mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
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Tidies the Trail screen end to end, with no functional change beyond the intended UX cleanups. Squashed from refactor/trail-screen. Popup: - Two-level action menu (Hold Enter): short main menu (Start/Stop, Mark here, Waypoints…, Trail file…, Settings…) plus "Trail file…" and "Settings…" submenus, replacing one flat ~12-item list that mixed settings and actions. One interaction pattern per level; Reset lives in Trail file…, away from a stray Enter. Settings submenu is view-aware (Grid only on Map, Readout only on Summary). Map: - MapProjection (geo→pixel) built once and shared by the map, grid and marker drawing — removes the duplicated projection math and renderGrid's 11 scalar params. - renderMap split into computeBounds() and drawMarkers() helpers. Grid: - Square cells fitted to the frame: the shorter side is divided into a whole number of equal cells (grid touches that pair of borders), and the longer side centres the whole cells that fit — square, symmetric, no one-sided drift. Drawn as one dot per intersection (legible on OLED). Waypoints: - Extracted the whole waypoint management UI (list / navigate / add-by- coords / mark / rename / delete / send) into a self-contained WaypointsView component that TrailScreen owns and delegates to. - Dropped the redundant bulk "Clear all" (per-waypoint Delete covers it). Docs updated (tools_screen.md) + design rationale (docs/design/ trail_redesign.md). Builds clean on solo envs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
793 lines
33 KiB
C++
793 lines
33 KiB
C++
#pragma once
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// GPS trail viewer. Tools › Trail.
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// Three live views — Summary, Map, List — cyclable with LEFT/RIGHT.
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// All settings and actions live in the Hold-Enter popup so a short Enter never
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// accidentally stops tracking.
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// Included by UITask.cpp after Trail store + ToolsScreen.
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#include "../Trail.h"
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#include "../GeoUtils.h"
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#include "GfxUtils.h"
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#include "NavView.h"
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#include "WaypointsView.h"
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#include <math.h>
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class TrailScreen : public UIScreen {
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UITask* _task;
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TrailStore* _store;
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enum View { V_SUMMARY = 0, V_MAP = 1, V_LIST = 2, V_COUNT };
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uint8_t _view = V_SUMMARY;
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int _summary_scroll = 0;
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int _list_scroll = 0;
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bool _cfg_dirty = false;
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bool _map_grid = true; // show scale grid in map view (Enter to toggle)
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// Waypoint management UI (list / nav / add / mark / rename / delete / send)
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// lives in its own component; TrailScreen delegates to it while it's active.
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WaypointsView _wp;
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// Action popup (Hold Enter / KEY_CONTEXT_MENU). Carries both settings rows
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// (Min dist, Units — cycled with LEFT/RIGHT while focused) and actions
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// (Start/Stop tracking, Reset). PopupMenu stores label pointers verbatim, so
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// the labels live in member buffers that get refreshed in openActionMenu()
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// and after every LEFT/RIGHT cycle.
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enum ActionId { ACT_MIN_DIST, ACT_UNITS, ACT_GRID, ACT_TOGGLE, ACT_SAVE, ACT_LOAD, ACT_RESET, ACT_EXPORT, ACT_EXPORT_SAVED, ACT_MARK, ACT_WAYPOINTS, ACT_FILE, ACT_SETTINGS };
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// The action popup is two-level: a short main menu, plus "Trail file…" and
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// "Settings…" submenus. _menu_level tracks which is open so input is routed
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// correctly (settings rows cycle with LEFT/RIGHT; everything else is Enter).
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enum MenuLevel { ML_MAIN, ML_FILE, ML_SETTINGS };
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PopupMenu _action_menu;
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uint8_t _menu_level = ML_MAIN;
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uint8_t _act_map[16]; // max rows on any one level; pushAction guards the cap
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uint8_t _act_count = 0;
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char _act_min_dist_label[24];
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char _act_units_label[24];
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char _act_grid_label[16];
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char _act_toggle_label[20];
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static const int SUMMARY_ITEM_COUNT = 5;
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public:
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TrailScreen(UITask* task, TrailStore* store)
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: _task(task), _store(store), _wp(task, store) {}
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void enter() {
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_view = V_SUMMARY;
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_summary_scroll = 0;
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_list_scroll = 0;
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_cfg_dirty = false;
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_action_menu.active = false;
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_menu_level = ML_MAIN;
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_wp.reset();
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}
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int render(DisplayDriver& display) override {
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display.setTextSize(1);
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display.setColor(DisplayDriver::LIGHT);
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// Waypoint management UI owns the screen while active.
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if (_wp.active()) return _wp.render(display);
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// Title carries the view counter so the bottom hint row can be reclaimed
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// for content.
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const char* base = (_view == V_MAP) ? (_map_grid ? "TRAIL MAP+" : "TRAIL MAP")
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: (_view == V_LIST) ? "TRAIL LIST"
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: "TRAIL";
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char title[20];
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snprintf(title, sizeof(title), "%s %d/%d", base, (int)_view + 1, (int)V_COUNT);
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display.drawTextCentered(display.width() / 2, 0, title);
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display.fillRect(0, display.headerH() - 1, display.width(), display.sepH());
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if (_view == V_MAP) renderMap(display);
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else if (_view == V_LIST) renderList(display);
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else renderSummary(display);
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if (_action_menu.active) _action_menu.render(display);
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return _store->isActive() ? 1000 : 5000;
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}
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bool handleInput(char c) override {
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// Waypoint management UI consumes all input while active.
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if (_wp.active()) return _wp.handleInput(c);
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// Action popup overrides everything else.
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if (_action_menu.active) {
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// LEFT/RIGHT cycles the focused value — only meaningful in the Settings
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// submenu; the popup stays open so the user can keep tapping.
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if (c == KEY_LEFT || c == KEY_RIGHT || c == KEY_PREV || c == KEY_NEXT) {
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if (_menu_level == ML_SETTINGS) {
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int idx = _action_menu.selectedIndex();
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if (idx >= 0 && idx < _act_count)
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cycleSetting((ActionId)_act_map[idx], (c == KEY_RIGHT || c == KEY_NEXT) ? 1 : -1);
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}
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return true; // swallow elsewhere
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}
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auto res = _action_menu.handleInput(c);
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if (res == PopupMenu::SELECTED) {
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int sel = _action_menu.selectedIndex();
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ActionId act = (sel >= 0 && sel < _act_count) ? (ActionId)_act_map[sel] : ACT_TOGGLE;
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switch (act) {
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case ACT_FILE: buildFileMenu(); return true; // descend into submenu
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case ACT_SETTINGS: buildSettingsMenu(); return true;
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// Settings rows: Enter advances/toggles the value and keeps focus.
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case ACT_MIN_DIST:
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case ACT_UNITS:
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case ACT_GRID: cycleSetting(act, 1); reopenSettingsAt(sel); return true;
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case ACT_TOGGLE: handleToggle(); break;
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case ACT_MARK: _wp.markHere(); break;
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case ACT_WAYPOINTS: _wp.openList(); break;
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case ACT_SAVE: handleSave(); break;
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case ACT_LOAD: handleLoad(); break;
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case ACT_RESET: handleReset(); break;
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case ACT_EXPORT: handleExport(); break;
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case ACT_EXPORT_SAVED: handleExportSaved(); break;
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}
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if (_cfg_dirty) { the_mesh.savePrefs(); _cfg_dirty = false; }
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} else if (res == PopupMenu::CANCELLED) {
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if (_cfg_dirty) { the_mesh.savePrefs(); _cfg_dirty = false; }
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if (_menu_level != ML_MAIN) buildMainMenu(); // Cancel backs out of a submenu
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}
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return true;
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}
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if (c == KEY_CANCEL) {
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if (_cfg_dirty) { the_mesh.savePrefs(); _cfg_dirty = false; }
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_task->gotoToolsScreen();
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return true;
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}
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if (c == KEY_CONTEXT_MENU) { openActionMenu(); return true; }
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if (c == KEY_LEFT || c == KEY_PREV) { _view = (uint8_t)((_view + V_COUNT - 1) % V_COUNT); return true; }
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if (c == KEY_RIGHT || c == KEY_NEXT) { _view = (uint8_t)((_view + 1) % V_COUNT); return true; }
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if (_view == V_SUMMARY && c == KEY_UP && _summary_scroll > 0) { _summary_scroll--; return true; }
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if (_view == V_SUMMARY && c == KEY_DOWN) { _summary_scroll++; return true; }
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if (_view == V_LIST && c == KEY_UP && _list_scroll > 0) { _list_scroll--; return true; }
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if (_view == V_LIST && c == KEY_DOWN) { _list_scroll++; return true; }
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if (c == KEY_ENTER) {
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// Short Enter intentionally does nothing destructive — both start and
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// stop go through the Hold-Enter popup so a stray tap can't change the
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// tracking state.
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_task->showAlert("Hold Enter for menu", 1000);
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return true;
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}
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return false;
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}
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// True when there's a usable GPS fix (same source as ownPos).
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bool gpsHasFix() const { int32_t lat, lon; return ownPos(lat, lon); }
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private:
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void handleToggle() {
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bool was = _store->isActive();
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_store->setActive(!was);
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_task->showAlert(was ? "Tracking stopped"
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: (gpsHasFix() ? "Tracking started" : "Waiting for GPS fix"),
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was ? 800 : 1000);
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}
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void handleReset() {
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if (_store->isActive()) _store->setActive(false);
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_store->clear();
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_task->showAlert("Trail reset", 800);
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}
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void handleSave() {
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DataStore* ds = the_mesh.getDataStore();
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if (!ds) { _task->showAlert("FS unavailable", 800); return; }
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File f = ds->openWrite(TRAIL_FILE);
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if (!f) { _task->showAlert("Save failed", 800); return; }
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bool ok = _store->writeTo(f);
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f.close();
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_task->showAlert(ok ? "Trail saved" : "Save failed", 800);
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}
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void handleLoad() {
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DataStore* ds = the_mesh.getDataStore();
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if (!ds) { _task->showAlert("FS unavailable", 800); return; }
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File f = ds->openRead(TRAIL_FILE);
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if (!f) { _task->showAlert("No saved trail", 800); return; }
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bool ok = _store->readFrom(f);
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f.close();
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_task->showAlert(ok ? "Trail loaded" : "Load failed", 800);
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}
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void handleExport() {
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if (!Serial) { _task->showAlert("Connect USB first", 1200); return; }
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size_t n = _store->exportGpx(Serial, _task->waypoints());
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showExportAlert(n);
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}
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void handleExportSaved() {
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if (!Serial) { _task->showAlert("Connect USB first", 1200); return; }
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DataStore* ds = the_mesh.getDataStore();
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if (!ds) { _task->showAlert("FS unavailable", 800); return; }
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File f = ds->openRead(TRAIL_FILE);
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if (!f) { _task->showAlert("No saved trail", 800); return; }
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size_t n = TrailStore::exportGpxFromFile(f, Serial, _task->waypoints());
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f.close();
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if (n == 0) { _task->showAlert("Bad saved file", 1000); return; }
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showExportAlert(n);
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}
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void showExportAlert(size_t n) {
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// The companion app multiplexes BLE + USB on the same frame protocol.
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// When BLE is connected, USB-receive is ignored and the dump can't
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// collide. Without a BLE link the app might be on USB itself, so warn
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// the user — they may need to reconnect their app afterwards.
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char alert[28];
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if (_task->hasConnection()) snprintf(alert, sizeof(alert), "GPX %u B (USB)", (unsigned)n);
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else snprintf(alert, sizeof(alert), "GPX %u B - disc. app", (unsigned)n);
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_task->showAlert(alert, 1500);
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}
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static constexpr const char* TRAIL_FILE = "/trail";
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// Refresh the three settings/action labels in-place. Pointer identity is
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// preserved, so PopupMenu picks up the new text on the next render.
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void refreshActionLabels() {
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NodePrefs* p = _task->getNodePrefs();
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snprintf(_act_min_dist_label, sizeof(_act_min_dist_label),
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"Min dist: %s", TrailStore::minDeltaLabel(p ? p->trail_min_delta_idx : 0,
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p && p->units_imperial));
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// Unit system (km/mi) is the global Settings choice; here we only toggle
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// what the Summary readout shows — speed or pace.
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snprintf(_act_units_label, sizeof(_act_units_label),
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"Readout: %s", (p && p->trail_show_pace) ? "Pace" : "Speed");
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snprintf(_act_grid_label, sizeof(_act_grid_label),
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"Grid: %s", _map_grid ? "ON" : "OFF");
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snprintf(_act_toggle_label, sizeof(_act_toggle_label),
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"%s tracking", _store->isActive() ? "Stop" : "Start");
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}
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// Append an action row, guarding both the id map and the popup capacity so
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// adding a new action can never silently overrun _act_map / PopupMenu.
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void pushAction(ActionId id, const char* label) {
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if (_act_count >= (int)sizeof(_act_map)) return;
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_act_map[_act_count++] = (uint8_t)id;
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_action_menu.addItem(label);
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}
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bool fileMenuHasItems() const { return !_store->empty() || savedTrailExists(); }
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// Hold-Enter entry point — always opens the short main menu.
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void openActionMenu() { buildMainMenu(); }
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void buildMainMenu() {
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refreshActionLabels();
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_menu_level = ML_MAIN;
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_act_count = 0;
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_action_menu.begin("Trail", 4);
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pushAction(ACT_TOGGLE, _act_toggle_label);
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pushAction(ACT_MARK, "Mark here");
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// "Waypoints" opens the nav list — always available; it hosts the list,
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// backtrack (Trail-start row) and the "+ Add by coords" entry.
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pushAction(ACT_WAYPOINTS, "Waypoints...");
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if (fileMenuHasItems()) pushAction(ACT_FILE, "Trail file...");
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pushAction(ACT_SETTINGS, "Settings...");
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}
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// Trail-file submenu — only the operations that make sense right now.
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void buildFileMenu() {
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_menu_level = ML_FILE;
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_act_count = 0;
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_action_menu.begin("Trail file", 4);
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bool saved = savedTrailExists();
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if (!_store->empty()) pushAction(ACT_SAVE, "Save trail");
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if (saved) pushAction(ACT_LOAD, "Load trail");
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if (!_store->empty()) pushAction(ACT_EXPORT, "Export (live)");
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if (saved) pushAction(ACT_EXPORT_SAVED, "Export (saved)");
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if (!_store->empty()) pushAction(ACT_RESET, "Reset trail");
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}
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// Settings submenu — values cycled with LEFT/RIGHT (or Enter). View-aware:
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// Grid only matters on the Map, Readout only on the Summary.
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void buildSettingsMenu() {
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refreshActionLabels();
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_menu_level = ML_SETTINGS;
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_act_count = 0;
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_action_menu.begin("Settings", 3);
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pushAction(ACT_MIN_DIST, _act_min_dist_label);
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if (_view == V_SUMMARY) pushAction(ACT_UNITS, _act_units_label);
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if (_view == V_MAP) pushAction(ACT_GRID, _act_grid_label);
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}
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// Cycle a settings value. Returns true if `act` was a settings row.
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bool cycleSetting(ActionId act, int dir) {
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NodePrefs* p = _task->getNodePrefs();
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if (act == ACT_MIN_DIST && p) { cycleMinDelta(p, dir); _cfg_dirty = true; refreshActionLabels(); return true; }
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if (act == ACT_UNITS && p) { cycleUnits(p, dir); _cfg_dirty = true; refreshActionLabels(); return true; }
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if (act == ACT_GRID) { _map_grid = !_map_grid; refreshActionLabels(); return true; }
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return false;
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}
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static bool savedTrailExists() {
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DataStore* ds = the_mesh.getDataStore();
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if (!ds) return false;
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File f = ds->openRead(TRAIL_FILE);
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bool ok = (bool)f;
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if (f) f.close();
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return ok;
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}
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// GPS / unit helpers shared by the trail views and the map. (Waypoint list /
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// navigation / add / mark / rename / delete / send moved to WaypointsView.)
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bool ownPos(int32_t& lat, int32_t& lon) const { return _task->currentLocation(lat, lon); }
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bool useImperial() const { return _task && _task->useImperial(); }
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// After Enter on a settings row, the popup auto-closes per PopupMenu's
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// semantics. Re-open the Settings submenu with focus restored to that row so
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// the user can continue cycling.
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void reopenSettingsAt(int sel) {
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buildSettingsMenu();
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_action_menu.setSelected(sel);
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}
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void cycleMinDelta(NodePrefs* p, int dir) {
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uint8_t idx = p->trail_min_delta_idx;
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if (idx >= TrailStore::MIN_DELTA_COUNT) idx = 0;
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idx = (dir > 0) ? (idx + 1) % TrailStore::MIN_DELTA_COUNT
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: (idx + TrailStore::MIN_DELTA_COUNT - 1) % TrailStore::MIN_DELTA_COUNT;
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p->trail_min_delta_idx = idx;
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}
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// The trail "Readout" row toggles speed vs pace; the metric/imperial unit
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// comes from the global Settings preference, so this is a plain on/off flip.
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void cycleUnits(NodePrefs* p, int /*dir*/) { p->trail_show_pace ^= 1; }
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// Render the average speed (or pace) in the globally-selected unit system.
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void formatAvgPaceOrSpeed(char* buf, size_t n, NodePrefs* p) const {
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bool imperial = p && p->units_imperial;
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bool pace = p && p->trail_show_pace;
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uint16_t kmh = _store->avgSpeedKmh();
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if (!pace) {
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if (imperial) snprintf(buf, n, "Avg: %u mph", (unsigned)((float)kmh * 0.621371f + 0.5f));
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else snprintf(buf, n, "Avg: %u km/h", (unsigned)kmh);
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return;
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}
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uint32_t d_m = _store->totalDistanceMeters();
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uint32_t es_s = _store->elapsedSeconds();
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const char* unit = imperial ? "/mi" : "/km";
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float dist_unit = imperial ? (d_m / 1609.344f) : (d_m / 1000.0f);
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if (d_m == 0 || es_s == 0 || dist_unit <= 0) {
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snprintf(buf, n, "Pace: --:-- %s", unit);
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return;
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}
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float pace_min = (es_s / 60.0f) / dist_unit;
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unsigned pm = (unsigned)pace_min;
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unsigned ps = (unsigned)((pace_min - pm) * 60.0f);
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snprintf(buf, n, "Pace: %u:%02u %s", pm, ps, unit);
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}
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void summaryItem(int i, char* buf, size_t n) const {
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switch (i) {
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case 0: {
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const char* st;
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if (!_store->isActive()) st = "stopped";
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else if (_store->empty()) st = "waiting fix";
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else st = "tracking";
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snprintf(buf, n, "Status: %s", st);
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break;
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}
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case 1:
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snprintf(buf, n, "Points: %d / %d", _store->count(), TrailStore::CAPACITY);
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break;
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case 2: {
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uint32_t d = _store->totalDistanceMeters();
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char ds[12];
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geo::fmtDist(ds, sizeof(ds), d / 1000.0f, useImperial());
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snprintf(buf, n, "Dist: %s", ds);
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break;
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}
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case 3: {
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uint32_t es = _store->elapsedSeconds();
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// Unit-suffixed so "1h 05m" can't be misread as "1m 05s".
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if (es < 3600) snprintf(buf, n, "Time: %lum %02lus",
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(unsigned long)(es / 60), (unsigned long)(es % 60));
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else snprintf(buf, n, "Time: %luh %02lum",
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(unsigned long)(es / 3600), (unsigned long)((es % 3600) / 60));
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break;
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}
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case 4:
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formatAvgPaceOrSpeed(buf, n, _task->getNodePrefs());
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break;
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default:
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buf[0] = '\0';
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}
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}
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void renderSummary(DisplayDriver& display) {
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const int y0 = display.listStart();
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||
const int step = display.lineStep();
|
||
const int avail = display.height() - y0 - 2;
|
||
int visible = avail / step;
|
||
if (visible < 1) visible = 1;
|
||
if (visible > SUMMARY_ITEM_COUNT) visible = SUMMARY_ITEM_COUNT;
|
||
|
||
int max_scroll = SUMMARY_ITEM_COUNT - visible;
|
||
if (_summary_scroll > max_scroll) _summary_scroll = max_scroll;
|
||
if (_summary_scroll < 0) _summary_scroll = 0;
|
||
|
||
for (int i = 0; i < visible; i++) {
|
||
int idx = _summary_scroll + i;
|
||
if (idx >= SUMMARY_ITEM_COUNT) break;
|
||
char buf[28];
|
||
summaryItem(idx, buf, sizeof(buf));
|
||
display.setCursor(2, y0 + i * step);
|
||
display.print(buf);
|
||
}
|
||
|
||
display.drawScrollArrows(y0, y0 + (visible - 1) * step,
|
||
_summary_scroll > 0,
|
||
_summary_scroll + visible < SUMMARY_ITEM_COUNT);
|
||
}
|
||
|
||
void renderList(DisplayDriver& display) {
|
||
const int top = display.listStart();
|
||
const int step = display.lineStep();
|
||
const int avail = display.height() - top - 2;
|
||
|
||
if (_store->empty()) {
|
||
display.drawTextCentered(display.width() / 2, top + avail / 2, "No trail yet");
|
||
return;
|
||
}
|
||
|
||
int visible = avail / step;
|
||
if (visible < 1) visible = 1;
|
||
const int total = _store->count();
|
||
if (visible > total) visible = total;
|
||
|
||
int max_scroll = total - visible;
|
||
if (_list_scroll > max_scroll) _list_scroll = max_scroll;
|
||
if (_list_scroll < 0) _list_scroll = 0;
|
||
|
||
NodePrefs* p = _task->getNodePrefs();
|
||
int32_t tz_off = (int32_t)(p ? p->tz_offset_hours : 0) * 3600;
|
||
|
||
for (int i = 0; i < visible; i++) {
|
||
int idx = total - 1 - (_list_scroll + i);
|
||
if (idx < 0) break;
|
||
const TrailPoint& pt = _store->at(idx);
|
||
|
||
time_t lt = (time_t)((int32_t)pt.ts + tz_off);
|
||
struct tm* ti = gmtime(<);
|
||
|
||
char dist[12];
|
||
if (idx == 0 || (pt.flags & TRAIL_FLAG_SEG_START)) {
|
||
snprintf(dist, sizeof(dist), "start");
|
||
} else {
|
||
const TrailPoint& prev = _store->at(idx - 1);
|
||
float d = TrailStore::haversineMeters(prev.lat_1e6, prev.lon_1e6,
|
||
pt.lat_1e6, pt.lon_1e6);
|
||
char ds[10];
|
||
geo::fmtDist(ds, sizeof(ds), d / 1000.0f, useImperial());
|
||
snprintf(dist, sizeof(dist), "+%s", ds);
|
||
}
|
||
|
||
char row[28];
|
||
snprintf(row, sizeof(row), "%02d:%02d %s",
|
||
ti->tm_hour, ti->tm_min, dist);
|
||
display.setCursor(2, top + i * step);
|
||
display.print(row);
|
||
}
|
||
|
||
display.drawScrollArrows(top, top + (visible - 1) * step,
|
||
_list_scroll > 0, _list_scroll + visible < total);
|
||
}
|
||
|
||
// Shared map projection: geographic (1e-6 deg) → screen pixels. The scale is
|
||
// isotropic (cos(lat) folded into lon), so a metre maps to the same pixel
|
||
// count on both axes. Built once in renderMap and handed to renderGrid and
|
||
// the marker drawing so the projection equation lives in exactly one place.
|
||
struct MapProjection {
|
||
int32_t min_lat, max_lat, min_lon;
|
||
float lon_scale_geo, scale;
|
||
int off_x, off_y, area_x, area_y, area_w, area_h;
|
||
void project(int32_t lat, int32_t lon, int& px, int& py) const {
|
||
px = off_x + (int)((float)(lon - min_lon) * lon_scale_geo * scale);
|
||
py = off_y + (int)((float)(max_lat - lat) * scale);
|
||
}
|
||
};
|
||
|
||
// Fold the trail / waypoints / live position into a bounding box. With a trail,
|
||
// only the route + live position define the box (far waypoints clamp to the
|
||
// edge when drawn); without one, the waypoints do. Returns false if empty.
|
||
bool computeBounds(bool have_trail, bool have_gps, int32_t my_lat, int32_t my_lon,
|
||
int32_t& min_lat, int32_t& min_lon,
|
||
int32_t& max_lat, int32_t& max_lon) const {
|
||
bool init = false;
|
||
auto fold = [&](int32_t lat, int32_t lon) {
|
||
if (!init) { min_lat = max_lat = lat; min_lon = max_lon = lon; init = true; }
|
||
else {
|
||
if (lat < min_lat) min_lat = lat; if (lat > max_lat) max_lat = lat;
|
||
if (lon < min_lon) min_lon = lon; if (lon > max_lon) max_lon = lon;
|
||
}
|
||
};
|
||
if (have_trail) {
|
||
int32_t a, b, c, d; _store->boundingBox(a, b, c, d);
|
||
fold(a, b); fold(c, d);
|
||
} else {
|
||
WaypointStore& wp = _task->waypoints();
|
||
for (int i = 0; i < wp.count(); i++) fold(wp.at(i).lat_1e6, wp.at(i).lon_1e6);
|
||
}
|
||
if (have_gps) fold(my_lat, my_lon);
|
||
return init;
|
||
}
|
||
|
||
// Draw the saved waypoints (label's first two chars beside each, clamped to the
|
||
// frame) and the current-position marker (live GPS, else last trail point).
|
||
void drawMarkers(DisplayDriver& display, const MapProjection& proj,
|
||
bool have_gps, int32_t my_lat, int32_t my_lon, bool have_trail) {
|
||
const int area_x = proj.area_x, area_y = proj.area_y;
|
||
const int area_w = proj.area_w, area_h = proj.area_h;
|
||
WaypointStore& wp = _task->waypoints();
|
||
const int wp_x_max = area_x + area_w - 1, wp_y_max = area_y + area_h - 1;
|
||
for (int i = 0; i < wp.count(); i++) {
|
||
const Waypoint& w = wp.at(i);
|
||
int wx, wy; proj.project(w.lat_1e6, w.lon_1e6, wx, wy);
|
||
if (wx < area_x) wx = area_x; else if (wx > wp_x_max) wx = wp_x_max;
|
||
if (wy < area_y) wy = area_y; else if (wy > wp_y_max) wy = wp_y_max;
|
||
drawWaypointMarker(display, wx, wy);
|
||
char s[3] = { w.label[0], w.label[0] ? w.label[1] : (char)0, 0 };
|
||
drawWaypointLabel(display, s, wx, wy, area_x, area_y, area_w, area_h);
|
||
}
|
||
if (have_gps) {
|
||
int mx, my; proj.project(my_lat, my_lon, mx, my);
|
||
drawCurrentMarker(display, mx, my);
|
||
} else if (have_trail) {
|
||
int ex, ey; proj.project(_store->last().lat_1e6, _store->last().lon_1e6, ex, ey);
|
||
drawCurrentMarker(display, ex, ey);
|
||
}
|
||
}
|
||
|
||
void renderMap(DisplayDriver& display) {
|
||
const int top = display.listStart();
|
||
const int bottom = display.height() - 2;
|
||
|
||
WaypointStore& wp = _task->waypoints();
|
||
const int nwp = wp.count();
|
||
const bool have_trail = !_store->empty();
|
||
|
||
// Live GPS position — lets the map double as a "you + waypoints" view even
|
||
// when no trail is being recorded.
|
||
int32_t my_lat, my_lon;
|
||
const bool have_gps = ownPos(my_lat, my_lon);
|
||
|
||
if (!have_trail && nwp == 0 && !have_gps) {
|
||
display.drawTextCentered(display.width() / 2, (top + bottom) / 2, "No GPS / no trail");
|
||
return;
|
||
}
|
||
|
||
const int area_x = 2;
|
||
const int area_y = top + 1;
|
||
const int area_w = display.width() - 4;
|
||
const int area_h = bottom - top - 2;
|
||
if (area_w < 6 || area_h < 6) return;
|
||
|
||
// Bounding box spans the trail, every waypoint, and the live position, so
|
||
// everything of interest stays in frame.
|
||
int32_t min_lat = 0, min_lon = 0, max_lat = 0, max_lon = 0;
|
||
computeBounds(have_trail, have_gps, my_lat, my_lon, min_lat, min_lon, max_lat, max_lon);
|
||
|
||
// Degenerate: everything at one coordinate — just centre the markers.
|
||
if (min_lat == max_lat && min_lon == max_lon) {
|
||
int ccx = area_x + area_w / 2, ccy = area_y + area_h / 2;
|
||
// Only pin a waypoint to the centre in the genuine "lone waypoint, no
|
||
// trail" case. With a trail the centre is the trail's spot, and the
|
||
// waypoints (not folded into this box) belong elsewhere — don't draw
|
||
// them here, or they'd appear at the trail's location.
|
||
if (nwp > 0 && !have_trail) {
|
||
drawWaypointMarker(display, ccx, ccy);
|
||
const char* lbl = wp.at(0).label; // single coincident spot — label it
|
||
char s[3] = { lbl[0], lbl[0] ? lbl[1] : (char)0, 0 };
|
||
drawWaypointLabel(display, s, ccx, ccy, area_x, area_y, area_w, area_h);
|
||
}
|
||
if (have_gps || have_trail) drawCurrentMarker(display, ccx, ccy);
|
||
return;
|
||
}
|
||
|
||
float avg_lat_rad = ((min_lat + max_lat) / 2.0e6f) * (float)M_PI / 180.0f;
|
||
float lon_scale_geo = cosf(avg_lat_rad);
|
||
if (lon_scale_geo < 0.05f) lon_scale_geo = 0.05f;
|
||
|
||
float lat_span = (float)(max_lat - min_lat);
|
||
float lon_span = (float)(max_lon - min_lon) * lon_scale_geo;
|
||
|
||
float scale_lat = (float)area_h / (lat_span > 0 ? lat_span : 1.0f);
|
||
float scale_lon = (float)area_w / (lon_span > 0 ? lon_span : 1.0f);
|
||
float scale = (scale_lat < scale_lon) ? scale_lat : scale_lon;
|
||
|
||
int used_w = (int)(lon_span * scale);
|
||
int used_h = (int)(lat_span * scale);
|
||
|
||
MapProjection proj;
|
||
proj.min_lat = min_lat; proj.max_lat = max_lat; proj.min_lon = min_lon;
|
||
proj.lon_scale_geo = lon_scale_geo; proj.scale = scale;
|
||
proj.off_x = area_x + (area_w - used_w) / 2;
|
||
proj.off_y = area_y + (area_h - used_h) / 2;
|
||
proj.area_x = area_x; proj.area_y = area_y;
|
||
proj.area_w = area_w; proj.area_h = area_h;
|
||
|
||
if (_map_grid) renderGrid(display, proj);
|
||
|
||
if (have_trail) {
|
||
int x0, y0;
|
||
proj.project(_store->at(0).lat_1e6, _store->at(0).lon_1e6, x0, y0);
|
||
display.fillRect(x0, y0, 1, 1);
|
||
for (int i = 1; i < _store->count(); i++) {
|
||
const TrailPoint& pt = _store->at(i);
|
||
int x1, y1;
|
||
proj.project(pt.lat_1e6, pt.lon_1e6, x1, y1);
|
||
if (pt.flags & TRAIL_FLAG_SEG_START) {
|
||
drawFilledDot(display, x0, y0);
|
||
drawOpenDot(display, x1, y1);
|
||
} else {
|
||
gfx::drawLine(display, x0, y0, x1, y1);
|
||
}
|
||
x0 = x1;
|
||
y0 = y1;
|
||
}
|
||
int sx, sy;
|
||
proj.project(_store->first().lat_1e6, _store->first().lon_1e6, sx, sy);
|
||
drawStartMarker(display, sx, sy);
|
||
}
|
||
|
||
drawMarkers(display, proj, have_gps, my_lat, my_lon, have_trail);
|
||
|
||
drawNorthArrow(display, area_x + area_w - 4, area_y + display.getLineHeight() + 1);
|
||
}
|
||
|
||
void renderGrid(DisplayDriver& display, const MapProjection& proj) {
|
||
const int area_x = proj.area_x, area_y = proj.area_y;
|
||
const int area_w = proj.area_w, area_h = proj.area_h;
|
||
static constexpr float M_PER_1E6 = 0.11132f; // metres per 1e-6 deg lat
|
||
float ppm = proj.scale / M_PER_1E6; // pixels per metre (isotropic)
|
||
if (ppm <= 0.0f) return;
|
||
|
||
// Round scale steps with matching labels. Imperial steps are stored as their
|
||
// metre equivalents but labelled with their exact round ft/mi value. Both
|
||
// tables are parallel (step ↔ label).
|
||
static const float METRIC_STEPS[] = {
|
||
1, 2, 5, 10, 20, 50, 100, 200, 500,
|
||
1000, 2000, 5000, 10000, 20000, 50000, 100000
|
||
};
|
||
static const char* METRIC_LABELS[] = {
|
||
"1m", "2m", "5m", "10m", "20m", "50m", "100m", "200m", "500m",
|
||
"1km", "2km", "5km", "10km", "20km", "50km", "100km"
|
||
};
|
||
static const float IMPERIAL_STEPS[] = { // 10..2000 ft, then 1..100 mi (metres)
|
||
3.048f, 7.62f, 15.24f, 30.48f, 76.2f, 152.4f, 304.8f, 609.6f,
|
||
1609.344f, 3218.69f, 8046.72f, 16093.44f, 32186.88f, 80467.2f, 160934.4f
|
||
};
|
||
static const char* IMPERIAL_LABELS[] = {
|
||
"10ft", "25ft", "50ft", "100ft", "250ft", "500ft", "1000ft", "2000ft",
|
||
"1mi", "2mi", "5mi", "10mi", "20mi", "50mi", "100mi"
|
||
};
|
||
const bool imp = useImperial();
|
||
const float* STEPS = imp ? IMPERIAL_STEPS : METRIC_STEPS;
|
||
const char* const* LABELS = imp ? IMPERIAL_LABELS : METRIC_LABELS;
|
||
const int N_STEPS = imp ? (int)(sizeof(IMPERIAL_STEPS)/sizeof(IMPERIAL_STEPS[0]))
|
||
: (int)(sizeof(METRIC_STEPS)/sizeof(METRIC_STEPS[0]));
|
||
|
||
// Pick the round step nearest ~1/3 of the shorter side, then keep it sparse
|
||
// enough to read on an OLED (≥ MIN_GRID_PX between intersections).
|
||
static const float MIN_GRID_PX = 22.0f;
|
||
int shorter_px = area_w < area_h ? area_w : area_h;
|
||
float target_m = (shorter_px / ppm) / 3.0f;
|
||
int sel = 0;
|
||
for (int si = N_STEPS - 1; si >= 0; si--) { if (STEPS[si] <= target_m) { sel = si; break; } }
|
||
while (sel < N_STEPS - 1 && STEPS[sel] * ppm < MIN_GRID_PX) sel++;
|
||
|
||
// Square cells, snapped to the shorter side: divide the shorter dimension
|
||
// into a whole number of equal cells (so the grid touches that pair of
|
||
// borders), use that exact size as the square cell, and centre the whole
|
||
// number of cells that fit along the longer dimension. Result: square grid,
|
||
// reaches the frame top↔bottom (landscape), symmetric left↔right — no
|
||
// one-sided drift, no rectangular cells. Cap so spacing stays ≥ MIN_GRID_PX.
|
||
float step_px = STEPS[sel] * ppm;
|
||
bool h_shorter = (area_h <= area_w);
|
||
int short_px = h_shorter ? area_h : area_w;
|
||
int long_px = h_shorter ? area_w : area_h;
|
||
int max_short = (int)(short_px / MIN_GRID_PX); if (max_short < 1) max_short = 1;
|
||
int n_short = (int)((float)short_px / step_px + 0.5f);
|
||
if (n_short < 1) n_short = 1; if (n_short > max_short) n_short = max_short;
|
||
float cell = (float)short_px / (float)n_short; // exact square size
|
||
int n_long = (int)((float)long_px / cell); // whole cells that fit
|
||
if (n_long < 1) n_long = 1;
|
||
int off_long = (int)(((float)long_px - (float)n_long * cell) / 2.0f + 0.5f);
|
||
|
||
// Map the short/long axes back to screen x/y.
|
||
int x0 = h_shorter ? area_x + off_long : area_x;
|
||
int y0 = h_shorter ? area_y : area_y + off_long;
|
||
int cx = h_shorter ? n_long : n_short; // cell count along x
|
||
int cy = h_shorter ? n_short : n_long; // cell count along y
|
||
|
||
const char* lbl = LABELS[sel];
|
||
int lh = display.getLineHeight();
|
||
int cw = display.getCharWidth();
|
||
int x_max = area_x + area_w - 1, y_max = area_y + area_h - 1;
|
||
|
||
// Exclusion boxes so grid dots don't smear the scale label (bottom-left) or
|
||
// the north arrow (top-right, mirrors drawNorthArrow).
|
||
int lbl_x2 = area_x + (int)strlen(lbl) * cw + 1;
|
||
int lbl_y1 = area_y + area_h - lh - 1;
|
||
int arr_x1 = area_x + area_w - 4 - cw - 1;
|
||
int arr_y2 = area_y + lh + 1 + 7;
|
||
|
||
auto fillSafe = [&](int x, int y) {
|
||
if (x < area_x || x > x_max || y < area_y || y > y_max) return;
|
||
if (x <= lbl_x2 && y >= lbl_y1) return; // under the scale label
|
||
if (x >= arr_x1 && y <= arr_y2) return; // under the north arrow
|
||
display.fillRect(x, y, 1, 1);
|
||
};
|
||
|
||
// A single dot per intersection — cleaner and more legible on an OLED than
|
||
// a 5-pixel cross (whose arms also clipped at the frame edges).
|
||
for (int i = 0; i <= cx; i++) {
|
||
int px = x0 + (int)((float)i * cell + 0.5f);
|
||
if (px > x_max) px = x_max;
|
||
for (int j = 0; j <= cy; j++) {
|
||
int py = y0 + (int)((float)j * cell + 0.5f);
|
||
if (py > y_max) py = y_max;
|
||
fillSafe(px, py);
|
||
}
|
||
}
|
||
|
||
display.setCursor(area_x, area_y + area_h - lh);
|
||
display.print(lbl);
|
||
}
|
||
|
||
// Place a 1–2 char waypoint label beside its marker, kept inside the map
|
||
// rect: prefer upper-right, flip to the left if it would clip the right
|
||
// edge, and clamp vertically so edge/corner waypoints stay on the map.
|
||
static void drawWaypointLabel(DisplayDriver& d, const char* s, int wx, int wy,
|
||
int ax, int ay, int aw, int ah) {
|
||
if (!s[0]) return;
|
||
int tw = (int)d.getTextWidth(s);
|
||
int ch = d.getLineHeight();
|
||
int lx = wx + 4;
|
||
if (lx + tw > ax + aw) lx = wx - 4 - tw; // would clip right → flip left
|
||
if (lx < ax) lx = ax; // clamp to left edge
|
||
if (lx + tw > ax + aw) lx = ax + aw - tw; // clamp to right edge
|
||
int ly = wy - 3;
|
||
if (ly < ay) ly = ay; // clamp to top edge
|
||
if (ly + ch > ay + ah) ly = ay + ah - ch; // clamp to bottom edge
|
||
d.setCursor(lx, ly);
|
||
d.print(s);
|
||
}
|
||
|
||
static void drawFilledDot(DisplayDriver& d, int cx, int cy) {
|
||
d.fillRect(cx - 1, cy - 1, 3, 3);
|
||
}
|
||
// Hollow diamond — distinct from the trail's dots (○●), start (+) and
|
||
// current (✕) markers.
|
||
static void drawWaypointMarker(DisplayDriver& d, int cx, int cy) {
|
||
d.fillRect(cx, cy - 2, 1, 1);
|
||
d.fillRect(cx - 1, cy - 1, 1, 1); d.fillRect(cx + 1, cy - 1, 1, 1);
|
||
d.fillRect(cx - 2, cy, 1, 1); d.fillRect(cx + 2, cy, 1, 1);
|
||
d.fillRect(cx - 1, cy + 1, 1, 1); d.fillRect(cx + 1, cy + 1, 1, 1);
|
||
d.fillRect(cx, cy + 2, 1, 1);
|
||
}
|
||
static void drawOpenDot(DisplayDriver& d, int cx, int cy) {
|
||
d.fillRect(cx - 1, cy - 1, 3, 1);
|
||
d.fillRect(cx - 1, cy + 1, 3, 1);
|
||
d.fillRect(cx - 1, cy, 1, 1);
|
||
d.fillRect(cx + 1, cy, 1, 1);
|
||
}
|
||
static void drawStartMarker(DisplayDriver& d, int cx, int cy) {
|
||
d.fillRect(cx - 2, cy, 5, 1);
|
||
d.fillRect(cx, cy - 2, 1, 5);
|
||
}
|
||
static void drawCurrentMarker(DisplayDriver& d, int cx, int cy) {
|
||
for (int i = -2; i <= 2; i++) {
|
||
d.fillRect(cx + i, cy + i, 1, 1);
|
||
d.fillRect(cx + i, cy - i, 1, 1);
|
||
}
|
||
}
|
||
static void drawNorthArrow(DisplayDriver& d, int cx, int cy) {
|
||
int lh = d.getLineHeight();
|
||
int cw = d.getCharWidth();
|
||
d.setCursor(cx - cw / 2, cy - lh);
|
||
d.print("N");
|
||
d.fillRect(cx, cy, 1, 1);
|
||
d.fillRect(cx - 1, cy + 1, 3, 1);
|
||
d.fillRect(cx - 2, cy + 2, 5, 1);
|
||
d.fillRect(cx, cy + 3, 1, 4);
|
||
}
|
||
};
|