Files
MeshCore-Solo/examples
MarekZegare4 d2c9f2e19b fix(ui): connect mini-map trail points with a line
The Home "Map" page preview only plotted each trail vertex as a single
pixel, leaving gaps wherever the streaming simplifier collapsed a straight
stretch to its two endpoints — so a route looked like scattered dots instead
of a path. The stale "gfx isn't available this early in the TU" comment no
longer holds: GfxUtils.h is already reachable here, so draw the same
Bresenham line the full Trail map uses.

Extracted the shared "walk points, draw a line, break on TRAIL_FLAG_SEG_START"
loop into gfx::drawTrail() (GfxUtils.h) so the full map and the mini-map
preview don't carry two copies of it; they differ only in their projection
and what (if anything) they draw at a segment break.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 12:02:22 +02:00
..
2026-06-06 21:09:38 +10:00
2026-06-06 21:09:38 +10:00
2026-06-06 21:09:38 +10:00