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https://github.com/MarekZegare4/MeshCore-Solo.git
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Trail map dots/diamonds/cross/start markers and the north indicator were drawn as raw unscaled pixels, so they shrank to near-invisible specks on landscape e-ink's larger font scale; they now route through the mini-icon framework (icons.h) like the rest of the UI, and the grid intersection dots scale with it too. The keyboard's preview/grid separator had the same bug (hardcoded 1px) and now uses display.sepH(). Also makes UP/DOWN (and the keyboard's LEFT/RIGHT/UP/DOWN) wrap top<->bottom across every list, menu and form selector, matching the behavior PopupMenu already had. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#pragma once
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// Custom screen — not part of upstream UITask.cpp
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// Included by UITask.cpp just before HomeScreen.
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class ToolsScreen : public UIScreen {
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UITask* _task;
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int _sel;
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int _scroll = 0;
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static const int ITEM_COUNT = 6;
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static const char* ITEMS[ITEM_COUNT];
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public:
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ToolsScreen(UITask* task) : _task(task), _sel(0) {}
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int render(DisplayDriver& display) override {
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display.setTextSize(1);
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display.setColor(DisplayDriver::LIGHT);
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display.drawCenteredHeader("TOOLS");
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drawList(display, ITEM_COUNT, _sel, _scroll, [&](int idx, int y, bool sel, int reserve) {
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display.drawSelectionRow(0, y - 1, display.width() - reserve, display.lineStep() - 1, sel);
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display.setCursor(2, y);
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display.print(ITEMS[idx]);
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});
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return 500;
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}
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bool handleInput(char c) override {
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if (c == KEY_UP) { _sel = (_sel > 0) ? _sel - 1 : ITEM_COUNT - 1; return true; }
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if (c == KEY_DOWN) { _sel = (_sel < ITEM_COUNT - 1) ? _sel + 1 : 0; return true; }
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if (c == KEY_CANCEL || c == KEY_CONTEXT_MENU) { _task->gotoHomeScreen(); return true; }
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if (c == KEY_ENTER) {
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if (_sel == 0) { _task->gotoRingtoneEditor(); return true; }
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if (_sel == 1) { _task->gotoBotScreen(); return true; }
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if (_sel == 2) { _task->gotoNearbyScreen(); return true; }
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if (_sel == 3) { _task->gotoAutoAdvertScreen(); return true; }
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if (_sel == 4) { _task->gotoTrailScreen(); return true; }
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if (_sel == 5) { _task->gotoCompassScreen(); return true; }
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}
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return false;
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}
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};
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const char* ToolsScreen::ITEMS[6] = { "Ringtone Editor", "Auto-Reply Bot", "Nearby Nodes", "Auto-Advert", "Trail", "Compass" };
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