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- Splash: the L2 wordmark and lettering, shared through ui-core/Lettering.h, rise in with loading dots under the version line (static frame on e-ink). - Home: the header shows the time once the clock is set; icon pages carry only their title. One 32 px icon family (3 px strokes) bobs 2 px over a dithered blob shadow that shrinks as it rises; the unread badge rides on the Messages bubble; Bluetooth off is the icon at half density. - Soft corners on every selection, the page pill, tabs and popups; dotted scrollbar track with a rounded thumb; the tab bar lays out whole tabs and shows edge arrows only in free space. - DM bubbles drop the sender row and wrap to a second line, with the delivery mark and age closing it. - Keyboards name what is typed (channel, contact, Password, Scope...) and show characters left near the limit; PIN entry has its own preview. - Loading dots for waits (login, scan, GPS) and signal bars in place of raw RSSI in Nearby. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
94 lines
4.2 KiB
C++
94 lines
4.2 KiB
C++
#pragma once
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// Shared circular tab-bar header, extracted after NearbyScreen and BotScreen
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// had each independently grown byte-identical rendering code for the same
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// "active tab centred as a pill, neighbours fan out either side and wrap
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// around" layout (see NearbyScreen::drawFilterTabs / BotScreen::drawTabBar,
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// pre-extraction). A third screen (AdminScreen) needing the same thing was
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// the rule-of-three trigger to finally share it.
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//
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// Tab-switching itself (LEFT/RIGHT cycling the active index) is NOT part of
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// this helper -- each screen's cycle has different side effects (refresh a
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// list, reset a row selection, ...), so that one-liner stays inline per screen.
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namespace tabbar {
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// One tab: short label; the active one is an inverted pill (same look as a
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// selected row) so it reads as "you are here" in the tab strip.
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inline void drawPill(DisplayDriver& display, int x, int w, const char* label, bool active) {
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int lh = display.getLineHeight();
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if (active) {
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display.setColor(DisplayDriver::LIGHT);
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display.fillSoftRect(x, 0, w, lh + 1);
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display.setColor(DisplayDriver::DARK);
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} else {
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display.setColor(DisplayDriver::LIGHT);
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}
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display.drawTextCentered(x + w / 2, 0, label);
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display.setColor(DisplayDriver::LIGHT);
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}
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// Small solid triangle pointing left (dir < 0) or right, 3 px wide and 5
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// tall, centred on row y_mid: "more tabs this way".
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inline void drawEdgeArrow(DisplayDriver& display, int x, int y_mid, int dir) {
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display.setColor(DisplayDriver::LIGHT);
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for (int c = 0; c < 3; c++) {
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int h = dir < 0 ? c * 2 + 1 : 5 - c * 2;
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display.fillRect(x + c, y_mid - h / 2, 1, h);
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}
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}
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// Header as a circular tab bar: the active tab sits centred as a soft pill and
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// the neighbours that fit whole fan out either side. When some tabs don't fit,
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// a small arrow at each edge says there are more (the bar wraps around, so
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// both ways lead to them) instead of squeezing in cut-off "Sn..." labels.
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// `right_reserve` keeps any trailing decoration the caller draws afterwards
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// (a context-menu hint, a counter) clear. Also draws the header separator.
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inline void draw(DisplayDriver& display, const char* const* labels, int count, int active, int right_reserve = 0) {
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const int pad = 3, gap = 2;
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const int aw = display.getTextWidth(labels[active]) + pad * 2;
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const int ax = display.width() / 2 - aw / 2;
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const int rx_limit = display.width() - right_reserve;
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// Lays the neighbours out (and draws them when `paint`), keeping `edge` px
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// free at both ends; returns how many tabs are on screen and the free space
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// left at each end.
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struct Fit { int shown, left_free, right_free; };
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auto layout = [&](int edge, bool paint) {
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int lx = ax - gap, rx = ax + aw + gap, shown = 1;
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bool lfit = true, rfit = true;
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for (int k = 1; k <= count / 2 && (lfit || rfit); k++) {
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int li = (active - k + count) % count;
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int ri = (active + k) % count;
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if (lfit) {
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int w = display.getTextWidth(labels[li]) + pad * 2;
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if (lx - w >= edge) { if (paint) drawPill(display, lx - w, w, labels[li], false); lx -= w + gap; shown++; }
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else lfit = false;
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}
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// Skip the right side when it lands on the same tab as the left (the
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// single opposite tab on an even count) so it isn't drawn twice.
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if (rfit && ri != li) {
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int w = display.getTextWidth(labels[ri]) + pad * 2;
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if (rx + w <= rx_limit - edge) { if (paint) drawPill(display, rx, w, labels[ri], false); rx += w + gap; shown++; }
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else rfit = false;
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}
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}
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return Fit{ shown, lx + gap, rx_limit - rx + gap };
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};
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drawPill(display, ax, aw, labels[active], true);
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Fit f = layout(0, false);
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if (f.shown < count && f.left_free < 4 && f.right_free < 4)
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f = layout(5, true); // no room for an arrow anywhere: give up a tab for them
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else
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layout(0, true);
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if (f.shown < count) { // more tabs off screen: an arrow wherever there's room
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int y_mid = display.getLineHeight() / 2;
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if (f.left_free >= 4) drawEdgeArrow(display, 0, y_mid, -1);
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if (f.right_free >= 4) drawEdgeArrow(display, rx_limit - 3, y_mid, +1);
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}
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display.setColor(DisplayDriver::LIGHT);
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display.fillRect(0, display.headerH() - display.sepH(), display.width(), display.sepH());
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}
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} // namespace tabbar
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