Files
MeshCore-Solo/examples/companion_radio/AbstractUITask.h
MarekZegare4 ec4b7d625f fix(ui): force immediate refresh when BLE disconnects
UITask.onBLEDisconnected() sets _next_refresh=0 so the BLE icon
updates instantly instead of waiting for the next polling cycle.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-12 12:59:41 +02:00

62 lines
2.1 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
#include <helpers/BaseSerialInterface.h>
#include <Arduino.h>
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#include "NodePrefs.h"
enum class UIEventType {
none,
contactMessage,
channelMessage,
roomMessage,
advertReceivedFlood,
advertReceivedZeroHop,
ack
};
class AbstractUITask {
protected:
mesh::MainBoard* _board;
BaseSerialInterface* _serial;
bool _connected;
AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
_connected = false;
}
public:
void setHasConnection(bool connected) {
bool prev = _connected;
_connected = connected;
if (prev && !connected) onBLEDisconnected();
}
bool hasConnection() const { return _connected; }
virtual void onBLEDisconnected() {}
// True only when a BLE central is actually bonded/connected. On a dual
// (BLE+USB) interface hasConnection() is always true (USB counts), so use
// this for BLE-specific UI like the pairing-PIN prompt.
bool isBLEConnected() const { return _serial->isBLEConnected(); }
// True when a companion app is connected over any transport (BLE bonded or an
// open USB-CDC port). For app-connected behaviour like Auto buzzer mute.
bool isClientConnected() const { return _serial->isClientConnected(); }
uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
bool isSerialEnabled() const { return _serial->isEnabled(); }
void enableSerial() { _serial->enable(); }
void disableSerial() { _serial->disable(); }
virtual void msgRead(int msgcount) = 0;
virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount, uint8_t contact_type = 0, const uint8_t* pub_key = nullptr) = 0;
virtual void notify(UIEventType t = UIEventType::none) = 0;
virtual void addChannelMsg(uint8_t channel_idx, const char* text) {}
virtual void addDMMsg(const uint8_t* pub_key, bool outgoing, const char* text) {}
virtual void loop() = 0;
};