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The spike (a throwaway ui-oled frontend, not kept) ran in the simulator but never got past building its screens on the L1: LVGL's pool and stack sit outside the heap and UiCore needs 27 KB of it in one piece. Flash was fine. Decision: no LVGL on the nRF52 boards; the v2 look goes into ui-new. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>