Files
MeshCore-Solo/examples/companion_radio/ui-new/icons.h
T
JakubandClaude Opus 4.8 9da730e3b6 refactor(ui): shared drawList + header + key-decode helpers
- drawList(): scrollable list skeleton (visible window, keep-sel-in-view,
  scroll-column reserve, per-row callback, indicator). Migrate Tools, Bot,
  Nearby, Waypoints list and the three QuickMsg lists onto it; centralises the
  scroll-clamp/reserve/indicator that each had open-coded (and inconsistently).
- drawCenteredHeader(): centred title + separator, replacing the duplicated
  two-liner across ~10 screens (incl. QuickMsg, which used width()/2 spacing and
  was missed before); unifies the separator at headerH()-sepH().
- keyIsPrev()/keyIsNext() in UIScreen.h for the LEFT||PREV / RIGHT||NEXT idiom;
  applied to 6 screens, behaviour-preserving. Cancel/context-menu stay
  per-screen (they mean different things on different screens).
- rotLabel() dedups the 0/90/180/270 array in Settings.
- Unify selection-row height to lineStep()-1 (Tools/Bot matched the rest).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 21:23:00 +02:00

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#pragma once
#include <stdint.h>
#include <helpers/ui/DisplayDriver.h>
// ── Scalable mini-icons ──────────────────────────────────────────────────────
// Small procedural glyphs (delivery markers, etc.) authored on a 1× pixel grid
// and scaled to the current font, so they stay legible on large-font layouts
// (e.g. landscape e-ink renders text at 2×). Distinct from the XBM page icons
// further down, which are fixed-size full bitmaps drawn via drawXbm().
//
// To add a mini-icon:
// 1. Draw it as ASCII-art rows, one string per row (width ≤ 8): any char
// other than ' ' or '.' is a filled pixel. packRow() packs each string
// into one byte at compile time, so the strings never reach flash — the
// binary holds only the packed bytes, identical to hand-written hex.
// 2. Wrap the rows in a MINI_ICON(name, width, ...) — width and row count are
// bundled with the data, so the draw site carries no magic numbers.
// 3. Draw it with miniIconDraw(display, x, topY, name).
// Scaling is automatic — no per-display handling needed.
//
// packRow() is written as a single-expression recursion so it stays a valid
// constant expression on any C++ standard the firmware targets (≥ C++11), not
// just the relaxed C++14 constexpr with loops. It packs up to the string's NUL
// (capped at 8 cols), so width lives once in MINI_ICON, not in every row.
constexpr uint8_t packBit(const char* s, int x) {
return (s[x] && s[x] != ' ' && s[x] != '.') ? (uint8_t)(1u << x) : 0;
}
constexpr uint8_t packRow(const char* s, int x = 0) {
return (!s[x] || x >= 8) ? 0 : (uint8_t)(packBit(s, x) | packRow(s, x + 1));
}
// A mini-icon bundles its pixel data with its dimensions, so call sites can't
// pass a stale width/height. Built via the MINI_ICON macro below.
struct MiniIcon { uint8_t w, h; const uint8_t* rows; };
// Define a mini-icon: the row count (height) is derived from the initializer,
// the width is stated once. Emits a packed byte array plus a MiniIcon view.
#define MINI_ICON(name, width, ...) \
static constexpr uint8_t name##_rows[] = { __VA_ARGS__ }; \
static constexpr MiniIcon name = { (uint8_t)(width), \
(uint8_t)sizeof(name##_rows), name##_rows }
// Pixel scale from the font: 1× on an 8px OLED line, 2× on a 16px landscape
// e-ink line, etc. Bitmaps are authored on the 1× grid.
inline int miniIconScale(DisplayDriver& d) {
int s = d.getLineHeight() / 8;
return s < 1 ? 1 : s;
}
// Draw a w×h (w ≤ 8) bitmap with the current ink colour, scaled by the font and
// vertically centred in the text line that starts at top_y.
inline void miniIconDraw(DisplayDriver& d, int x, int top_y,
const uint8_t* rows, int w, int h) {
const int s = miniIconScale(d);
int y = top_y + (d.getLineHeight() - h * s) / 2;
if (y < top_y) y = top_y;
for (int r = 0; r < h; r++)
for (int c = 0; c < w; c++)
if (rows[r] & (1 << c)) d.fillRect(x + c * s, y + r * s, s, s);
}
// Preferred overload: dimensions travel with the icon — no magic numbers.
inline void miniIconDraw(DisplayDriver& d, int x, int top_y, const MiniIcon& ic) {
miniIconDraw(d, x, top_y, ic.rows, ic.w, ic.h);
}
// Draw a mini-icon at an exact top-left (no vertical centring). Used where the
// caller controls placement, e.g. flush to the top/bottom of a scroll track.
inline void miniIconDrawTop(DisplayDriver& d, int x, int y, const MiniIcon& ic) {
const int s = miniIconScale(d);
for (int r = 0; r < ic.h; r++)
for (int c = 0; c < ic.w; c++)
if (ic.rows[r] & (1 << c)) d.fillRect(x + c * s, y + r * s, s, s);
}
// Like miniIconDrawTop, but first lays down a 1px DARK halo that hugs the icon's
// shape (each pixel dilated by 1px), then the icon in LIGHT. Invisible on a dark
// row; on the LIGHT selection bar it outlines just the glyph — no boxed-in
// rectangle around it. Restores ink to LIGHT. clip_top bounds the halo so it
// can't bleed above a given y (e.g. onto a header separator just above the icon).
inline void miniIconDrawHalo(DisplayDriver& d, int x, int y, const MiniIcon& ic,
int clip_top = -100000) {
const int s = miniIconScale(d);
d.setColor(DisplayDriver::DARK);
for (int r = 0; r < ic.h; r++)
for (int c = 0; c < ic.w; c++)
if (ic.rows[r] & (1 << c)) {
int hy = y + r * s - 1, hh = s + 2;
if (hy < clip_top) { hh -= clip_top - hy; hy = clip_top; }
if (hh > 0) d.fillRect(x + c * s - 1, hy, s + 2, hh);
}
d.setColor(DisplayDriver::LIGHT);
for (int r = 0; r < ic.h; r++)
for (int c = 0; c < ic.w; c++)
if (ic.rows[r] & (1 << c)) d.fillRect(x + c * s, y + r * s, s, s);
}
// Centre a mini-icon inside the slot [x, 0, box_w, box_h] using the current ink
// colour (no background). Centres on the box itself, not the text line, so the
// glyph sits dead-centre regardless of font line height.
inline void drawSlotIcon(DisplayDriver& d, int x, int box_w, int box_h, const MiniIcon& ic) {
const int s = miniIconScale(d);
int ix = x + (box_w - ic.w * s) / 2;
int iy = (box_h - ic.h * s) / 2;
if (ix < x) ix = x;
if (iy < 0) iy = 0;
miniIconDrawTop(d, ix, iy, ic);
}
// Inverted status indicator: fill the box [x, 0, box_w, box_h] LIGHT, draw the
// glyph DARK and centred, then restore ink to LIGHT.
inline void drawBoxedIcon(DisplayDriver& d, int x, int box_w, int box_h, const MiniIcon& ic) {
d.setColor(DisplayDriver::LIGHT);
d.fillRect(x, 0, box_w, box_h);
d.setColor(DisplayDriver::DARK);
drawSlotIcon(d, x, box_w, box_h, ic);
d.setColor(DisplayDriver::LIGHT);
}
// Horizontal row of `count` square dots (scaled, vertically centred). Used by
// the "awaiting ACK" marker, where the dot count = number of send attempts.
inline void miniIconDotRow(DisplayDriver& d, int x, int top_y, int count) {
const int s = miniIconScale(d);
const int dot = 2 * s, pitch = 3 * s; // 2px dot + 1px gap, scaled
int y = top_y + (d.getLineHeight() - dot) / 2;
if (y < top_y) y = top_y;
for (int i = 0; i < count; i++) d.fillRect(x + i * pitch, y, dot, dot);
}
// Mini-icon bitmaps (authored on the 1× grid as ASCII-art; see packRow above).
MINI_ICON(ICON_CHECK, 5, // ✓
packRow("....#"),
packRow("...#."),
packRow("#.#.."),
packRow(".#..."));
MINI_ICON(ICON_CROSS, 4, // ✗
packRow("#..#"),
packRow(".##."),
packRow(".##."),
packRow("#..#"));
// Top-bar status glyphs (replace the single-letter M / B / A indicators).
MINI_ICON(ICON_MUTE, 6, // speaker + cross (sound off)
packRow("..#..."),
packRow(".##..."),
packRow("####.#"),
packRow("###.#."),
packRow("####.#"),
packRow(".##..."),
packRow("..#..."));
MINI_ICON(ICON_BLUETOOTH, 5, // ᛒ bluetooth rune
packRow("..#.."),
packRow("..##."),
packRow("#.#.#"),
packRow(".###."),
packRow("#.#.#"),
packRow("..##."),
packRow("..#.."));
MINI_ICON(ICON_ADVERT, 6, // broadcast mast + radiating waves (auto-advert)
packRow("#....#"),
packRow(".#..#."),
packRow("..##.."),
packRow("..##.."),
packRow(".####."),
packRow(".####."));
MINI_ICON(ICON_TRAIL, 6, // map pin / location marker (GPS trail logging)
packRow(".####."),
packRow("######"),
packRow("##..##"),
packRow("######"),
packRow(".####."),
packRow("..##.."));
// Keyboard special-key glyphs.
MINI_ICON(ICON_SHIFT, 7, // ⇧ caps
packRow("...#..."),
packRow("..###.."),
packRow(".#####."),
packRow("#######"),
packRow("..###.."),
packRow("..###.."),
packRow("..###.."));
MINI_ICON(ICON_BACKSPACE, 8, // ⌫ delete-left (× knocked out of the arrow body)
packRow("...#####"),
packRow("..######"),
packRow(".###.#.#"),
packRow("#####.##"),
packRow(".###.#.#"),
packRow("..######"),
packRow("...#####"));
// Space ⎵ is wider than the 8-px mini-icon limit, so it is two halves drawn
// side by side (offset by ICON_SPACE_L.w * scale): ticks at both far ends + bar.
MINI_ICON(ICON_SPACE_L, 8,
packRow("#......."),
packRow("#......."),
packRow("#......."),
packRow("########"));
MINI_ICON(ICON_SPACE_R, 8,
packRow(".......#"),
packRow(".......#"),
packRow(".......#"),
packRow("########"));
// Scroll-indicator caps — small up/down triangles (authored on the 1× grid).
MINI_ICON(ICON_SCROLL_UP, 5, // ▲
packRow("..#.."),
packRow(".###."),
packRow("#####"));
MINI_ICON(ICON_SCROLL_DOWN, 5, // ▼
packRow("#####"),
packRow(".###."),
packRow("..#.."));
// Width of the right-edge column drawScrollIndicator occupies, or 0 when the
// list fits and no indicator is drawn. Subtract from a row's content width so
// text never runs under the scrollbar. Mirrors the column math below (5*scale
// triangle + 1px gap).
inline int scrollIndicatorReserve(DisplayDriver& d, int total, int visible) {
return (total > visible) ? 5 * miniIconScale(d) + 1 : 0;
}
// Right-edge scroll indicator: a proportional track + thumb topped/tailed with
// up/down triangle mini-icon caps. Drop-in replacement for
// DisplayDriver::drawScrollArrows that also shows how much of the list is on
// screen and where you are within it. Everything lives in a ~5px column at the
// right edge and scales with the font (mini-icon scale).
// top_y : y of the first visible row (top of the viewport)
// track_h : pixel height of the viewport (e.g. visible_rows * row_pitch)
// total : total number of items
// visible : items shown at once
// first : index of the first visible item (scroll offset)
inline void drawScrollIndicator(DisplayDriver& d, int top_y, int track_h,
int total, int visible, int first) {
if (total <= visible || track_h <= 0) return; // whole list fits — no indicator
if (first < 0) first = 0;
if (first > total - visible) first = total - visible;
const int s = miniIconScale(d);
const int col = 5 * s; // triangle / column width
const int th = 3 * s; // triangle height
const int x = d.width() - col; // indicator column origin
// Caps are static end-markers, always drawn flush at the very top / bottom of
// the track; the thumb travels in the fixed band between them. (They mark the
// track ends, not "more above/below", so they never vanish at the extremes.)
const int cap = th + 2; // triangle height + 2px gap
const int band_t = top_y + cap;
const int band_b = top_y + track_h - cap;
int band = band_b - band_t;
if (band < s) band = s;
const int bar_w = 3 * s; // odd width → centres exactly in the 5*s column
const int bar_x = x + (col - bar_w) / 2;
int thumb_h = (int)((long)band * visible / total);
if (thumb_h < th) thumb_h = th;
if (thumb_h > band) thumb_h = band;
const int span = total - visible; // > 0 here (total > visible)
const int thumb_y = band_t + (int)((long)(band - thumb_h) * first / span);
// Each marker is drawn with a 1px DARK halo: invisible on a normal (dark) row,
// but on the LIGHT selection bar it carves out contrast so the LIGHT marker
// stays visible. Avoids having to know which row is currently selected.
// Thumb: a rectangle, so a plain box halo matches its shape.
d.setColor(DisplayDriver::DARK);
d.fillRect(bar_x - 1, thumb_y - 1, bar_w + 2, thumb_h + 2);
d.setColor(DisplayDriver::LIGHT);
d.fillRect(bar_x, thumb_y, bar_w, thumb_h);
// Arrows: shape-hugging halo so they aren't boxed in on the selection bar.
// The top arrow clips its halo at top_y so it can't bite into the header
// separator sitting one pixel above the list area.
miniIconDrawHalo(d, x, top_y, ICON_SCROLL_UP, top_y);
miniIconDrawHalo(d, x, top_y + track_h - th, ICON_SCROLL_DOWN);
}
// Scrollable item-list skeleton shared by the list screens. Computes the visible
// window from the font metrics, keeps `sel` in view, reserves the scroll-column,
// draws each visible row through `row`, then the indicator. The callback
// `row(idx, y, sel, reserve)` draws one item — including its own selection bar —
// using `reserve` to keep right-aligned content clear of the indicator. Returns
// the visible row count (callers cache it for input handling).
template <class RenderRow>
inline int drawList(DisplayDriver& d, int total, int sel, int& scroll, RenderRow row) {
const int item_h = d.lineStep();
const int start_y = d.listStart();
int visible = d.listVisible(item_h);
if (visible < 1) visible = 1;
if (sel < scroll) scroll = sel;
if (sel >= scroll + visible) scroll = sel - visible + 1;
if (scroll < 0) scroll = 0;
const int reserve = scrollIndicatorReserve(d, total, visible);
for (int i = 0; i < visible && (scroll + i) < total; i++)
row(scroll + i, start_y + i * item_h, scroll + i == sel, reserve);
drawScrollIndicator(d, start_y, visible * item_h, total, visible, scroll);
return visible;
}
// ── Big ASCII-art icons (skeleton, not yet used) ─────────────────────────────
// Same authoring idea as the mini-icons but for full page glyphs up to 32 px
// wide: one uint32_t per row. The existing XBM bitmaps below (logo/bluetooth/…)
// stay hand-encoded; reach for this when adding a *new* big icon so it's
// readable in source. Drawn at 1× (page icons aren't font-scaled).
//
// To add one:
// BIG_ICON(MY_ICON, 16,
// packRow32("......####......"),
// packRow32(".....######....."),
// ...);
// bigIconDraw(display, x, y, MY_ICON);
constexpr uint32_t packBit32(const char* s, int x) {
return (s[x] && s[x] != ' ' && s[x] != '.') ? (1u << x) : 0u;
}
constexpr uint32_t packRow32(const char* s, int x = 0) {
return (!s[x] || x >= 32) ? 0u : (packBit32(s, x) | packRow32(s, x + 1));
}
struct BigIcon { uint8_t w, h; const uint32_t* rows; };
#define BIG_ICON(name, width, ...) \
static constexpr uint32_t name##_rows[] = { __VA_ARGS__ }; \
static constexpr BigIcon name = { \
(uint8_t)(width), \
(uint8_t)(sizeof(name##_rows) / sizeof(uint32_t)), name##_rows }
// Draw a packed big icon at 1× with the current ink colour, top-left at (x, y).
inline void bigIconDraw(DisplayDriver& d, int x, int y, const BigIcon& ic) {
for (int r = 0; r < ic.h; r++)
for (int c = 0; c < ic.w; c++)
if (ic.rows[r] & (1u << c)) d.fillRect(x + c, y + r, 1, 1);
}
// 'meshcore', 128x13px
static const uint8_t meshcore_logo [] = {
0x3c, 0x01, 0xe3, 0xff, 0xc7, 0xff, 0x8f, 0x03, 0x87, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe,
0x3c, 0x03, 0xe3, 0xff, 0xc7, 0xff, 0x8e, 0x03, 0x8f, 0xfe, 0x3f, 0xfe, 0x1f, 0xff, 0x1f, 0xfe,
0x3e, 0x03, 0xc3, 0xff, 0x8f, 0xff, 0x0e, 0x07, 0x8f, 0xfe, 0x7f, 0xfe, 0x1f, 0xff, 0x1f, 0xfc,
0x3e, 0x07, 0xc7, 0x80, 0x0e, 0x00, 0x0e, 0x07, 0x9e, 0x00, 0x78, 0x0e, 0x3c, 0x0f, 0x1c, 0x00,
0x3e, 0x0f, 0xc7, 0x80, 0x1e, 0x00, 0x0e, 0x07, 0x1e, 0x00, 0x70, 0x0e, 0x38, 0x0f, 0x3c, 0x00,
0x7f, 0x0f, 0xc7, 0xfe, 0x1f, 0xfc, 0x1f, 0xff, 0x1c, 0x00, 0x70, 0x0e, 0x38, 0x0e, 0x3f, 0xf8,
0x7f, 0x1f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x0e, 0x38, 0x0e, 0x3f, 0xf8,
0x7f, 0x3f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x1e, 0x3f, 0xfe, 0x3f, 0xf0,
0x77, 0x3b, 0x87, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xfc, 0x38, 0x00,
0x77, 0xfb, 0x8f, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xf8, 0x38, 0x00,
0x73, 0xf3, 0x8f, 0xff, 0x0f, 0xff, 0x1c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x78, 0x7f, 0xf8,
0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfe, 0x3c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x3c, 0x7f, 0xf8,
0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfc, 0x3c, 0x0e, 0x1f, 0xf8, 0xff, 0xf8, 0x70, 0x3c, 0x7f, 0xf8,
};
static const uint8_t bluetooth_on[] = {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x30, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00,
0x00, 0x3E, 0x00, 0x00,
0x00, 0x3F, 0x80, 0x00,
0x00, 0x3F, 0xC0, 0x00,
0x00, 0x3B, 0xE0, 0x00,
0x30, 0x38, 0xF8, 0x00,
0x3C, 0x38, 0x7C, 0x00,
0x3E, 0x38, 0x7C, 0x00,
0x1F, 0xB8, 0xF8, 0x70,
0x07, 0xF9, 0xF0, 0x78,
0x03, 0xFF, 0xC0, 0x78,
0x00, 0xFF, 0x80, 0x3C,
0x00, 0x7F, 0x07, 0x1C,
0x00, 0x7E, 0x07, 0x1C,
0x03, 0xFF, 0x82, 0x1C,
0x03, 0xFF, 0xC0, 0x78,
0x07, 0xFB, 0xE0, 0x78,
0x0F, 0xB8, 0xF8, 0x70,
0x3E, 0x38, 0x7C, 0x00,
0x3C, 0x38, 0x7C, 0x00,
0x38, 0x38, 0xF8, 0x00,
0x00, 0x39, 0xF0, 0x00,
0x00, 0x3F, 0xC0, 0x00,
0x00, 0x3F, 0x80, 0x00,
0x00, 0x3E, 0x00, 0x00,
0x00, 0x3C, 0x00, 0x00,
0x00, 0x38, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
static const uint8_t bluetooth_off[] = {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x03, 0x80, 0x00,
0x00, 0x03, 0xC0, 0x00,
0x00, 0x03, 0xE0, 0x00,
0x38, 0x03, 0xF8, 0x00,
0x3C, 0x03, 0xFC, 0x00,
0x3E, 0x03, 0xBF, 0x00,
0x0F, 0x83, 0x8F, 0x80,
0x07, 0xC3, 0x87, 0xC0,
0x03, 0xF0, 0x03, 0xC0,
0x00, 0xF8, 0x0F, 0x80,
0x00, 0x7C, 0x0F, 0x00,
0x00, 0x1F, 0x0E, 0x00,
0x00, 0x0F, 0x80, 0x00,
0x00, 0x07, 0xE0, 0x00,
0x00, 0x07, 0xF0, 0x00,
0x00, 0x0F, 0xF8, 0x00,
0x00, 0x3F, 0xBE, 0x00,
0x00, 0x7F, 0x9F, 0x00,
0x00, 0xFB, 0x8F, 0xC0,
0x03, 0xE3, 0x83, 0xE0,
0x03, 0xC3, 0x87, 0xF0,
0x03, 0x83, 0x8F, 0xFC,
0x00, 0x03, 0xBF, 0x3C,
0x00, 0x03, 0xFC, 0x1C,
0x00, 0x03, 0xF8, 0x00,
0x00, 0x03, 0xE0, 0x00,
0x00, 0x03, 0xC0, 0x00,
0x00, 0x03, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
static const uint8_t power_icon[] = {
0x00, 0x01, 0x80, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x00, 0x03, 0xC0, 0x00,
0x00, 0x33, 0xCC, 0x00, 0x00, 0xF3, 0xCF, 0x00, 0x01, 0xF3, 0xCF, 0x80,
0x03, 0xF3, 0xCF, 0xC0, 0x07, 0xF3, 0xCF, 0xE0, 0x0F, 0xE3, 0xC7, 0xF0,
0x1F, 0xC3, 0xC3, 0xF8, 0x1F, 0x83, 0xC1, 0xF8, 0x3F, 0x03, 0xC0, 0xFC,
0x3E, 0x03, 0xC0, 0x7C, 0x3E, 0x03, 0xC0, 0x7C, 0x7E, 0x01, 0x80, 0x7E,
0x7C, 0x00, 0x00, 0x3E, 0x7C, 0x00, 0x00, 0x3E, 0x7C, 0x00, 0x00, 0x3E,
0x7C, 0x00, 0x00, 0x3E, 0x7C, 0x00, 0x00, 0x3E, 0x3E, 0x00, 0x00, 0x7C,
0x3E, 0x00, 0x00, 0x7C, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x80, 0x01, 0xF8,
0x1F, 0xC0, 0x03, 0xF8, 0x0F, 0xE0, 0x07, 0xF0, 0x0F, 0xF8, 0x1F, 0xF0,
0x07, 0xFF, 0xFF, 0xE0, 0x03, 0xFF, 0xFF, 0xC0, 0x00, 0xFF, 0xFF, 0x00,
0x00, 0x3F, 0xFC, 0x00, 0x00, 0x0F, 0xF0, 0x00,
};
static const uint8_t advert_icon[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x30,
0x1C, 0x00, 0x00, 0x38, 0x18, 0x00, 0x00, 0x18, 0x30, 0x00, 0x00, 0x0C,
0x30, 0x60, 0x06, 0x0C, 0x60, 0xE0, 0x07, 0x06, 0x61, 0xC0, 0x03, 0x86,
0xE1, 0x81, 0x81, 0x87, 0xC3, 0x07, 0xE0, 0xC3, 0xC3, 0x0F, 0xF0, 0xC3,
0xC3, 0x0F, 0xF0, 0xC3, 0xC3, 0x0F, 0xF0, 0xC3, 0xC3, 0x0F, 0xF0, 0xC3,
0xC3, 0x07, 0xE0, 0xC3, 0xC1, 0x83, 0xC1, 0x83, 0x61, 0x80, 0x01, 0x86,
0x60, 0xC0, 0x03, 0x06, 0x70, 0xE0, 0x07, 0x0E, 0x30, 0x40, 0x02, 0x0C,
0x38, 0x00, 0x00, 0x1C, 0x18, 0x00, 0x00, 0x18, 0x0C, 0x00, 0x00, 0x30,
0x04, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};