Files
MeshCore-Solo/examples
MarekZegare4 8c70acc3ef fix(eink): queue input so a burst of taps survives a blocking refresh
The joystick directions and Back were never begin()'d, so on the e-ink build
they never claimed a GPIOTE channel — edges landing during a blocking panel
refresh were lost and the IRQ-capture work didn't reach them. begin() them.

Even with edges captured, rapid taps of one direction replayed into a single
check() and collapsed into a double/triple-click event the navigation handler
ignores, and the loop only ever dispatched one key per render. So:

- MomentaryButton: for multiclick=false buttons emit one CLICK per completed
  release (one per check() call) instead of collapsing — each tap stays a
  discrete key. multiclick=true buttons (double/triple) are unchanged.
- UITask: add a key FIFO; drain each direction fully into it, apply the whole
  queued burst, then redraw once. N taps captured during a refresh become N
  navigation steps at the cost of a single refresh. Also fixes losing a key
  when two buttons fire in the same loop iteration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:10:18 +02:00
..
2026-06-06 21:09:38 +10:00
2026-06-06 21:09:38 +10:00
2026-06-06 21:09:38 +10:00