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drawLine was duplicated verbatim in TrailScreen and CompassScreen, and drawCircle lived only in CompassScreen. Lift both into a gfx:: namespace header so the map and compass share one copy of each 1-px primitive. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#pragma once
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// Small 1-px drawing primitives the DisplayDriver abstraction doesn't provide
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// (no line / circle in the GFX wrapper used here). Shared by the map and the
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// compass so the Bresenham / midpoint routines aren't copy-pasted per screen.
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// Everything is plotted as 1x1 fillRect to stay within DisplayDriver's API.
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#include <helpers/ui/DisplayDriver.h>
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#include <stdlib.h> // abs
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namespace gfx {
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// Bresenham line between two points.
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static inline void drawLine(DisplayDriver& d, int x0, int y0, int x1, int y1) {
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int dx = abs(x1 - x0), sx = x0 < x1 ? 1 : -1;
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int dy = -abs(y1 - y0), sy = y0 < y1 ? 1 : -1;
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int err = dx + dy;
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while (true) {
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d.fillRect(x0, y0, 1, 1);
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if (x0 == x1 && y0 == y1) break;
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int e2 = err * 2;
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if (e2 >= dy) { err += dy; x0 += sx; }
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if (e2 <= dx) { err += dx; y0 += sy; }
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}
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}
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// Midpoint-circle outline.
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static inline void drawCircle(DisplayDriver& d, int cx, int cy, int r) {
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int x = r, y = 0, err = 1 - r;
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while (x >= y) {
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d.fillRect(cx + x, cy + y, 1, 1); d.fillRect(cx + y, cy + x, 1, 1);
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d.fillRect(cx - y, cy + x, 1, 1); d.fillRect(cx - x, cy + y, 1, 1);
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d.fillRect(cx - x, cy - y, 1, 1); d.fillRect(cx - y, cy - x, 1, 1);
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d.fillRect(cx + y, cy - x, 1, 1); d.fillRect(cx + x, cy - y, 1, 1);
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y++;
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if (err < 0) err += 2 * y + 1;
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else { x--; err += 2 * (y - x) + 1; }
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}
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}
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} // namespace gfx
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