow("##..##"),
packRow("######"),
packRow(".####."),
packRow("..##.."));
MINI_ICON(ICON_REPEATER, 6, // » double chevron — relaying/forwarding (repeater active)
packRow("#..#.."),
packRow(".#..#."),
packRow("..#..#"),
packRow(".#..#."),
packRow("#..#.."));
// Trail-map markers — centred on a point (see miniIconDrawCentered) rather
// than anchored to a text line.
MINI_ICON(ICON_MAP_DOT, 3, // ● filled trail point
packRow("###"),
packRow("###"),
packRow("###"));
MINI_ICON(ICON_MAP_RING, 3, // ○ hollow ring — marks a new trail segment start
packRow("###"),
packRow("#.#"),
packRow("###"));
MINI_ICON(ICON_MAP_WAYPOINT, 5, // ◇ hollow diamond — saved waypoint
packRow("..#.."),
packRow(".#.#."),
packRow("#...#"),
packRow(".#.#."),
packRow("..#.."));
MINI_ICON(ICON_MAP_START, 5, // + trail start marker
packRow("..#.."),
packRow("..#.."),
packRow("#####"),
packRow("..#.."),
packRow("..#.."));
MINI_ICON(ICON_MAP_CURRENT, 5, // ✕ live position / last trail point
packRow("#...#"),
packRow(".#.#."),
packRow("..#.."),
packRow(".#.#."),
packRow("#...#"));
MINI_ICON(ICON_MAP_NORTH, 5, // "N" with a peaked roof — compass north marker
packRow("..#.."),
packRow(".###."),
packRow("#...#"),
packRow("##..#"),
packRow("#.#.#"),
packRow("#..##"),
packRow("#...#"));
// Keyboard special-key glyphs.
MINI_ICON(ICON_SHIFT, 7, // ⇧ caps
packRow("...#..."),
packRow("..###.."),
packRow(".#####."),
packRow("#######"),
packRow("..###.."),
packRow("..###.."),
packRow("..###.."));
MINI_ICON(ICON_BACKSPACE, 8, // ⌫ delete-left (× knocked out of the arrow body)
packRow("...#####"),
packRow("..######"),
packRow(".###.#.#"),
packRow("#####.##"),
packRow(".###.#.#"),
packRow("..######"),
packRow("...#####"));
// Space ⎵ is wider than the 8-px mini-icon limit, so it is two halves drawn
// side by side (offset by ICON_SPACE_L.w * scale): ticks at both far ends + bar.
MINI_ICON(ICON_SPACE_L, 8,
packRow("#......."),
packRow("#......."),
packRow("#......."),
packRow("########"));
MINI_ICON(ICON_SPACE_R, 8,
packRow(".......#"),
packRow(".......#"),
packRow(".......#"),
packRow("########"));
// Scroll-indicator caps — small up/down triangles (authored on the 1× grid).
MINI_ICON(ICON_SCROLL_UP, 5, // ▲
packRow("..#.."),
packRow(".###."),
packRow("#####"));
MINI_ICON(ICON_SCROLL_DOWN, 5, // ▼
packRow("#####"),
packRow(".###."),
packRow("..#.."));
// Width of the right-edge column drawScrollIndicator occupies, or 0 when the
// list fits and no indicator is drawn. Subtract from a row's content width so
// text never runs under the scrollbar. Mirrors the column math below (5*scale
// triangle + 1px gap).
inline int scrollIndicatorColWidth(DisplayDriver& d) {
return 5 * miniIconScale(d) + 1; // triangle (5*scale) + 1px gap
}
inline int scrollIndicatorReserve(DisplayDriver& d, int total, int visible) {
return (total > visible) ? scrollIndicatorColWidth(d) : 0;
}
// Right-edge scroll indicator: a proportional track + thumb topped/tailed with
// up/down triangle mini-icon caps. Drop-in replacement for
// DisplayDriver::drawScrollArrows that also shows how much of the list is on
// screen and where you are within it. Everything lives in a ~5px column at the
// right edge and scales with the font (mini-icon scale).
// top_y : y of the first visible row (top of the viewport)
// track_h : pixel height of the viewport (e.g. visible_rows * row_pitch)
//
// Core takes the proportions in arbitrary units. For uniform-height lists pass
// item counts (see the item wrapper below). For variable-height lists (e.g. the
// portrait DM history, where each message box wraps to a different height) pass
// pixel sums — total_px = Σ all box heights, view_px = pixels currently on
// screen, scroll_px = pixels above the first visible box — so the thumb size and
// position track real content extent instead of jumping as box counts fluctuate.
// total_px : total extent of the whole list (items or pixels)
// view_px : extent currently visible
// scroll_px : extent scrolled past (offset of the first visible item)
// right_x : column origin's right edge, in screen pixels (the indicator
// occupies [right_x - col, right_x)). Full-screen lists pass
// d.width(); a narrower container (e.g. a centred popup) passes its
// own right edge so the indicator lands inside the box, not the screen.
inline void drawScrollIndicatorPx(DisplayDriver& d, int right_x, int top_y, int track_h,
long total_px, long view_px, long scroll_px) {
if (total_px <= view_px || track_h <= 0) return; // whole list fits — no indicator
const long span = total_px - view_px; // > 0 here
if (scroll_px < 0) scroll_px = 0;
if (scroll_px > span) scroll_px = span;
const int s = miniIconScale(d);
const int col = 5 * s; // triangle / column width
const int th = 3 * s; // triangle height
const int x = right_x - col; // indicator column origin
// Caps are static end-markers, always drawn flush at the very top / bottom of
// the track; the thumb travels in the fixed band between them. (They mark the
// track ends, not "more above/below", so they never vanish at the extremes.)
const int cap = th + 2; // triangle height + 2px gap
const int band_t = top_y + cap;
const int band_b = top_y + track_h - cap;
int band = band_b - band_t;
if (band < s) band = s;
const int bar_w = 3 * s; // odd width → centres exactly in the 5*s column
const int bar_x = x + (col - bar_w) / 2;
int thumb_h = (int)((long)band * view_px / total_px);
if (thumb_h < th) thumb_h = th;
if (thumb_h > band) thumb_h = band;
const int thumb_y = band_t + (int)((long)(band - thumb_h) * scroll_px / span);
// No halo: every caller already keeps its selection bar clear of this column
// (reserve/_reserve), so the markers never need to fight a LIGHT background
// for contrast — and a halo on the bottom arrow had no symmetric clip like
// the top one, so it bled 1px into the container's bottom border.
d.setColor(DisplayDriver::LIGHT);
d.fillRect(bar_x, thumb_y, bar_w, thumb_h);
miniIconDrawTop(d, x, top_y, ICON_SCROLL_UP);
miniIconDrawTop(d, x, top_y + track_h - th, ICON_SCROLL_DOWN);
}
// Convenience overload anchored to the screen's right edge — the common case
// for full-width lists.
inline void drawScrollIndicatorPx(DisplayDriver& d, int top_y, int track_h,
long total_px, long view_px, long scroll_px) {
drawScrollIndicatorPx(d, d.width(), top_y, track_h, total_px, view_px, scroll_px);
}
// Uniform-height wrapper: one item = one unit. Drop-in replacement for
// DisplayDriver::drawScrollArrows.
// total : total number of items
// visible : items shown at once
// first : index of the first visible item (scroll offset)
inline void drawScrollIndicator(DisplayDriver& d, int top_y, int track_h,
int total, int visible, int first) {
drawScrollIndicatorPx(d, top_y, track_h, total, visible, first);
}
// right_x variant — see drawScrollIndicatorPx's right_x for why a narrower
// container (e.g. a popup) needs this instead of the screen-edge default.
inline void drawScrollIndicator(DisplayDriver& d, int right_x, int top_y, int track_h,
int total, int visible, int first) {
drawScrollIndicatorPx(d, right_x, top_y, track_h, total, visible, first);
}
// Scrollable item-list skeleton shared by the list screens. Computes the visible
// window from the font metrics, keeps `sel` in view, reserves the scroll-column,
// draws each visible row through `row`, then the indicator. The callback
// `row(idx, y, sel, reserve)` draws one item — including its own selection bar —
// using `reserve` to keep right-aligned content clear of the indicator. Returns
// the visible row count (callers cache it for input handling).
template <class RenderRow>
inline int drawList(DisplayDriver& d, int total, int sel, int& scroll, RenderRow row) {
const int item_h = d.lineStep();
const int start_y = d.listStart();
int visible = d.listVisible(item_h);
if (visible < 1) visible = 1;
if (sel < scroll) scroll = sel;
if (sel >= scroll + visible) scroll = sel - visible + 1;
if (scroll < 0) scroll = 0;
const int reserve = scrollIndicatorReserve(d, total, visible);
for (int i = 0; i < visible && (scroll + i) < total; i++)
row(scroll + i, start_y + i * item_h, scroll + i == sel, reserve);
drawScrollIndicator(d, start_y, visible * item_h, total, visible, scroll);
return visible;
}
// ── Big ASCII-art icons (skeleton, not yet used) ─────────────────────────────
// Same authoring idea as the mini-icons but for full page glyphs up to 32 px
// wide: one uint32_t per row. The existing XBM bitmaps below (logo/bluetooth/…)
// stay hand-encoded; reach for this when adding a *new* big icon so it's
// readable in source. Drawn at 1× (page icons aren't font-scaled).
//
// To add one:
// BIG_ICON(MY_ICON, 16,
// packRow32("......####......"),
// packRow32(".....######....."),
// ...);
// bigIconDraw(display, x, y, MY_ICON);
constexpr uint32_t packBit32(const char* s, int x) {
return (s[x] && s[x] != ' ' && s[x] != '.') ? (1u << x) : 0u;
}
constexpr uint32_t packRow32(const char* s, int x = 0) {
return (!s[x] || x >= 32) ? 0u : (packBit32(s, x) | packRow32(s, x + 1));
}
struct BigIcon { uint8_t w, h; const uint32_t* rows; };
#define BIG_ICON(name, width, ...) \
static constexpr uint32_t name##_rows[] = { __VA_ARGS__ }; \
static constexpr BigIcon name = { \
(uint8_t)(width), \
(uint8_t)(sizeof(name##_rows) / sizeof(uint32_t)), name##_rows }
// Draw a packed big icon at 1× with the current ink colour, top-left at (x, y).
inline void bigIconDraw(DisplayDriver& d, int x, int y, const BigIcon& ic) {
for (int r = 0; r < ic.h; r++)
for (int c = 0; c < ic.w; c++)
if (ic.rows[r] & (1u << c)) d.fillRect(x + c, y + r, 1, 1);
}
// 'meshcore', 128x13px
static const uint8_t meshcore_logo [] = {
0x3c, 0x01, 0xe3, 0xff, 0xc7, 0xff, 0x8f, 0x03, 0x87, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe,
0x3c, 0x03, 0xe3, 0xff, 0xc7, 0xff, 0x8e, 0x03, 0x8f, 0xfe, 0x3f, 0xfe, 0x1f, 0xff, 0x1f, 0xfe,
0x3e, 0x03, 0xc3, 0xff, 0x8f, 0xff, 0x0e, 0x07, 0x8f, 0xfe, 0x7f, 0xfe, 0x1f, 0xff, 0x1f, 0xfc,
0x3e, 0x07, 0xc7, 0x80, 0x0e, 0x00, 0x0e, 0x07, 0x9e, 0x00, 0x78, 0x0e, 0x3c, 0x0f, 0x1c, 0x00,
0x3e, 0x0f, 0xc7, 0x80, 0x1e, 0x00, 0x0e, 0x07, 0x1e, 0x00, 0x70, 0x0e, 0x38, 0x0f, 0x3c, 0x00,
0x7f, 0x0f, 0xc7, 0xfe, 0x1f, 0xfc, 0x1f, 0xff, 0x1c, 0x00, 0x70, 0x0e, 0x38, 0x0e, 0x3f, 0xf8,
0x7f, 0x1f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x0e, 0x38, 0x0e, 0x3f, 0xf8,
0x7f, 0x3f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x1e, 0x3f, 0xfe, 0x3f, 0xf0,
0x77, 0x3b, 0x87, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xfc, 0x38, 0x00,
0x77, 0xfb, 0x8f, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xf8, 0x38, 0x00,
0x73, 0xf3, 0x8f, 0xff, 0x0f, 0xff, 0x1c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x78, 0x7f, 0xf8,
0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfe, 0x3c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x3c, 0x7f, 0xf8,
0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfc, 0x3c, 0x0e, 0x1f, 0xf8, 0xff, 0xf8, 0x70, 0x3c, 0x7f, 0xf8,
};
static const uint8_t bluetooth_on[] = {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00,
0x00, 0x3E, 0x00, 0x00,
0x00, 0x3F, 0x80, 0x00,
0x00, 0x3F, 0xC0, 0x00,
0x00, 0x3B, 0xE0, 0x00,
0x30, 0x38, 0xF8, 0x00,
0x3C, 0x38, 0x7C, 0x00,
0x3E, 0x38, 0x7C, 0x00,
0x1F, 0xB8, 0xF8, 0x70,
0x07, 0xF9, 0xF0, 0x78,
0x03, 0xFF, 0xC0, 0x78,
0x00, 0xFF, 0x80, 0x3C,
0x00, 0x7F, 0x07, 0x1C,
0x00, 0x7E, 0x07, 0x1C,
0x03, 0xFF, 0x82, 0x1C,
0x03, 0xFF, 0xC0, 0x78,
0x07, 0xFB, 0xE0, 0x78,
0x0F, 0xB8, 0xF8, 0x70,
0x3E, 0x38, 0x7C, 0x00,
0x3C, 0x38, 0x7C, 0x00,
0x38, 0x38, 0xF8, 0x00,
0x00, 0x39, 0xF0, 0x00,
0x00, 0x3F, 0xC0, 0x00,
0x00, 0x3F, 0x80, 0x00,
0x00, 0x3E, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00,
0x00, 0x38, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
static const uint8_t bluetooth_off[] = {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x80, 0x00,
0x00, 0x03, 0xC0, 0x00,
0x00, 0x03, 0xE0, 0x00,
0x38, 0x03, 0xF8, 0x00,
0x3C, 0x03, 0xFC, 0x00,
0x3E, 0x03, 0xBF, 0x00,
0x0F, 0x83, 0x8F, 0x80,
0x07, 0xC3, 0x87, 0xC0,
0x03, 0xF0, 0x03, 0xC0,
0x00, 0xF8, 0x0F, 0x80,
0x00, 0x7C, 0x0F, 0x00,
0x00, 0x1F, 0x0E, 0x00,
0x00, 0x0F, 0x80, 0x00,
0x00, 0x07, 0xE0, 0x00,
0x00, 0x07, 0xF0, 0x00,
0x00, 0x0F, 0xF8, 0x00,
0x00, 0x3F, 0xBE, 0x00,
0x00, 0x7F, 0x9F, 0x00,
0x00, 0xFB, 0x8F, 0xC0,
0x03, 0xE3, 0x83, 0xE0,
0x03, 0xC3, 0x87, 0xF0,
0x03, 0x83, 0x8F, 0xFC,
0x00, 0x03, 0xBF, 0x3C,
0x00, 0x03, 0xFC, 0x1C,
0x00, 0x03, 0xF8, 0x00,
0x00, 0x03, 0xE0, 0x00,
0x00, 0x03, 0xC0, 0x00,
0x00, 0x03, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
static const uint8_t power_icon[] = {
0x00, 0x01, 0x80, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x00, 0x03, 0xC0, 0x00,
0x00, 0x33, 0xCC, 0x00, 0x00, 0xF3, 0xCF, 0x00, 0x01, 0xF3, 0xCF, 0x80,
0x03, 0xF3, 0xCF, 0xC0, 0x07, 0xF3, 0xCF, 0xE0, 0x0F, 0xE3, 0xC7, 0xF0,
0x1F, 0xC3, 0xC3, 0xF8, 0x1F, 0x83, 0xC1, 0xF8, 0x3F, 0x03, 0xC0, 0xFC,
0x3E, 0x03, 0xC0, 0x7C, 0x3E, 0x03, 0xC0, 0x7C, 0x7E, 0x01, 0x80, 0x7E,
0x7C, 0x00, 0x00, 0x3E, 0x7C, 0x00, 0x00, 0x3E, 0x7C, 0x00, 0x00, 0x3E,
0x7C, 0x00, 0x00, 0x3E, 0x7C, 0x00, 0x00, 0x3E, 0x3E, 0x00, 0x00, 0x7C,
0x3E, 0x00, 0x00, 0x7C, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x80, 0x01, 0xF8,
0x1F, 0xC0, 0x03, 0xF8, 0x0F, 0xE0, 0x07, 0xF0, 0x0F, 0xF8, 0x1F, 0xF0,
0x07, 0xFF, 0xFF, 0xE0, 0x03, 0xFF, 0xFF, 0xC0, 0x00, 0xFF, 0xFF, 0x00,
0x00, 0x3F, 0xFC, 0x00, 0x00, 0x0F, 0xF0, 0x00,
};
static const uint8_t advert_icon[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x30,
0x1C, 0x00, 0x00, 0x38, 0x18, 0x00, 0x00, 0x18, 0x30, 0x00, 0x00, 0x0C,
0x30, 0x60, 0x06, 0x0C, 0x60, 0xE0, 0x07, 0x06, 0x61, 0xC0, 0x03, 0x86,
0xE1, 0x81, 0x81, 0x87, 0xC3, 0x07, 0xE0, 0xC3, 0xC3, 0x0F, 0xF0, 0xC3,
0xC3, 0x0F, 0xF0, 0xC3, 0xC3, 0x0F, 0xF0, 0xC3, 0xC3, 0x0F, 0xF0, 0xC3,
0xC3, 0x07, 0xE0, 0xC3, 0xC1, 0x83, 0xC1, 0x83, 0x61, 0x80, 0x01, 0x86,
0x60, 0xC0, 0x03, 0x06, 0x70, 0xE0, 0x07, 0x0E, 0x30, 0x40, 0x02, 0x0C,
0x38, 0x00, 0x00, 0x1C, 0x18, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00, 0x30,
0x04, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};