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https://github.com/MarekZegare4/MeshCore-Solo.git
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The Bluetooth-page PIN prompt was gated on hasConnection(), which is fed by the serial interface's isConnected(). DualSerialInterface::isConnected() always returns true (USB always "connected"), so waiting_for_pair was always false and the PIN was never drawn — on every dual build, i.e. the published OLED + e-ink firmware. Pure-BLE builds were unaffected (there isConnected() reflects bond state). Gate the PIN on actual BLE-bonded state instead: add AbstractUITask::isBLEConnected() (forwards to BaseSerialInterface:: isBLEConnected(), which DualSerialInterface overrides with the real BLE state and pure-BLE inherits as its bond-aware isConnected()). The PIN now shows on the Bluetooth page while BLE is on and not yet bonded. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#pragma once
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#include <MeshCore.h>
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#include <helpers/ui/DisplayDriver.h>
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#include <helpers/ui/UIScreen.h>
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#include <helpers/SensorManager.h>
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#include <helpers/BaseSerialInterface.h>
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#include <Arduino.h>
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#ifdef PIN_BUZZER
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#include <helpers/ui/buzzer.h>
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#endif
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#include "NodePrefs.h"
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enum class UIEventType {
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none,
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contactMessage,
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channelMessage,
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roomMessage,
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advertReceived,
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ack
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};
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class AbstractUITask {
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protected:
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mesh::MainBoard* _board;
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BaseSerialInterface* _serial;
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bool _connected;
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AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
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_connected = false;
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}
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public:
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void setHasConnection(bool connected) { _connected = connected; }
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bool hasConnection() const { return _connected; }
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// True only when a BLE central is actually bonded/connected. On a dual
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// (BLE+USB) interface hasConnection() is always true (USB counts), so use
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// this for BLE-specific UI like the pairing-PIN prompt.
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bool isBLEConnected() const { return _serial->isBLEConnected(); }
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uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
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bool isSerialEnabled() const { return _serial->isEnabled(); }
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void enableSerial() { _serial->enable(); }
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void disableSerial() { _serial->disable(); }
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virtual void msgRead(int msgcount) = 0;
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virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0, const uint8_t* pub_key = nullptr) = 0;
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virtual void notify(UIEventType t = UIEventType::none) = 0;
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virtual void addChannelMsg(uint8_t channel_idx, const char* text) {}
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virtual void addDMMsg(const uint8_t* pub_key, bool outgoing, const char* text) {}
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virtual void loop() = 0;
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};
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