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https://github.com/MarekZegare4/MeshCore-Solo.git
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feat(route): trace per link, to the node or the last repeater, find where it stops; channel order re-sorts on entry
Core: PathEditor results are links (node k hearing k-1 and back); toNode() off traces only the repeaters (a companion answers only with repeat on); probe() traces to each repeater in turn after no reply; failures carry a reason; an empty list saves "direct". PingEngine takes over a slot left past its timeout. A kept route: the dropped heard path isn't announced to the app nor bumps lastmod; an app update keeps the flag only if it leaves the route. Marker boxes sized for every dot and name (overflow). ui-lvgl Route: one line per node with out / back dB coloured by quality, tap a hop to move / remove, tap the node to include it, Keep in the header, Find where beside a no-reply status. ui-new Path: To node / Find break rows, result alerts, cursor kept on its action. Channels: ui-new re-sorts the list on entering it, cursor on the same channel. Docs: Path and trace, Channel order. Sim hooks: open route, add channel, open messages. Checked in the browser sim (L2 + ui-new peer + repeater); not on hardware. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,6 +19,7 @@ for what you can do with it:
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| Save waypoint, Set as target | Its position as a waypoint, or as the [Locator](./navigation.md#locator) target |
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| Fav, Pin to dial | Favourite, or a place on the Favourites page |
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| Telem | What this contact may ask for: None, Status, Stat+loc, Stat+sens, All. Shown when a [Privacy](./settings.md#privacy) setting is **Allowed** |
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| Path / trace | The route to the node: edit it, trace it, save it (below) |
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| Reset path | Forgets the learned route; the next message floods and finds a new one. Shown when there is a route |
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| Share nearby | Sends the contact's last advert to the nodes in direct range, so they can add it |
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| Admin | Remote admin, for a repeater or room (below) |
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@@ -38,6 +39,36 @@ back out, **Enter** opens its details and **Hold Enter** its options.
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> isn't a contact yet and **Delete**. The telemetry permissions are three
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> switches under **Can ask for**.
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## Path and trace
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**Path / trace** in a contact's options shows the repeaters its messages go
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through, in order, and the node at the end. **+ Add repeater** picks one from
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the Nodes list, **Enter** on a hop moves or removes it, and **Left / Right**
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moves it up or down.
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**Trace** sends a trace along the route and back the same way. Each node
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answers with how well it heard the one before it, so every hop shows two
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numbers in dB: the way out and the way back. Only a node that repeats can
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answer: repeaters do, companions only with repeat on. **To node** off traces
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just the repeaters, which still tells you whether the way to the node is good.
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With no reply, **Find break** traces to the first repeater, then the second,
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and so on, and shows where it stops. If every repeater answers, the node
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itself didn't.
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**Save path** makes the list the contact's route; saved empty, messages go
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straight to the node. The route a node sends back usually replaces it again;
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**Keep path** stops that, and keeps the route after failed sends too.
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**Reset path** forgets it, keep included.
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> [!NOTE]
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> **Wio Tracker L2:** **Route** in a node's card. Each repeater and the node
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> take one line, with the link's out / back dB on the right: green when good,
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> amber when fair, red when weak. Tap a repeater to move or remove it, tap
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> the node to trace to it or stop at the last repeater. **Keep** is in the
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> header, **Find where** appears next to a "No reply". The repeaters can also
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> be tapped on the map, in order (**Map**); **Undo** takes the last one out.
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## Your own contact
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**Status › System**, **Enter** shows your contact as a QR code: the phone
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