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Ports examples/simple_repeater to variants/sim/ (new sim_simple_repeater native env + build_wasm_repeater.sh) and adds a JS "ether" (variants/sim/web/mesh.html) that bridges two real companion_radio WASM instances through a real simple_repeater instance in a strict A<->R<->B topology (no direct A-B link), proving genuine relay routing rather than a shortcut. Also fixes multi-instance issues Phase 2's single-instance design never surfaced: SimDisplayDriver's canvas context/id caching was keyed on a single global instead of per-instance, and both wasm builds were missing _malloc/_free/HEAPU8 runtime exports needed for the ether to poke bytes into an instance's memory. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
#pragma once
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#include <helpers/sensors/LocationProvider.h>
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#include <helpers/SensorManager.h>
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#include <ctime>
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// LocationProvider stub for the sim build. Phase 1/2: no real GPS, always
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// reports "no fix" (default-constructed state below reproduces that
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// exactly). Phase 3: JS-settable per instance via sim_location_set(),
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// declared at the bottom of this file.
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//
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// Note on how this actually reaches the advertised location: companion_radio
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// itself never calls a LocationProvider through this class -- it reads
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// `sensors.node_lat`/`node_lon` directly (see e.g.
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// examples/companion_radio/MyMesh.cpp's createSelfAdvert() call sites), and
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// `sensors` (declared in target.h) is a plain base `SensorManager`, not a
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// subclass wired to any LocationProvider -- there was never a real GPS
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// object plugged in here to begin with (see SensorManager.h: "modify
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// node_lat/node_lon directly, if you want to affect Advert location"). So
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// sim_location_set() below writes BOTH this class's own state (satisfying
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// the LocationProvider interface faithfully, in case future sim code wants
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// a real one) AND `sensors.node_lat/node_lon` directly (the field
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// companion_radio's advert path actually reads) -- belt and suspenders,
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// same underlying values either way.
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class SimLocationProvider : public LocationProvider {
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long _lat_e6 = 0, _lon_e6 = 0, _alt_mm = 0;
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bool _valid = false;
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public:
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long getLatitude() override { return _lat_e6; }
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long getLongitude() override { return _lon_e6; }
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long getAltitude() override { return _alt_mm; }
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long satellitesCount() override { return _valid ? 8 : 0; }
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bool isValid() override { return _valid; }
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long getTimestamp() override { return _valid ? (long)time(NULL) : 0; }
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void reset() override { _valid = false; }
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void begin() override { }
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void stop() override { }
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void loop() override { }
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bool isEnabled() override { return _valid; }
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void sendSentence(const char* sentence) override { }
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void set(float lat_deg, float lon_deg, float alt_m = 0.0f) {
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_lat_e6 = (long)(lat_deg * 1000000.0f);
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_lon_e6 = (long)(lon_deg * 1000000.0f);
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_alt_mm = (long)(alt_m * 1000.0f);
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_valid = true;
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}
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};
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// Single instance, mirroring the pattern of every other Sim* global
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// (board/radio_driver/rtc_clock/sensors) declared in target.h/target.cpp --
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// this one isn't wired into target.h/.cpp itself since nothing on the
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// SIM_PLATFORM boot path currently constructs a LocationProvider at all
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// (see the class comment above), so it lives here instead as a
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// self-contained, opt-in addition.
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extern SensorManager sensors; // defined in variants/sim/target.cpp
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inline SimLocationProvider& sim_location_provider() {
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static SimLocationProvider instance;
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return instance;
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}
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inline void sim_location_apply(float lat_deg, float lon_deg, float alt_m = 0.0f) {
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sim_location_provider().set(lat_deg, lon_deg, alt_m);
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sensors.node_lat = lat_deg;
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sensors.node_lon = lon_deg;
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sensors.node_altitude = alt_m;
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}
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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// C linkage (no default args, unlike sim_location_apply() above) so JS's
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// ccall('sim_location_set', ...) can find it by its exact, unmangled name.
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extern "C" inline EMSCRIPTEN_KEEPALIVE void sim_location_set(float lat_deg, float lon_deg, float alt_m) {
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sim_location_apply(lat_deg, lon_deg, alt_m);
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}
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#endif
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