Update AppImage

This commit is contained in:
MacRimi
2025-10-09 19:30:12 +02:00
parent c40d503f6e
commit 4fe20db497
2 changed files with 158 additions and 270 deletions

View File

@@ -19,7 +19,7 @@ import {
Loader2,
} from "lucide-react"
import useSWR from "swr"
import { useState, useEffect } from "react"
import { useState } from "react"
import { type HardwareData, type GPU, type PCIDevice, type StorageDevice, fetcher } from "../types/hardware"
const getDeviceTypeColor = (type: string): string => {
@@ -62,7 +62,6 @@ export default function Hardware() {
const [selectedGPU, setSelectedGPU] = useState<GPU | null>(null)
const [realtimeGPUData, setRealtimeGPUData] = useState<any>(null)
const [detailsLoading, setDetailsLoading] = useState(false)
const [isPolling, setIsPolling] = useState(false)
const [selectedPCIDevice, setSelectedPCIDevice] = useState<PCIDevice | null>(null)
const [selectedDisk, setSelectedDisk] = useState<StorageDevice | null>(null)
const [selectedNetwork, setSelectedNetwork] = useState<PCIDevice | null>(null)
@@ -79,14 +78,12 @@ export default function Hardware() {
setSelectedGPU(gpu)
setDetailsLoading(true)
setRealtimeGPUData(null)
setIsPolling(true)
console.log("[v0] Modal opened, fetching realtime data...")
if (!fullSlot) {
console.log("[v0] No slot found, showing basic info only")
setDetailsLoading(false)
setIsPolling(false)
return
}
@@ -110,49 +107,12 @@ export default function Hardware() {
} catch (error) {
console.error("[v0] Error fetching GPU realtime data:", error)
setRealtimeGPUData({ has_monitoring_tool: false })
setIsPolling(false)
} finally {
setDetailsLoading(false)
console.log("[v0] Finished loading GPU data")
}
}
useEffect(() => {
if (!isPolling || !selectedGPU || !realtimeGPUData?.has_monitoring_tool) {
return
}
const pciDevice = findPCIDeviceForGPU(selectedGPU)
const fullSlot = pciDevice?.slot || selectedGPU.slot
if (!fullSlot) {
return
}
const pollInterval = setInterval(async () => {
try {
const response = await fetch(`http://localhost:8008/api/gpu/${fullSlot}/realtime`, {
method: "GET",
headers: {
"Content-Type": "application/json",
},
signal: AbortSignal.timeout(5000),
})
if (response.ok) {
const data = await response.json()
setRealtimeGPUData(data)
}
} catch (error) {
console.error("[v0] Error polling GPU data:", error)
}
}, 2000) // Poll every 2 seconds
return () => {
clearInterval(pollInterval)
}
}, [isPolling, selectedGPU, realtimeGPUData?.has_monitoring_tool])
const findPCIDeviceForGPU = (gpu: GPU): PCIDevice | null => {
if (!hardwareData?.pci_devices || !gpu.slot) return null
@@ -436,7 +396,6 @@ export default function Hardware() {
onOpenChange={() => {
setSelectedGPU(null)
setRealtimeGPUData(null)
setIsPolling(false)
}}
>
<DialogContent className="max-w-2xl max-h-[80vh] overflow-y-auto">
@@ -445,11 +404,7 @@ export default function Hardware() {
<DialogHeader className="pb-4 border-b border-border">
<DialogTitle>{selectedGPU.name}</DialogTitle>
<DialogDescription>
{detailsLoading
? "Loading real-time monitoring data..."
: isPolling && realtimeGPUData?.has_monitoring_tool
? "Live monitoring (updates every 2s)"
: "GPU Information"}
{detailsLoading ? "Loading real-time monitoring data..." : "GPU Information"}
</DialogDescription>
</DialogHeader>
@@ -499,13 +454,6 @@ export default function Hardware() {
</div>
) : realtimeGPUData?.has_monitoring_tool === true ? (
<>
{isPolling && (
<div className="flex items-center gap-2 text-xs text-green-500">
<div className="h-2 w-2 rounded-full bg-green-500 animate-pulse" />
<span>Live monitoring active</span>
</div>
)}
<div>
<h3 className="text-sm font-semibold text-muted-foreground mb-3 uppercase tracking-wide">
Real-Time Metrics
@@ -521,37 +469,61 @@ export default function Hardware() {
</div>
<Progress value={(realtimeGPUData.temperature / 100) * 100} className="h-2" />
</div>
) : null}
<div className="space-y-1">
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">GPU Utilization</span>
<span className="text-sm font-medium">{realtimeGPUData.utilization_gpu || "0.0%"}</span>
) : (
<div className="flex justify-between border-b border-border/50 pb-2">
<span className="text-sm text-muted-foreground">Temperature</span>
<span className="text-sm font-medium text-muted-foreground">N/A</span>
</div>
<Progress
value={
typeof realtimeGPUData.utilization_gpu === "string"
? Number.parseFloat(realtimeGPUData.utilization_gpu)
: realtimeGPUData.utilization_gpu || 0
}
className="h-2"
/>
</div>
)}
{realtimeGPUData.clock_graphics !== undefined && realtimeGPUData.clock_graphics !== null && (
{realtimeGPUData.utilization_gpu !== undefined && realtimeGPUData.utilization_gpu !== null ? (
<div className="space-y-1">
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">GPU Utilization</span>
<span className="text-sm font-medium">
{typeof realtimeGPUData.utilization_gpu === "string"
? realtimeGPUData.utilization_gpu
: `${realtimeGPUData.utilization_gpu}%`}
</span>
</div>
<Progress
value={
typeof realtimeGPUData.utilization_gpu === "string"
? Number.parseFloat(realtimeGPUData.utilization_gpu)
: realtimeGPUData.utilization_gpu
}
className="h-2"
/>
</div>
) : (
<div className="space-y-1">
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">GPU Utilization</span>
<span className="text-sm font-medium">0.0%</span>
</div>
<Progress value={0} className="h-2" />
</div>
)}
{realtimeGPUData.clock_graphics && (
<div className="flex justify-between border-b border-border/50 pb-2">
<span className="text-sm text-muted-foreground">Graphics Clock</span>
<span className="text-sm font-medium">{realtimeGPUData.clock_graphics}</span>
</div>
)}
{realtimeGPUData.power_draw !== undefined && realtimeGPUData.power_draw !== null && (
{realtimeGPUData.clock_memory && (
<div className="flex justify-between border-b border-border/50 pb-2">
<span className="text-sm text-muted-foreground">Memory Clock</span>
<span className="text-sm font-medium">{realtimeGPUData.clock_memory}</span>
</div>
)}
{realtimeGPUData.power_draw && realtimeGPUData.power_draw !== "N/A" && (
<div className="flex justify-between border-b border-border/50 pb-2">
<span className="text-sm text-muted-foreground">Power Draw</span>
<span className="text-sm font-medium">{realtimeGPUData.power_draw}</span>
</div>
)}
{realtimeGPUData.power_limit !== undefined && realtimeGPUData.power_limit !== null && (
{realtimeGPUData.power_limit && (
<div className="flex justify-between border-b border-border/50 pb-2">
<span className="text-sm text-muted-foreground">Power Limit</span>
<span className="text-sm font-medium">{realtimeGPUData.power_limit}</span>
@@ -560,7 +532,7 @@ export default function Hardware() {
</div>
</div>
{/* Engine Utilization (Intel/AMD) - Always show even if 0% */}
{/* Engine Utilization (Intel/AMD) */}
{(realtimeGPUData.engine_render !== undefined ||
realtimeGPUData.engine_blitter !== undefined ||
realtimeGPUData.engine_video !== undefined ||
@@ -574,20 +546,9 @@ export default function Hardware() {
<div className="space-y-1">
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">Render/3D</span>
<span className="text-sm font-medium">
{typeof realtimeGPUData.engine_render === "string"
? realtimeGPUData.engine_render
: `${realtimeGPUData.engine_render.toFixed(1)}%`}
</span>
<span className="text-sm font-medium">{realtimeGPUData.engine_render.toFixed(2)}%</span>
</div>
<Progress
value={
typeof realtimeGPUData.engine_render === "string"
? Number.parseFloat(realtimeGPUData.engine_render)
: realtimeGPUData.engine_render
}
className="h-2"
/>
<Progress value={realtimeGPUData.engine_render} className="h-2" />
</div>
)}
{realtimeGPUData.engine_blitter !== undefined && (
@@ -595,39 +556,19 @@ export default function Hardware() {
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">Blitter</span>
<span className="text-sm font-medium">
{typeof realtimeGPUData.engine_blitter === "string"
? realtimeGPUData.engine_blitter
: `${realtimeGPUData.engine_blitter.toFixed(1)}%`}
{realtimeGPUData.engine_blitter.toFixed(2)}%
</span>
</div>
<Progress
value={
typeof realtimeGPUData.engine_blitter === "string"
? Number.parseFloat(realtimeGPUData.engine_blitter)
: realtimeGPUData.engine_blitter
}
className="h-2"
/>
<Progress value={realtimeGPUData.engine_blitter} className="h-2" />
</div>
)}
{realtimeGPUData.engine_video !== undefined && (
<div className="space-y-1">
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">Video</span>
<span className="text-sm font-medium">
{typeof realtimeGPUData.engine_video === "string"
? realtimeGPUData.engine_video
: `${realtimeGPUData.engine_video.toFixed(1)}%`}
</span>
<span className="text-sm font-medium">{realtimeGPUData.engine_video.toFixed(2)}%</span>
</div>
<Progress
value={
typeof realtimeGPUData.engine_video === "string"
? Number.parseFloat(realtimeGPUData.engine_video)
: realtimeGPUData.engine_video
}
className="h-2"
/>
<Progress value={realtimeGPUData.engine_video} className="h-2" />
</div>
)}
{realtimeGPUData.engine_video_enhance !== undefined && (
@@ -635,19 +576,10 @@ export default function Hardware() {
<div className="flex justify-between">
<span className="text-sm text-muted-foreground">VideoEnhance</span>
<span className="text-sm font-medium">
{typeof realtimeGPUData.engine_video_enhance === "string"
? realtimeGPUData.engine_video_enhance
: `${realtimeGPUData.engine_video_enhance.toFixed(1)}%`}
{realtimeGPUData.engine_video_enhance.toFixed(2)}%
</span>
</div>
<Progress
value={
typeof realtimeGPUData.engine_video_enhance === "string"
? Number.parseFloat(realtimeGPUData.engine_video_enhance)
: realtimeGPUData.engine_video_enhance
}
className="h-2"
/>
<Progress value={realtimeGPUData.engine_video_enhance} className="h-2" />
</div>
)}
</div>