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MeshCore-Solo/src/helpers/ui/buzzer.h
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#pragma once
#include <Arduino.h>
#if !defined(NRF52_PLATFORM)
#include <NonBlockingRtttl.h>
#endif
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class genericBuzzer
{
public:
void begin();
void play(const char *melody);
void playForced(const char *melody);
void loop();
void startup();
void shutdown();
bool isPlaying();
void quiet(bool buzzer_state);
bool isQuiet();
void setVolume(uint8_t level);
uint8_t getVolume() const { return _volume_level; }
void stop();
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private:
uint8_t _volume_level = 4;
void applyVolume();
const char *startup_song = "Startup:d=4,o=5,b=160:16c6,16e6,8g6";
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const char *shutdown_song = "Shutdown:d=4,o=5,b=100:8g5,16e5,16c5";
bool _is_quiet = true;
#if defined(NRF52_PLATFORM)
// Own RTTTL player — bypasses tone() to allow volume control from note start.
// tone() pre-computes seq_refresh so the DMA repeats 50% duty for ~30ms before
// re-reading its buffer; we cannot beat that timing. By owning NRF_PWM2 directly
// and setting REFRESH=0, DMA re-reads _duty_buf every period so duty takes effect
// immediately at SEQSTART.
volatile uint16_t _duty_buf = 0; // DMA source — must stay in RAM
const char* _rtttl_pos = nullptr;
bool _rtttl_done = true;
bool _pwm_on = false;
unsigned long _note_end_ms = 0;
uint8_t _def_dur = 4;
uint8_t _def_oct = 5;
uint16_t _def_bpm = 120;
void _nrfBegin(const char* melody);
void _nrfAdvance();
void _nrfStartPwm(uint16_t freq);
void _nrfStopPwm();
uint8_t _dutyPct() const;
static uint16_t _noteFreq(char letter, bool sharp, uint8_t octave);
static bool _parseNext(const char*& pos, uint8_t def_dur, uint8_t def_oct,
uint16_t bpm, uint16_t& freq_hz, uint32_t& dur_ms);
static void _parseHeader(const char* melody, uint8_t& def_dur, uint8_t& def_oct,
uint16_t& bpm, const char*& notes_start);
#endif
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};