Files
MeshCore-Solo/examples/simple_repeater/UITask.h
T
JakubandClaude Opus 5.5 8c20914689 refactor(ui): upstream's UIColor palette in place of the DARK/LIGHT enum
- DisplayDriver takes ColorVal; each driver's .cpp defines the UIColor roles
  (window_bkg, primary_txt, ...) in its own values. ui-new draws in two:
  window_bkg and primary_txt. OLED and e-ink look as before (sim screens
  pixel-identical).
- E213, E290, LGFX, Null, ST7735, ST7789LCD, U8g2 taken whole from upstream
  (with them the rewritten ST7735 driver and the Heltec V4 R8 TFT display).
- SH1106, SSD1306, ST7789, EinkGfxDisplay and the sim drivers converted.
- ui-orig, ui-tiny, simple_* get upstream's colour roles; the repeater's UI
  taken from upstream (its power-off screen).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 14:42:04 +02:00

22 lines
626 B
C++

#pragma once
#include <helpers/ui/DisplayDriver.h>
#include <helpers/CommonCLI.h>
class UITask {
mesh::MainBoard* _board;
DisplayDriver* _display;
unsigned long _next_read, _next_refresh, _auto_off;
int _prevBtnState;
NodePrefs* _node_prefs;
char _version_info[32];
unsigned long _powering_off_at = 0;
unsigned long _started_at = 0;
void renderCurrScreen();
public:
UITask(mesh::MainBoard& board, DisplayDriver& display) : _board(&board), _display(&display) { _next_read = _next_refresh = 0; }
void begin(NodePrefs* node_prefs, const char* build_date, const char* firmware_version);
void loop();
};