mirror of
https://github.com/MarekZegare4/MeshCore-Solo.git
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Messages: - Add/edit/delete channels on-device (new ChannelsView, owned by the renamed MessagesScreen — was QuickMsgScreen, whose name no longer matched its scope). Channel secret entry supports a typed passphrase (SHA-256'd, same primitive the library already uses for the routing hash) or a raw 32-hex-char key. - MyMesh::setChannelLocal() factors out the setChannel/saveChannels/ onChannelRemoved sequence previously duplicated across the two CMD_SET_CHANNEL branches, shared now by the BLE and on-device paths. Tools > Admin (new): - Log into a repeater/room server's admin account and send CLI commands, the on-device equivalent of the app's repeater-admin feature. - Commands are organised into category tabs (System/Radio/Routing/Actions) with common get/set fields (name, radio profile, tx power, repeat, advert intervals, ...) plus a free-text "Custom command..." fallback for anything else. A field row fetches the current value, opens it pre-filled for editing, and sends the change — falling back to a blank editor if the fetch fails or times out. - The admin password persists and self-heals exactly like room logins in Messages: saved on a confirmed admin-level login, forgotten on a failed one, left alone if merely under-privileged. - New MyMesh::sendAdminCommand()/AbstractUITask::onAdminReply() plumbing so a reply reaches the UI without touching the existing BLE/app CLI-terminal path (queueMessage's should_display gate is untouched). Shared TabBar.h extracted from NearbyScreen/BotScreen's independently duplicated tab-carousel rendering (now a third consumer via Admin) — also fixes neighbouring tabs vanishing outright when they didn't fully fit; they now truncate with an ellipsis instead. Keyboard: the combined "Ext.Latin" alphabet split into 8 separate, linguistically complete per-language keyboards (Polish, Czech, Slovak, German, French, Spanish, Portuguese, Nordic), and fixed an OLED-only bug where tall accented glyphs overlapped the keyboard's separator line (SH1106's Lemon-font ascent constant was 2-3px short for them). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
92 lines
4.3 KiB
C++
92 lines
4.3 KiB
C++
#pragma once
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
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#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
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#include <Arduino.h>
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#include "NodePrefs.h"
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enum class UIEventType {
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none,
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contactMessage,
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channelMessage,
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roomMessage,
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advertReceivedFlood,
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advertReceivedZeroHop,
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ack
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};
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class AbstractUITask {
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protected:
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mesh::MainBoard* _board;
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BaseSerialInterface* _serial;
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bool _connected;
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AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
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_connected = false;
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}
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public:
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void setHasConnection(bool connected) {
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bool prev = _connected;
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_connected = connected;
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if (prev && !connected) onBLEDisconnected();
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}
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bool hasConnection() const { return _connected; }
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virtual void onBLEDisconnected() {}
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// An end-to-end ACK (CRC) arrived for one of our sent messages — drives the
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// DM delivery-status marker. Default no-op for UIs that don't track it.
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virtual void onMsgAck(uint32_t ack_crc) { (void)ack_crc; }
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// A repeater rebroadcast of one of our channel sends was heard (seq from
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// lastChannelRelaySeq()) — drives the channel "relayed into mesh" marker.
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virtual void onChannelRelayed(uint32_t seq) { (void)seq; }
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// Result of an on-device-UI-triggered MyMesh::sendRoomLogin() arrived.
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// pub_key is the contact's key prefix (>=4 bytes valid); permissions is the
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// room/repeater ACL byte (only meaningful when success is true).
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virtual void onRoomLoginResult(const uint8_t* pub_key, bool success, uint8_t permissions) { (void)pub_key; (void)success; (void)permissions; }
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// Text reply to an on-device-UI-triggered MyMesh::sendAdminCommand() arrived
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// (see AdminScreen). pub_key is the contact's key prefix (>=4 bytes valid).
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virtual void onAdminReply(const uint8_t* pub_key, const char* text) { (void)pub_key; (void)text; }
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// True only when a BLE central is actually bonded/connected. On a dual
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// (BLE+USB) interface hasConnection() is always true (USB counts), so use
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// this for BLE-specific UI like the pairing-PIN prompt.
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bool isBLEConnected() const { return _serial->isBLEConnected(); }
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// True when a companion app is connected over any transport (BLE bonded or an
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// open USB-CDC port). For app-connected behaviour like Auto buzzer mute.
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bool isClientConnected() const { return _serial->isClientConnected(); }
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uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
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bool isSerialEnabled() const { return _serial->isEnabled(); }
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void enableSerial() { _serial->enable(); }
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void disableSerial() { _serial->disable(); }
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0, const uint8_t* pub_key = nullptr) = 0;
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virtual void notify(UIEventType t = UIEventType::none) = 0;
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virtual void addChannelMsg(uint8_t channel_idx, const char* text, uint32_t timestamp = 0) {}
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virtual void addDMMsg(const uint8_t* pub_key, bool outgoing, const char* text, uint32_t sender_timestamp = 0) {}
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// A node shared its current position via a [LOC] message. pub_key is the
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// sender's key prefix for a verified DM share, or null for a channel share
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// (keyed by name, best-effort). Default no-op so UI variants opt in.
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virtual void onSharedLocation(const uint8_t* pub_key, const char* name,
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int32_t lat_1e6, int32_t lon_1e6,
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uint32_t ts, bool verified) {}
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// A contact is gone — removed explicitly (companion app / CLI command) or
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// silently auto-evicted to make room when the contact table is full. Lets
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// UI state that references contacts by pubkey (favourite slots, the
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// Locator/Live Share target) drop a reference that would otherwise dangle.
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// Default no-op.
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virtual void onContactRemoved(const uint8_t* pub_key) {}
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// A channel slot was cleared (companion app set it to an empty secret).
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// Drop any setting that referenced it by index — otherwise a new channel
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// added later at the same slot would silently inherit the old one's bot/
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// share target or notification melody. Default no-op.
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virtual void onChannelRemoved(uint8_t channel_idx) {}
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virtual void loop() = 0;
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};
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