Files
MeshCore-Solo/variants/sim/target.cpp
T
JakubandClaude Sonnet 5 725e3b715e feat(sim): long-press context menu + pixel-perfect real font rendering
Two prototype polish fixes ahead of the website embed work:

1. Holding Enter (the sim's main way into "the rest of the options") did
   nothing -- the JS bridge's sim_enqueue_key() went straight to
   enqueueKey(), bypassing UITask::handleLongPress() entirely, so
   KEY_CONTEXT_MENU could never be reached. Add injectSimKeyLongPress()/
   sim_enqueue_key_longpress(), which does route through the real
   handleLongPress() (same code a real MomentaryButton(pin, 1000, ...)
   reaches), and wire up press-and-hold (buttons + Enter/Space key) in both
   web harnesses with the same 1000ms threshold real hardware uses.

2. SimDisplayDriverCanvas::print() drew text with the browser's own system
   font (ctx.fillText, '8px monospace') instead of the real bitmap font a
   MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
   solo/heltec_v3/platformio.ini). Vendor the real Adafruit_GFX (unmodified,
   from the same PlatformIO registry package a real board build pulls) into
   variants/sim/thirdparty/gfx/, and render print() through the real,
   shared src/helpers/ui/MiscFixedRenderer.h + MiscFixedFont.h -- byte-
   identical glyphs to real hardware, not a look-alike.

Verified in a real Chromium (Playwright): short Enter -> "CLOCK TOOLS",
held Enter -> "CLOCK FIELDS" (gotoDashboardConfig(), proving
KEY_CONTEXT_MENU is really reached); font renders as hard square pixels,
inverse/selected-row text still punches correctly through a filled bar.
Full regression re-run clean: all 3 native envs, wasm companion_radio, and
the two-instance + repeater mesh demo (relay routing, DM delivery).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-03 10:06:44 +02:00

100 lines
3.9 KiB
C++

#include <Arduino.h>
#include <cstring>
#include "target.h"
#include "SimRNG.h"
// Global stdout-backed Serial object, declared extern in Arduino.h.
SimSerialClass Serial;
SimMainBoard board;
SimRadio radio_driver;
SimRTCClock rtc_clock;
SensorManager sensors; // base class: no real sensors in Phase 1
#ifdef DISPLAY_CLASS
DISPLAY_CLASS display;
#endif
bool radio_init() {
// No real radio hardware to initialise -- always succeeds (see
// variants/sim/SimRadio.h; Phase 3 of the sim plan is where two SimRadio
// instances actually exchange bytes through a shared in-memory "ether").
return true;
}
mesh::LocalIdentity radio_new_identity() {
static SimRNG rng;
rng.begin();
return mesh::LocalIdentity(&rng);
}
#ifdef __EMSCRIPTEN__
// Real bitmap-font text rendering for SimDisplayDriverCanvas::print()
// (declared in SimDisplayDriver.h, defined here -- the one TU allowed to
// include MiscFixedRenderer.h; see that header's own "include only from a
// .cpp" comment). Uses the exact same font tables + glyph-plotting math a
// real MeshCore-Solo board renders with OLED_MISC_FIXED_FONT=1 (see
// solo/heltec_v3/platformio.ini), instead of the browser's own system font.
// Adafruit_GFX.h/.cpp branch on `#if ARDUINO >= 100` in exactly two spots
// (which Arduino.h to #include, and whether write(uint8_t) returns size_t
// or void) -- our own Arduino.h shim deliberately never defines ARDUINO
// globally (other vendored libs branch on #ifdef ARDUINO to pick their
// portable std:: path instead of Arduino String/Stream), so define it here,
// scoped to this one translation unit, purely so Adafruit_GFX picks the
// modern branch that actually matches our Print.h shim's
// `size_t write(uint8_t)` signature.
#define ARDUINO 100
#include <Adafruit_GFX.h>
#include <helpers/ui/MiscFixedRenderer.h>
// Adafruit_GFX subclass that plots into a plain 128x64 byte buffer (one
// pixel per byte, 0/1) instead of real display hardware -- drawPixel() is
// the only thing MiscFixedRenderer.h's glyph-plotting code and
// Adafruit_GFX's own fillRect()/writeFillRect() (used for the "unmapped
// codepoint" substitution box) ultimately call down to.
class SimGfxCanvas : public Adafruit_GFX {
public:
uint8_t px[128 * 64];
SimGfxCanvas() : Adafruit_GFX(128, 64) { memset(px, 0, sizeof(px)); }
void drawPixel(int16_t x, int16_t y, uint16_t color) override {
if ((unsigned)x >= 128 || (unsigned)y >= 64) return;
px[y * 128 + x] = (color != 0) ? 1 : 0;
}
};
void SimDisplayDriverCanvas::print(const char* str) {
if (!str) return;
static SimGfxCanvas gfx;
memset(gfx.px, 0, sizeof(gfx.px));
gfx.setCursor(_cursor_x, _cursor_y);
// color arg is just our own internal "lit" marker (1) -- the real on-screen
// amber/black choice is applied once at blit time below, from _color, same
// as every other primitive in this class.
miscFixedPrint(gfx, str, 1, 1);
// startFrame() already blanks the whole canvas to black every frame, so
// only the lit pixels need drawing here -- unlit buffer cells are already
// correct background. One EM_ASM call blits the whole 128x64 buffer
// (reading it directly out of wasm memory, same pattern as drawXbm()
// below) rather than one call per glyph pixel.
EM_ASM({
if (!Module.__simCtx) return;
var ctx = Module.__simCtx;
var buf = $0;
ctx.fillStyle = UTF8ToString($1) === 'L' ? '#ffb000' : '#000';
for (var y = 0; y < 64; y++) {
for (var x = 0; x < 128; x++) {
if (HEAPU8[buf + y * 128 + x]) ctx.fillRect(x, y, 1, 1);
}
}
}, gfx.px, (_color != DARK) ? "L" : "D");
// Same external contract as every other DisplayDriver backend here (see
// SimDisplayDriver's own ASCII print()): only _cursor_x advances by the
// printed width; _cursor_y is left for the caller to manage via
// setCursor() between lines, even though miscFixedPrint() itself tracks a
// real y position across embedded '\n's internally.
_cursor_x += getTextWidth(str);
}
#endif // __EMSCRIPTEN__