Files
MeshCore-Solo/examples/companion_radio/AbstractUITask.h
MarekZegare4 d78e74d4cd feat(companion): live location sharing via [LOC] messages
Share and track positions over the mesh through chat messages, separate
from (and parallel to) the 0-hop auto-advert.

Receive / tracking:
- geo::parseLocShare + [LOC] tag (sibling to [WAY]); LiveTrackStore (16
  slots, DM=pubkey/verified, channel=name/best-effort, 20-min expiry).
- MyMesh parses [LOC] on DM + channel receive → UITask live-track table.
- NearbyScreen overlays shares onto contacts (fresher pin) and lists
  non-contact senders; markers (*=DM, ~=chan) + "Loc:" age/verified line.

Send:
- Map menu "Share my pos" (one-shot) → Messages recipient picker.
- New Tools > Live Share tool: Receive (Track loc) + Send (Auto, Target,
  Move/Min gap/Heartbeat, Share now). Target chosen via the Messages
  picker (channel/DM). Movement-gated auto-send engine in UITask loop.

Map / navigation:
- Trail map shows tracked contacts as ◆ markers (ICON_MAP_CONTACT).
- Home "Map" page: mini-map preview + status line; ENTER opens the tool,
  Cancel returns Home.

Prefs: track_shared_loc + loc_share_* (NodePrefs schema 0xC0DE0012).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 10:13:09 +02:00

74 lines
3.0 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
#include <helpers/BaseSerialInterface.h>
#include <Arduino.h>
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#include "NodePrefs.h"
enum class UIEventType {
none,
contactMessage,
channelMessage,
roomMessage,
advertReceivedFlood,
advertReceivedZeroHop,
ack
};
class AbstractUITask {
protected:
mesh::MainBoard* _board;
BaseSerialInterface* _serial;
bool _connected;
AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
_connected = false;
}
public:
void setHasConnection(bool connected) {
bool prev = _connected;
_connected = connected;
if (prev && !connected) onBLEDisconnected();
}
bool hasConnection() const { return _connected; }
virtual void onBLEDisconnected() {}
// An end-to-end ACK (CRC) arrived for one of our sent messages — drives the
// DM delivery-status marker. Default no-op for UIs that don't track it.
virtual void onMsgAck(uint32_t ack_crc) { (void)ack_crc; }
// A repeater rebroadcast of one of our channel sends was heard (seq from
// lastChannelRelaySeq()) — drives the channel "relayed into mesh" marker.
virtual void onChannelRelayed(uint32_t seq) { (void)seq; }
// True only when a BLE central is actually bonded/connected. On a dual
// (BLE+USB) interface hasConnection() is always true (USB counts), so use
// this for BLE-specific UI like the pairing-PIN prompt.
bool isBLEConnected() const { return _serial->isBLEConnected(); }
// True when a companion app is connected over any transport (BLE bonded or an
// open USB-CDC port). For app-connected behaviour like Auto buzzer mute.
bool isClientConnected() const { return _serial->isClientConnected(); }
uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
bool isSerialEnabled() const { return _serial->isEnabled(); }
void enableSerial() { _serial->enable(); }
void disableSerial() { _serial->disable(); }
virtual void msgRead(int msgcount) = 0;
virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0, const uint8_t* pub_key = nullptr) = 0;
virtual void notify(UIEventType t = UIEventType::none) = 0;
virtual void addChannelMsg(uint8_t channel_idx, const char* text) {}
virtual void addDMMsg(const uint8_t* pub_key, bool outgoing, const char* text, uint32_t sender_timestamp = 0) {}
// A node shared its current position via a [LOC] message. pub_key is the
// sender's key prefix for a verified DM share, or null for a channel share
// (keyed by name, best-effort). Default no-op so UI variants opt in.
virtual void onSharedLocation(const uint8_t* pub_key, const char* name,
int32_t lat_1e6, int32_t lon_1e6,
uint32_t ts, bool verified) {}
virtual void loop() = 0;
};