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https://github.com/MarekZegare4/MeshCore-Solo.git
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drawScreenHeader replaces drawCenteredHeader on every ui-new screen: the title in normal case, page dots instead of "TRAIL 1/3", the menu hint, no icon (the screen was just picked by one). Accordions in Settings and Tools show a disclosure triangle instead of +/-, Tools sections drop their icons. Form "[Save]" rows and "+ Send" share drawButton; form fields use valueRow. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
#pragma once
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// Configures which data fields appear on the clock home page.
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// Included by UITask.cpp after BotScreen.h.
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// The fields and their names: ui-core/Telemetry.h.
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class DashboardConfigScreen : public UIScreen {
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UITask* _task;
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NodePrefs* _prefs;
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static const int FIELD_SLOTS = 3;
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int _sel;
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bool _dirty;
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void cycle(int slot, int dir) {
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uint8_t& f = _prefs->dashboard_fields[slot];
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f = (uint8_t)((f + telemetry::COUNT + dir) % telemetry::COUNT);
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_dirty = true;
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}
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public:
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DashboardConfigScreen(UITask* task, NodePrefs* prefs) : _task(task), _prefs(prefs) {}
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void onShow() override { _sel = 0; _dirty = false; }
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int render(DisplayDriver& display) override {
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display.setTextSize(1);
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display.setColor(DisplayDriver::LIGHT);
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int item_h = display.lineStep();
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int start_y = display.listStart();
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int val_x = display.valCol();
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drawScreenHeader(display, "Clock fields");
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static const char* labels[] = { "Field 1", "Field 2", "Field 3" };
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for (int i = 0; i < FIELD_SLOTS; i++) {
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int y = start_y + i * item_h;
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bool sel = (i == _sel);
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display.drawSelectionRow(0, y - 1, display.width(), item_h, sel);
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display.setCursor(2, y);
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display.print(labels[i]);
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display.setCursor(val_x, y);
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uint8_t f = _prefs->dashboard_fields[i];
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display.print(telemetry::COMPACT[f < telemetry::COUNT ? f : telemetry::NONE]);
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display.setColor(DisplayDriver::LIGHT);
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}
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return 500;
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}
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bool handleInput(char c) override {
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if (c == KEY_CANCEL) {
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_task->savePrefsIfDirty(_dirty);
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_task->gotoHomeScreen();
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return true;
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}
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if (c == KEY_UP) { _sel = (_sel > 0) ? _sel - 1 : FIELD_SLOTS - 1; return true; }
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if (c == KEY_DOWN) { _sel = (_sel < FIELD_SLOTS - 1) ? _sel + 1 : 0; return true; }
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if (keyIsPrev(c)) { cycle(_sel, -1); return true; }
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if (keyIsNext(c)) { cycle(_sel, 1); return true; }
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if (c == KEY_ENTER) { cycle(_sel, 1); return true; }
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return false;
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}
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};
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