New version 1.2.5

Stable release consolidating the v1.2.4 beta cycle (1.2.4.1-beta and 1.2.4.2-beta) into 1.2.5.

Highlights:

- Apps dashboard: single launcher for every LXC-registered app and user-defined Custom Web Link, with category badges, search, sort and one-click deep-links back to the guest modal.
- LXC Apps & Updates end-to-end: App tab inside every guest modal, upstream version tracking, and Easy Updates that cover OS packages, registered apps, Docker Engine and per-image updates on the same 24-hour cycle.
- Application detection catalog with 380+ tracked workloads generated live from community-scripts across seven detector methods.
- Monitor now speaks 8 languages: English, Spanish, German, French, Italian, Portuguese, Slovak and Swedish (i18n scaffolding by @vaso73).
- NVIDIA multi-GPU passthrough by exact BDF so one card can be assigned to a VM while another stays operational on the host or LXC.
- Navigation reorder, Memory & Swap real memory-pressure signal, native Pushover channel, Actions API, plus wide-reaching improvements across health, hardware, network, backup and post-install.

Full release notes: see CHANGELOG.md and https://github.com/MacRimi/ProxMenux/releases
This commit is contained in:
MacRimi
2026-09-01 19:15:42 +02:00
parent f8e65cc4c4
commit 315259f5ec
54 changed files with 4343 additions and 333 deletions
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// Deterministic OKLCH colouring for category badges. Shared between
// the Apps dashboard and the LXC App tab so both surfaces show the
// exact same colour for a given category name.
//
// Hue exclusions
// --------------
// Two bands are skipped because their meaning is already reserved by
// the rest of the Monitor and a chip in those hues on the same view
// would be visually confusing:
// * 260–319° purple/violet — "update available" (ArrowUpCircle)
// * 340–19° red — error / danger signal
// Green and yellow ARE used elsewhere for health status, but only as
// tiny dots in other views — a chip in those hues on an app card
// carries no false meaning, so they stay in the allowed range.
//
// Allowed ranges after the exclusions:
// [20, 260) ∪ [320, 340) = 240° + 20° = 260° of usable hues.
import { useEffect, useState } from "react"
export function hueForCategory(text: string): number {
let hash = 5381
for (let i = 0; i < text.length; i++) {
hash = ((hash << 5) + hash + text.charCodeAt(i)) | 0
}
const raw = Math.abs(hash) % 260
if (raw < 240) return 20 + raw // 0-239 → 20-259 (orange..blue)
return 320 + (raw - 240) // 240-259 → 320-339 (pink/magenta)
}
// OKLCH is perceptually uniform — L=0.80 looks equally bright for a
// blue and a yellow. HSL fails this because eyes weight green/yellow
// more, so the same L% renders visually darker for blues.
export function categoryChipStyle(text: string, isLight: boolean): {
backgroundColor: string
color: string
borderColor: string
} {
const h = hueForCategory(text)
if (isLight) {
return {
backgroundColor: `oklch(0.55 0.20 ${h} / 0.14)`,
color: `oklch(0.42 0.19 ${h})`,
borderColor: `oklch(0.55 0.20 ${h} / 0.5)`,
}
}
return {
backgroundColor: `oklch(0.60 0.16 ${h} / 0.18)`,
color: `oklch(0.80 0.16 ${h})`,
borderColor: `oklch(0.60 0.16 ${h} / 0.55)`,
}
}
// Read the effective theme from next-themes' hooks on <html>:
// `class="dark|light"` (Tailwind class strategy) or `data-theme`.
// Falls back to the OS setting when the user hasn't chosen one.
export function readIsLightTheme(): boolean {
if (typeof window === "undefined" || typeof document === "undefined") return false
const el = document.documentElement
if (el.classList.contains("dark")) return false
if (el.classList.contains("light")) return true
const attr = el.getAttribute("data-theme")
if (attr === "light") return true
if (attr === "dark") return false
return window.matchMedia("(prefers-color-scheme: light)").matches
}
// React hook — recomputes when the user toggles theme or the OS pref
// flips. Watches <html>'s attributes (data-theme + class) and the
// system media query. Used by any component that renders category
// chips so they stay legible after a theme change.
export function useIsLightTheme(): boolean {
const [isLight, setIsLight] = useState<boolean>(false)
useEffect(() => {
const update = () => setIsLight(readIsLightTheme())
update()
const mq = window.matchMedia("(prefers-color-scheme: light)")
const observer = new MutationObserver(update)
observer.observe(document.documentElement, {
attributes: true,
attributeFilter: ["data-theme", "class"],
})
mq.addEventListener("change", update)
return () => { observer.disconnect(); mq.removeEventListener("change", update) }
}, [])
return isLight
}
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import { useEffect, useState, useCallback } from "react"
// Persistent top-level tab order for the Monitor dashboard.
//
// Only the seven top-level slots are user-orderable; the internal
// items of the Node and Admin dropdowns keep their canonical order —
// grouped items move as a single unit.
export type TabId = "overview" | "apps" | "vms" | "node" | "backup" | "terminal" | "admin"
export const DEFAULT_TAB_ORDER: TabId[] = [
"overview",
"apps",
"vms",
"node",
"backup",
"terminal",
"admin",
]
const STORAGE_KEY = "proxmenux-nav-order"
const CHANGE_EVENT = "proxmenux-nav-order-changed"
function isTabId(v: unknown): v is TabId {
return typeof v === "string" && (DEFAULT_TAB_ORDER as string[]).includes(v)
}
// Read + normalise: unknown ids are dropped, missing ones are
// appended in their default position so a future release adding a
// new tab still surfaces it for users with a stored order.
export function readTabOrder(): TabId[] {
if (typeof window === "undefined") return DEFAULT_TAB_ORDER
try {
const raw = window.localStorage.getItem(STORAGE_KEY)
if (!raw) return DEFAULT_TAB_ORDER
const parsed = JSON.parse(raw)
if (!Array.isArray(parsed)) return DEFAULT_TAB_ORDER
const seen = new Set<TabId>()
const clean: TabId[] = []
for (const item of parsed) {
if (isTabId(item) && !seen.has(item)) {
clean.push(item)
seen.add(item)
}
}
for (const id of DEFAULT_TAB_ORDER) {
if (!seen.has(id)) clean.push(id)
}
return clean
} catch {
return DEFAULT_TAB_ORDER
}
}
export function writeTabOrder(order: TabId[]): void {
if (typeof window === "undefined") return
try {
window.localStorage.setItem(STORAGE_KEY, JSON.stringify(order))
window.dispatchEvent(new CustomEvent(CHANGE_EVENT))
} catch {
// Storage full / disabled — the in-memory state still updates.
}
}
// Map a top-level slot id to the concrete `activeTab` value the
// Tabs component uses. Direct tabs pass through; grouped slots
// (Node/Admin) resolve to the first child in the dropdown so the
// dashboard lands on a real tab, not a group header.
const GROUP_FIRST_CHILD: Record<TabId, string> = {
overview: "overview",
apps: "apps",
vms: "vms",
node: "storage",
backup: "backup",
terminal: "terminal",
admin: "logs",
}
export function firstActualTab(order: TabId[] = readTabOrder()): string {
const head = order[0]
return (head && GROUP_FIRST_CHILD[head]) || "overview"
}
export function resetTabOrder(): void {
if (typeof window === "undefined") return
try {
window.localStorage.removeItem(STORAGE_KEY)
window.dispatchEvent(new CustomEvent(CHANGE_EVENT))
} catch {
// ignore
}
}
// Hook that keeps every consumer in sync. Firing a custom event on
// write means the Settings card and the top navigation update in the
// same tick without prop-drilling.
export function useTabOrder(): {
order: TabId[]
setOrder: (next: TabId[]) => void
reset: () => void
isCustom: boolean
} {
const [order, setOrderState] = useState<TabId[]>(DEFAULT_TAB_ORDER)
useEffect(() => {
setOrderState(readTabOrder())
const onChange = () => setOrderState(readTabOrder())
window.addEventListener(CHANGE_EVENT, onChange)
window.addEventListener("storage", (e) => {
if (e.key === STORAGE_KEY) onChange()
})
return () => {
window.removeEventListener(CHANGE_EVENT, onChange)
}
}, [])
const setOrder = useCallback((next: TabId[]) => {
writeTabOrder(next)
setOrderState(next)
}, [])
const reset = useCallback(() => {
resetTabOrder()
setOrderState(DEFAULT_TAB_ORDER)
}, [])
const isCustom =
order.length !== DEFAULT_TAB_ORDER.length ||
order.some((id, idx) => id !== DEFAULT_TAB_ORDER[idx])
return { order, setOrder, reset, isCustom }
}
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// 3. beta_version.txt ← bash pipeline (build_appimage.sh)
//
// Keep the three in sync on every bump.
export const APP_VERSION = "1.2.4.2-beta"
export const APP_VERSION = "1.2.5"