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https://github.com/MarekZegare4/MeshCore-Solo.git
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Rounds out the browser sim harness with the rest of the physical board's interactions: a reset button (JS-driven, since board.reboot() is inert under -sEXIT_RUNTIME=0), GPS input wired into a real LocationProvider via new SimSensorManager, JS-settable battery/environment telemetry, an admin/repeater-login test hook (sendRoomLogin against the default "password"), and full physical-keyboard text entry (printable ASCII passthrough into the existing KeyboardWidget, Tab->KEY_KB_ENTER submit). Also fixes three real bugs found while exercising all of this in a real browser: - UITask.cpp's native-only stdin poll branch had no __EMSCRIPTEN__ exclusion, so it also compiled into the wasm build and called a real, blocking window.prompt() on nearly every frame -- the actual cause of the reported time/controls jumping. Now gated to native only. - 'n'/'p' were mapped as Next/Prev keyboard shortcuts, colliding with typing those literal letters. Removed the shortcuts; added explicit Next/Prev buttons to mesh.html (previously relied solely on them). - Buttons grabbed native browser keyboard focus on click, so a later stray Enter/Space could silently re-trigger a previously-clicked button (e.g. Reset). mousedown now calls preventDefault() on all buttons. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
#pragma once
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#include <MeshCore.h>
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#include <cstdio>
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#include <cstdlib>
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// mesh::MainBoard implementation for the native sim build -- no real
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// hardware, so battery/manufacturer/reboot are all just plausible fakes.
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class SimMainBoard : public mesh::MainBoard {
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// Real telemetry code (examples/companion_radio/MyMesh.cpp,
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// examples/simple_room_server/MyMesh.cpp) reads getBattMilliVolts()
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// directly rather than going through SensorManager -- so a JS-settable
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// battery level lives here, not on SimSensorManager. Static (not a plain
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// member) so the EMSCRIPTEN_KEEPALIVE free function below can reach it
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// without needing a reference to the one `board` global (target.cpp)
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// plumbed through, same reasoning as SimLocationProvider.h's singleton.
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static uint16_t& battMilliVoltsRef() { static uint16_t mv = 4000; return mv; }
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public:
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void begin() { }
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uint16_t getBattMilliVolts() override { return battMilliVoltsRef(); }
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static void setBattMilliVolts(uint16_t mv) { battMilliVoltsRef() = mv; }
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const char* getManufacturerName() const override { return "MeshCore Sim (native)"; }
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void reboot() override {
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printf("\n[sim] reboot() requested -- exiting process (rerun the binary to simulate a reboot)\n");
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fflush(stdout);
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exit(0);
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}
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uint8_t getStartupReason() const override { return BD_STARTUP_NORMAL; }
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void onBootComplete() override { }
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void sleep(uint32_t secs) override { } // no-op: native process never actually sleeps the CPU
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};
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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// C linkage so JS's ccall('sim_battery_set_mv', ...) can find it by its
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// exact, unmangled name -- same pattern as SimLocationProvider.h's
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// sim_location_set().
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extern "C" inline EMSCRIPTEN_KEEPALIVE void sim_battery_set_mv(int mv) {
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SimMainBoard::setBattMilliVolts((uint16_t)mv);
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}
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#endif
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