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https://github.com/MarekZegare4/MeshCore-Solo.git
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feat(route): trace per link, to the node or the last repeater, find where it stops; channel order re-sorts on entry
Core: PathEditor results are links (node k hearing k-1 and back); toNode() off traces only the repeaters (a companion answers only with repeat on); probe() traces to each repeater in turn after no reply; failures carry a reason; an empty list saves "direct". PingEngine takes over a slot left past its timeout. A kept route: the dropped heard path isn't announced to the app nor bumps lastmod; an app update keeps the flag only if it leaves the route. Marker boxes sized for every dot and name (overflow). ui-lvgl Route: one line per node with out / back dB coloured by quality, tap a hop to move / remove, tap the node to include it, Keep in the header, Find where beside a no-reply status. ui-new Path: To node / Find break rows, result alerts, cursor kept on its action. Channels: ui-new re-sorts the list on entering it, cursor on the same channel. Docs: Path and trace, Channel order. Sim hooks: open route, add channel, open messages. Checked in the browser sim (L2 + ui-new peer + repeater); not on hardware. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -329,6 +329,8 @@ public:
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void gotoBotScreen();
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void pickAdminTarget(); // Admin is remote-only: open Nodes to pick a repeater/room
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void openAdminFor(const ContactInfo& ci, bool from_picker); // canonical Admin entry for a specific target (Nodes' Hold-Enter menu or the picker above)
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void openRouteFor(const uint8_t* pub_key); // Nodes > a contact > Path / trace (sim harness)
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void openMessagesList() { gotoMessagesScreen(); } // sim harness
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void gotoNearbyScreen();
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void gotoDashboardConfig();
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void gotoAutoAdvertScreen();
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