Files
MeshCore-Solo/examples/companion_radio/ui-new/UITask.h
Jakub c3846ba9f5 feat(wio-tracker-l1): add settings screen and companion radio improvements
Settings screen (UI_HAS_JOYSTICK_UPDOWN build variant):
- Display brightness (5 levels, contrast curve tuned for SH1106 non-linearity)
- Buzzer on/off (respected at startup, no more forced unmute)
- TX power (2–22 dBm)
- Auto-off delay (5s / 15s / 30s / 60s / never)
- GPS update interval (off / 30s / 1min / 5min / 15min / 30min)
- Timezone offset (UTC-12..+14) for clock screen
- Low battery auto-shutdown threshold (off / 3.0–3.5V, default 3.4V)
- Battery display mode (icon / % / voltage)

Battery:
- EMA filter (alpha=0.2) on ADC readings to smooth voltage spikes from uneven load
- Battery % calculated using low_batt_mv as 0% anchor
- Mute icon repositions dynamically based on battery display width

Clock screen on HomeScreen showing time/date with timezone support.

Build:
- _settings variants added for USB and BLE companion radio builds
- Automatic UF2 generation on every build via create-uf2.py post-script
- UI_HAS_JOYSTICK_UPDOWN flag guards joystick_up/down to avoid breaking other boards

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-13 21:09:46 +02:00

117 lines
3.0 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
#include <helpers/BaseSerialInterface.h>
#include <Arduino.h>
#include <helpers/sensors/LPPDataHelpers.h>
#ifndef LED_STATE_ON
#define LED_STATE_ON 1
#endif
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#ifdef PIN_VIBRATION
#include <helpers/ui/GenericVibration.h>
#endif
#include "../AbstractUITask.h"
#include "../NodePrefs.h"
class UITask : public AbstractUITask {
DisplayDriver* _display;
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
#ifdef PIN_VIBRATION
GenericVibration vibration;
#endif
unsigned long _next_refresh, _auto_off;
NodePrefs* _node_prefs;
char _alert[80];
unsigned long _alert_expiry;
int _msgcount;
unsigned long ui_started_at, next_batt_chck;
uint16_t _batt_mv; // EMA-filtered battery voltage
int next_backlight_btn_check = 0;
#ifdef PIN_STATUS_LED
int led_state = 0;
int next_led_change = 0;
int last_led_increment = 0;
#endif
#ifdef PIN_USER_BTN_ANA
unsigned long _analogue_pin_read_millis = millis();
#endif
UIScreen* splash;
UIScreen* home;
UIScreen* msg_preview;
UIScreen* settings;
UIScreen* curr;
void userLedHandler();
// Button action handlers
char checkDisplayOn(char c);
char handleLongPress(char c);
char handleDoubleClick(char c);
char handleTripleClick(char c);
void setCurrScreen(UIScreen* c);
public:
UITask(mesh::MainBoard* board, BaseSerialInterface* serial) : AbstractUITask(board, serial), _display(NULL), _sensors(NULL) {
next_batt_chck = _next_refresh = 0;
ui_started_at = 0;
_batt_mv = 0;
curr = NULL;
}
void begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* node_prefs);
NodePrefs* getNodePrefs() const { return _node_prefs; }
uint16_t getBattMilliVolts() const { return _batt_mv > 0 ? _batt_mv : AbstractUITask::getBattMilliVolts(); }
void gotoHomeScreen() { setCurrScreen(home); }
void gotoSettingsScreen() { setCurrScreen(settings); }
void showAlert(const char* text, int duration_millis);
int getMsgCount() const { return _msgcount; }
bool hasDisplay() const { return _display != NULL; }
bool isButtonPressed() const;
bool isBuzzerQuiet() {
#ifdef PIN_BUZZER
return buzzer.isQuiet();
#else
return true;
#endif
}
void toggleBuzzer();
bool getGPSState();
void toggleGPS();
void applyBrightness();
void setBrightnessLevel(uint8_t level);
uint8_t getBrightnessLevel() const { return _node_prefs ? _node_prefs->display_brightness : 2; }
void applyTxPower();
void applyGPSInterval();
uint32_t autoOffMillis() const {
if (!_node_prefs || _node_prefs->auto_off_secs == 0) return 0;
return (uint32_t)_node_prefs->auto_off_secs * 1000UL;
}
// from AbstractUITask
void msgRead(int msgcount) override;
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) override;
void notify(UIEventType t = UIEventType::none) override;
void loop() override;
void shutdown(bool restart = false);
};