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Alarm repeat (Clock Tools): - NodePrefs::alarm_repeat_mask (weekday bitmask, struct tm::tm_wday convention) — new Repeat row cycles Off/Daily/Weekdays/Weekends. computeAlarmNextFire() scans the next 7 days for a matching weekday when set; evaluateAlarm() only clears alarm_on (one-shot) when the mask is empty, otherwise re-arms. mask==0 is byte-for-byte the original one-shot behaviour, so existing users see no change. On-screen keyboard alphabets (Settings > Keyboard > Alphabet): - KeyboardWidget reworked from single-byte ASCII cells to UTF-8 codepoints (insertion, backspace and T9 in-place cycling all codepoint-aware now, so a multi-byte character is never split) — see kbApplyCapsUtf8/kbUtf8Len/ kbUtf8CharAt/kbUtf8LastCharBytes. - Cyrillic, Greek and an Extended Latin set (Polish/Czech/Slovak/German/ French/Spanish/Nordic diacritics) join the keyboard's existing #@/abc page cycle (Latin -> alt alphabet -> Symbols -> Latin) — no new key needed. NodePrefs::keyboard_alt_alphabet picks which one, if any, is active. - Lemon font is forced on transiently inside KeyboardWidget::render() (saved and restored every call) whenever the alt-alphabet page is showing or already-typed text has non-ASCII bytes, so composing is visible even if Font is set to Default. - Each script's caps-shift rule is distinct and documented in kbApplyCapsUtf8: flat -0x20 for ASCII/Cyrillic/Greek (with the ё/ς exceptions), flat -0x20 for Latin-1 (à-þ), and an adjacent-pair -1 for Latin Extended-A (verified against every character actually used, not a blanket rule for that whole Unicode block). NodePrefs schema: two tail-appended fields this session (alarm_repeat_mask, keyboard_alt_alphabet), SCHEMA_SENTINEL 0xC0DE001B -> 0xC0DE001D, sizeof(NodePrefs) 2496 -> 2504 (verified via a standalone host compile). Docs: Clock Tools' Repeat row, Settings > Keyboard > Alphabet, and the Rooms keyboard note (no longer ASCII-only once an alphabet is enabled). Not build-verified — no PlatformIO toolchain available this session. Caps mappings cross-checked against Python's Unicode case tables; UTF-8 literal bytes verified at the byte level.
304 lines
14 KiB
C++
304 lines
14 KiB
C++
#pragma once
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// Clock tools — Alarm, Countdown timer (minutnik) and Stopwatch (stoper).
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// Entered with Enter on the home CLOCK page. A small top menu picks one of the
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// three tools; Cancel backs out a level (tool → menu → home).
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//
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// This screen is pure UI. The time-critical machinery lives in UITask, which
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// drives it every loop regardless of the current screen:
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// • Alarm — UITask schedules an absolute fire instant from NodePrefs'
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// alarm_hour/min (robust to RTC re-syncs) and rings. Here we just edit the
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// persisted fields and call onAlarmChanged() to re-schedule.
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// • Timer — UITask owns the running countdown (startTimer / stopTimer /
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// isTimerRunning / timerRemainingMs). It rings even when off-screen.
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// • Stopwatch — purely a display utility with no background action, so its
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// millis() state lives here; it keeps counting while you're elsewhere.
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//
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// Numeric fields (alarm hour/minute, timer h/m/s) are edited with the shared
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// framework DigitEditor (digit-by-digit: LEFT/RIGHT cursor, UP/DOWN +/- the
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// place, min/max enforced) — the same widget Settings/Repeater use for Freq,
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// rather than a hand-rolled wrap.
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//
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// E-INK: the running timer/stopwatch readouts would thrash a slow e-paper panel
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// if redrawn every second, so on e-ink the live readout refreshes only coarsely
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// (and immediately on any key); the millis() timing underneath is unaffected.
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// Included by UITask.cpp after the other screen fragments.
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#include "../NodePrefs.h"
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#include "icons.h" // drawList / drawRowSelection
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#include "DigitEditor.h" // shared digit-by-digit numeric editor
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class ClockToolsScreen : public UIScreen {
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UITask* _task;
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NodePrefs* _prefs;
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enum View : uint8_t { V_MENU, V_ALARM, V_TIMER, V_STOPWATCH };
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uint8_t _view = V_MENU;
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int _sel = 0, _scroll = 0; // shared list cursor
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bool _alarm_dirty = false; // unsaved edits to alarm_* (persist on exit)
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// Countdown config (the duration to start; the running countdown lives in UITask).
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uint8_t _timer_h = 0, _timer_m = 5, _timer_s = 0;
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uint8_t _timer_cur = 0; // digit cursor over HH:MM:SS, 0..5 (skips the colons)
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// Stopwatch (millis — display-only, no background action).
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bool _sw_running = false;
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uint32_t _sw_start_ms = 0;
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uint32_t _sw_accum_ms = 0;
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// Shared numeric editor (alarm hour/minute) + which field it targets. The
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// timer uses its own continuous digit cursor (per-place caps a single
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// DigitEditor can't express), so it isn't listed here.
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enum EditKind : uint8_t { EK_NONE, EK_A_HOUR, EK_A_MIN };
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DigitEditor _editor;
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EditKind _edit_kind = EK_NONE;
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// E-ink: coarse refresh for the live readouts (millis underneath is exact).
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static int liveTickMs(DisplayDriver& d, int oled_ms) { return d.isEink() ? 30000 : oled_ms; }
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static void fmtClock(char* b, int n, int hh, int mm) { snprintf(b, n, "%02d:%02d", hh, mm); }
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// millis → "H:MM:SS" (the countdown always shows hours).
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static void fmtHMS(char* b, int n, uint32_t ms) {
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uint32_t s = ms / 1000, h = s / 3600; s %= 3600;
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uint32_t m = s / 60; s %= 60;
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snprintf(b, n, "%lu:%02lu:%02lu", (unsigned long)h, (unsigned long)m, (unsigned long)s);
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}
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// Stopwatch readout: "M:SS.t" while under an hour (tenths only on a fast
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// panel), "H:MM:SS" once it rolls past an hour.
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static void fmtStopwatch(char* b, int n, uint32_t ms, bool tenths) {
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if (ms >= 3600000UL) { fmtHMS(b, n, ms); return; }
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uint32_t total_s = ms / 1000, m = total_s / 60, s = total_s % 60;
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if (tenths) snprintf(b, n, "%lu:%02lu.%lu", (unsigned long)m, (unsigned long)s,
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(unsigned long)((ms % 1000) / 100));
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else snprintf(b, n, "%lu:%02lu", (unsigned long)m, (unsigned long)s);
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}
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uint32_t stopwatchMs() const {
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return _sw_accum_ms + (_sw_running ? (millis() - _sw_start_ms) : 0);
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}
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// Step the digit under the timer cursor by dir (+1/−1), wrapping within that
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// place and keeping each field valid: minute/second tens 0-5, hours 0-23.
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void stepTimerDigit(int dir) {
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uint8_t* f; int tens_max; bool is_hours = false;
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if (_timer_cur < 2) { f = &_timer_h; tens_max = 2; is_hours = true; }
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else if (_timer_cur < 4) { f = &_timer_m; tens_max = 5; }
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else { f = &_timer_s; tens_max = 5; }
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int t = *f / 10, u = *f % 10;
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if (_timer_cur % 2 == 0) { // tens place
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t = (t + dir + (tens_max + 1)) % (tens_max + 1);
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if (is_hours && t == 2 && u > 3) u = 3; // 2X hours can't exceed 23
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} else { // units place
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int umax = (is_hours && t == 2) ? 3 : 9;
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u = (u + dir + (umax + 1)) % (umax + 1);
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}
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*f = (uint8_t)(t * 10 + u);
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}
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// Open the DigitEditor on a numeric field (2 integer digits, no decimals).
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void editField(EditKind kind, uint8_t value, uint8_t vmax) {
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_edit_kind = kind;
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_editor.begin((float)value, 0.0f, (float)vmax, 2, 0);
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}
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// Feed a key to the open editor, write the (live) value back to its field, and
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// close the editor when DigitEditor reports DONE/CANCELLED.
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bool feedEditor(char c) {
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DigitEditor::Result r = _editor.handleInput(c);
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uint8_t v = (uint8_t)(_editor.value + 0.5f);
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switch (_edit_kind) {
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case EK_A_HOUR: _prefs->alarm_hour = v; _alarm_dirty = true; _task->onAlarmChanged(); break;
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case EK_A_MIN: _prefs->alarm_min = v; _alarm_dirty = true; _task->onAlarmChanged(); break;
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default: break;
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}
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if (r != DigitEditor::NONE) _edit_kind = EK_NONE; // editor closed
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return true;
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}
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// Draw a row's value column: the live editor when this row is the one being
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// edited, otherwise the static text.
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void drawValue(DisplayDriver& d, int y, int valx, int reserve, bool sel,
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EditKind mykind, const char* text) {
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if (sel && _editor.active && _edit_kind == mykind) _editor.render(d, valx, y);
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else d.drawTextEllipsized(valx, y, d.width() - valx - reserve, text);
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}
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// ── Sub-renders ───────────────────────────────────────────────────────────
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int renderMenu(DisplayDriver& d) {
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d.drawCenteredHeader("CLOCK TOOLS");
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static const char* items[3] = { "Alarm", "Timer", "Stopwatch" };
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if (_sel > 2) _sel = 2;
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drawList(d, 3, _sel, _scroll, [&](int i, int y, bool sel, int reserve) {
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drawRowSelection(d, y, sel, reserve);
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d.setCursor(4, y);
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d.print(items[i]);
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if (i == 0 && _prefs && _prefs->alarm_on) { // show the armed alarm time
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char b[8]; fmtClock(b, sizeof(b), _prefs->alarm_hour, _prefs->alarm_min);
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int vx = d.width() - d.getTextWidth(b) - reserve - 2;
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d.setCursor(vx, y); d.print(b);
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}
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});
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return 60000;
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}
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int renderAlarm(DisplayDriver& d) {
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d.drawCenteredHeader("ALARM");
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if (!_prefs) return 60000;
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const char* rows[4] = { "Hour", "Minute", "Repeat", "Armed" };
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if (_sel > 3) _sel = 3;
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const int valx = d.width() / 2 + 6;
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drawList(d, 4, _sel, _scroll, [&](int i, int y, bool sel, int reserve) {
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drawRowSelection(d, y, sel, reserve);
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d.setCursor(4, y); d.print(rows[i]);
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char b[10];
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if (i == 0) snprintf(b, sizeof(b), "%02u", _prefs->alarm_hour);
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else if (i == 1) snprintf(b, sizeof(b), "%02u", _prefs->alarm_min);
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else if (i == 2) snprintf(b, sizeof(b), "%s", NodePrefs::alarmRepeatLabel(NodePrefs::alarmRepeatIdxForMask(_prefs->alarm_repeat_mask)));
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else snprintf(b, sizeof(b), "%s", _prefs->alarm_on ? "ON" : "OFF");
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EditKind k = (i == 0) ? EK_A_HOUR : (i == 1) ? EK_A_MIN : EK_NONE;
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drawValue(d, y, valx, reserve, sel, k, b);
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});
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return _editor.active ? 50 : 60000;
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}
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int renderTimer(DisplayDriver& d) {
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d.drawCenteredHeader("TIMER");
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const int cx = d.width() / 2;
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if (_task->isTimerRunning()) {
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char buf[16];
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fmtHMS(buf, sizeof(buf), _task->timerRemainingMs());
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d.setTextSize(2);
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d.drawTextCentered(cx, d.listStart() + 4, buf);
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d.setTextSize(1);
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d.drawTextCentered(cx, d.height() - d.getLineHeight() - 1, "Ent=stop");
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return liveTickMs(d, 1000);
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}
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// Setting mode: big HH:MM:SS with the digit under the cursor underlined.
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// LEFT/RIGHT move the cursor one digit, UP/DOWN change it, Enter starts.
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char buf[12];
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snprintf(buf, sizeof(buf), "%02u:%02u:%02u", _timer_h, _timer_m, _timer_s);
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d.setTextSize(2);
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const int ty = d.listStart() + 2;
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d.drawTextCentered(cx, ty, buf);
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const int cw = d.getCharWidth(); // size-2 cell width
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const int lh2 = d.getLineHeight();
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const int sx = cx - d.getTextWidth(buf) / 2;
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const int char_idx = _timer_cur + (_timer_cur / 2); // skip the two colons
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d.fillRect(sx + char_idx * cw, ty + lh2, cw - 1, 2);
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d.setTextSize(1);
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d.drawTextCentered(cx, d.height() - d.getLineHeight() - 1, "Up/Dn=set Ent=start");
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return 60000;
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}
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int renderStopwatch(DisplayDriver& d) {
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d.drawCenteredHeader("STOPWATCH");
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const int cx = d.width() / 2;
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char buf[16];
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bool tenths = !d.isEink() && _sw_running; // tenths only on a fast panel
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fmtStopwatch(buf, sizeof(buf), stopwatchMs(), tenths);
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d.setTextSize(2);
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d.drawTextCentered(cx, d.listStart() + 4, buf);
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d.setTextSize(1);
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const char* hint = _sw_running ? "Ent=stop" : "Ent=start Dn=reset";
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d.drawTextCentered(cx, d.height() - d.getLineHeight() - 1, hint);
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return _sw_running ? liveTickMs(d, 100) : 60000;
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}
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// ── Input per view ────────────────────────────────────────────────────────
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bool inputMenu(char c) {
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if (c == KEY_CANCEL) { _task->gotoHomeScreen(); return true; }
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if (c == KEY_UP) { _sel = (_sel > 0) ? _sel - 1 : 2; return true; }
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if (c == KEY_DOWN) { _sel = (_sel < 2) ? _sel + 1 : 0; return true; }
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if (c == KEY_ENTER) {
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_view = (_sel == 0) ? V_ALARM : (_sel == 1) ? V_TIMER : V_STOPWATCH;
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_sel = 0; _scroll = 0;
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return true;
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}
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return true;
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}
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bool inputAlarm(char c) {
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if (!_prefs) { if (c == KEY_CANCEL) { _view = V_MENU; _sel = 0; } return true; }
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if (_editor.active) return feedEditor(c);
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if (c == KEY_CANCEL) {
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_task->savePrefsIfDirty(_alarm_dirty); // persist alarm fields only if edited
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_task->onAlarmChanged(); // re-schedule from the new time
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_view = V_MENU; _sel = 0; _scroll = 0;
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return true;
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}
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if (c == KEY_UP) { _sel = (_sel > 0) ? _sel - 1 : 3; return true; }
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if (c == KEY_DOWN) { _sel = (_sel < 3) ? _sel + 1 : 0; return true; }
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if (c == KEY_ENTER) {
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if (_sel == 0) editField(EK_A_HOUR, _prefs->alarm_hour, 23);
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else if (_sel == 1) editField(EK_A_MIN, _prefs->alarm_min, 59);
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else if (_sel == 2) { // Repeat: cycle Off -> Daily -> Weekdays -> Weekends -> Off
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uint8_t idx = (NodePrefs::alarmRepeatIdxForMask(_prefs->alarm_repeat_mask) + 1) % NodePrefs::ALARM_REPEAT_COUNT;
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_prefs->alarm_repeat_mask = NodePrefs::alarmRepeatMaskForIdx(idx);
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_alarm_dirty = true; _task->onAlarmChanged();
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} else { _prefs->alarm_on ^= 1; _alarm_dirty = true; _task->onAlarmChanged(); }
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return true;
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}
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return true;
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}
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bool inputTimer(char c) {
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if (_task->isTimerRunning()) {
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if (c == KEY_ENTER) { _task->stopTimer(); return true; } // stop/cancel countdown
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if (c == KEY_CANCEL) { _view = V_MENU; _sel = 0; return true; } // keeps counting in background
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return true; // any other key just forces a refresh (e-ink)
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}
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if (c == KEY_CANCEL) { _view = V_MENU; _sel = 0; return true; }
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if (keyIsPrev(c)) { _timer_cur = (_timer_cur + 5) % 6; return true; } // cursor ←
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if (keyIsNext(c)) { _timer_cur = (_timer_cur + 1) % 6; return true; } // cursor →
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if (c == KEY_UP) { stepTimerDigit(+1); return true; }
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if (c == KEY_DOWN) { stepTimerDigit(-1); return true; }
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if (c == KEY_ENTER) {
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uint32_t dur = (((uint32_t)_timer_h * 60 + _timer_m) * 60 + _timer_s) * 1000UL;
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if (dur == 0) { _task->showAlert("Set a duration", 1000); return true; }
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_task->startTimer(dur);
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}
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return true;
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}
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bool inputStopwatch(char c) {
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if (c == KEY_CANCEL) { _view = V_MENU; _sel = 0; return true; } // keeps running in background
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if (c == KEY_ENTER) {
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if (_sw_running) { _sw_accum_ms += millis() - _sw_start_ms; _sw_running = false; }
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else { _sw_start_ms = millis(); _sw_running = true; }
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return true;
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}
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if ((c == KEY_UP || c == KEY_DOWN) && !_sw_running) { _sw_accum_ms = 0; return true; }
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return true; // other keys just refresh the readout
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}
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public:
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ClockToolsScreen(UITask* task, NodePrefs* prefs) : _task(task), _prefs(prefs) {}
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void onShow() override {
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_view = V_MENU; _sel = 0; _scroll = 0;
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_timer_cur = 0;
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_editor.active = false; _edit_kind = EK_NONE;
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}
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int render(DisplayDriver& display) override {
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display.setTextSize(1);
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display.setColor(DisplayDriver::LIGHT);
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switch (_view) {
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case V_ALARM: return renderAlarm(display);
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case V_TIMER: return renderTimer(display);
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case V_STOPWATCH: return renderStopwatch(display);
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default: return renderMenu(display);
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}
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}
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bool handleInput(char c) override {
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switch (_view) {
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case V_ALARM: return inputAlarm(c);
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case V_TIMER: return inputTimer(c);
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case V_STOPWATCH: return inputStopwatch(c);
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default: return inputMenu(c);
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}
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}
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};
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